Player Matchup

Thanatos
Thanatos
Jaayaj
Thanatos
Level 79
God Stats
31W - 24L
1,393 SR
Queue Stats
130W - 117L
1,394 Elo+
Party 1
Anhur
Anhur
MetroBeefin
Anhur
Level 123
God Stats
1W - 2L
1,286 SR
Queue Stats
106W - 92L
1,426 Elo+
Party 1
Awilix
Awilix
Shenryy
Awilix
Level 122
God Stats
2W - 1L
1,555 SR
Queue Stats
134W - 113L
1,485 Elo+
Party 1
Ymir
Ymir
ZOMZIES
Ymir
Level 100
God Stats
2W - 3L
1,500 SR
Queue Stats
82W - 80L
1,418 Elo+
Party 1
Scylla
Scylla
o-mikachu
Scylla
Level 14
God Stats
9W - 11L
1,365 SR
Queue Stats
12W - 24L
1,236 Elo+
Party 1
Team Averages
Level 88
1,420 SR
1,392 Elo+

VS

Team Averages
Level 106
1,486 SR
1,501 Elo+
Kuzenbo
Kuzenbo
GrungiestCow312
Kuzenbo
Level 79
God Stats
26W - 24L
1,533 SR
Queue Stats
76W - 69L
1,564 Elo+
Solo
Jing Wei
Jing Wei
Mazkota19_jd
Jing Wei
Level 147
God Stats
0W - 4L
1,144 SR
Queue Stats
402W - 395L
1,445 Elo+
Solo
Awilix
Awilix
Pyrotech97
Awilix
Level 65
God Stats
2W - 1L
1,846 SR
Queue Stats
35W - 30L
1,522 Elo+
Solo
Baron Samedi
Baron Samedi
Sh4dowKing1
Baron Samedi
Level 83
God Stats
6W - 7L
1,405 SR
Queue Stats
321W - 313L
1,489 Elo+
Solo
King Arthur
King Arthur
Yayo_the_rev
King Arthur
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 85L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Jaayaj
Thanatos
15
10 / 3 / 1
8,759
626
9,628
12,425
5,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
5 / 0 / 6
8,071
577
15,940
11,471
4,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
Shenryy
Awilix
15
1 / 0 / 0
7,819
559
7,020
12,411
9,594
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
ZOMZIES
Ymir
12
3 / 3 / 7
7,933
567
6,526
11,244
9,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
o-mikachu
Scylla
14
0 / 0 / 1
7,728
552
2,310
4,575
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
7,226
516
6,699
15,936
18,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
Mazkota19_jd
Jing Wei
10
0 / 6 / 3
6,186
442
4,749
11,010
3,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Awilix
Pyrotech97
Awilix
12
3 / 5 / 0
7,247
518
6,641
13,245
3,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Sh4dowKing1
Baron Samedi
14
0 / 3 / 2
7,595
543
4,747
7,801
3,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Yayo_the_rev
King Arthur
15
0 / 1 / 0
8,195
585
8,226
12,539
12,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
19
Kills
5
6
Deaths
19
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
Thanatos
Jaayaj
Thanatos
10
3
1
3.5
L
Jing Wei
Mazkota19_jd
Jing Wei
0
6
3
0.25
W
5
0
6
8
L
Awilix
Pyrotech97
Awilix
3
5
0
0.6
L
Baron Samedi
Sh4dowKing1
Baron Samedi
0
3
2
0.33
W
Awilix
Shenryy
Awilix
1
0
0
1
L
King Arthur
Yayo_the_rev
King Arthur
0
1
0
0
W
Ymir
ZOMZIES
Ymir
3
3
7
2.17
W
Scylla
o-mikachu
Scylla
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,424
Damage
31,062
52,126
Taken
60,531
30,829
Mitigated
41,775
25,880
Healing
13,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,699
2,006
0
2,293
15,936
18,196
0
3,855
11,797
23,486
504
W
Thanatos
Jaayaj
Thanatos
9,628
2,496
0
10,319
12,425
5,112
0
1,467
10,834
0
63,809
L
Jing Wei
Mazkota19_jd
Jing Wei
4,749
3,337
0
1,379
11,010
3,005
142
2,733
8,237
0
39,442
W
15,940
10,959
0
7,038
11,471
4,779
0
4,186
7,237
0
73,283
L
Awilix
Pyrotech97
Awilix
6,641
2,990
0
3,921
13,245
3,900
0
824
12,377
0
48,399
L
Baron Samedi
Sh4dowKing1
Baron Samedi
4,747
244
64
1,058
7,801
3,789
557
1,393
6,253
62,818
0
W
Awilix
Shenryy
Awilix
7,020
2,005
0
4,847
12,411
9,594
0
610
11,801
0
60,543
L
King Arthur
Yayo_the_rev
King Arthur
8,226
428
0
4,469
12,539
12,885
0
0
12,539
1,798
63,938
W
Ymir
ZOMZIES
Ymir
6,526
1,989
186
2,377
11,244
9,737
0
2,246
8,998
29,699
0
W
Scylla
o-mikachu
Scylla
2,310
281
0
1,113
4,575
1,607
651
2,699
1,590
58,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,310
Gold Earned
36,449
440
Minions Killed
397
0
Camps Cleared
0
1,428,842
Distance Traveled
1,439,121
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,226
516
29
2
0
290,199
5
W
Thanatos
8,759
626
95
7
0
324,613
6
L
Jing Wei
6,186
442
66
5
0
261,186
0
W
Anhur
8,071
577
95
7
0
264,244
0
L
Awilix
7,247
518
69
5
0
331,848
0
L
Baron Samedi
7,595
543
125
9
0
256,603
3
W
Awilix
7,819
559
95
7
0
298,985
2
L
King Arthur
8,195
585
108
8
0
299,285
0
W
Ymir
7,933
567
42
3
0
253,592
3
W
Scylla
7,728
552
113
8
0
287,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role