Player Matchup

Ares
Ares
GermanDNC
Ares
Level 68
God Stats
6W - 3L
1,645 SR
Queue Stats
166W - 151L
1,462 Elo+
Party 2
Chernobog
Chernobog
JafetOsvDNCYT
Chernobog
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
295W - 261L
1,448 Elo+
Party 2
Tyr
Tyr
fus3r_0902
Tyr
Level 67
God Stats
5W - 4L
1,395 SR
Queue Stats
331W - 327L
1,465 Elo+
Party 1
Baba Yaga
Baba Yaga
jujalamuja
Baba Yaga
Level 22
God Stats
6W - 4L
1,711 SR
Queue Stats
20W - 18L
1,437 Elo+
Party 1
Tsukuyomi
Tsukuyomi
wayando247
Tsukuyomi
Level 66
God Stats
8W - 7L
1,616 SR
Queue Stats
363W - 361L
1,465 Elo+
Party 1
Team Averages
Level 66
1,573 SR
1,456 Elo+

VS

Team Averages
Level 64
1,504 SR
1,397 Elo+
Janus
Janus
Danielx00
Janus
Level 119
God Stats
2W - 3L
1,506 SR
Queue Stats
107W - 95L
1,532 Elo+
Solo
Gilgamesh
Gilgamesh
Holidaayyy
Gilgamesh
Level 105
God Stats
3W - 6L
1,518 SR
Queue Stats
332W - 330L
1,478 Elo+
Party 3
Neith
Neith
Mazblue17
Neith
Level 17
God Stats
0W - 1L
1,517 SR
Queue Stats
4W - 5L
1,229 Elo+
Party 3
Sun Wukong
Sun Wukong
NCG-_-VEXER
Sun Wukong
Level 4
God Stats
8W - 9L
1,349 SR
Queue Stats
12W - 18L
1,229 Elo+
Party 3
Cthulhu
Cthulhu
NCG-_-ZAY
Cthulhu
Level 77
God Stats
8W - 4L
1,632 SR
Queue Stats
124W - 112L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
1 / 1 / 5
8,674
510
5,644
13,124
12,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
JafetOsvDNCYT
Chernobog
17
8 / 1 / 4
10,556
621
15,689
9,536
4,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 1 / 3
9,591
564
6,537
9,169
8,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
jujalamuja
Baba Yaga
14
3 / 2 / 3
8,867
522
8,307
11,108
4,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
wayando247
Tsukuyomi
11
2 / 4 / 2
7,313
430
6,427
13,672
5,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Danielx00
Janus
13
4 / 3 / 0
7,952
468
13,659
11,688
4,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Holidaayyy
Gilgamesh
14
2 / 3 / 0
7,598
447
5,939
14,543
6,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
Mazblue17
Neith
12
0 / 3 / 2
6,951
409
2,609
10,263
3,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
NCG-_-VEXER
Sun Wukong
10
1 / 7 / 2
6,833
402
3,802
11,204
7,180
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
NCG-_-ZAY
Cthulhu
11
1 / 3 / 2
6,854
403
5,633
14,192
11,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
19
Kills
8
9
Deaths
19
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
Danielx00
Janus
4
3
0
1.33
W
Ares
1
1
5
3.5
L
Gilgamesh
Holidaayyy
Gilgamesh
2
3
0
0.67
W
Chernobog
JafetOsvDNCYT
Chernobog
8
1
4
10
L
Neith
Mazblue17
Neith
0
3
2
0.33
L
Sun Wukong
NCG-_-VEXER
Sun Wukong
1
7
2
0.29
L
Cthulhu
NCG-_-ZAY
Cthulhu
1
3
2
0.67
W
5
1
3
6.5
W
Baba Yaga
jujalamuja
Baba Yaga
3
2
3
2.25
W
Tsukuyomi
wayando247
Tsukuyomi
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,604
Damage
31,642
56,609
Taken
61,890
35,426
Mitigated
32,806
17,791
Healing
7,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Danielx00
Janus
13,659
733
0
2,458
11,688
4,564
0
6,315
5,373
58,763
0
W
Ares
5,644
259
0
4,617
13,124
12,513
176
2,599
10,429
31,868
0
L
Gilgamesh
Holidaayyy
Gilgamesh
5,939
2,032
0
802
14,543
6,693
0
1,796
12,747
0
64,587
W
Chernobog
JafetOsvDNCYT
Chernobog
15,689
11,618
0
5,343
9,536
4,523
2,979
1,138
8,398
0
102,346
L
Neith
Mazblue17
Neith
2,609
997
0
540
10,263
3,169
0
693
9,570
0
34,503
L
Sun Wukong
NCG-_-VEXER
Sun Wukong
3,802
1,301
0
358
11,204
7,180
0
1,235
9,969
0
24,426
L
Cthulhu
NCG-_-ZAY
Cthulhu
5,633
33
147
2,978
14,192
11,200
0
4,070
10,122
29,399
0
W
6,537
1,240
0
2,548
9,169
8,740
56
970
8,185
0
59,287
W
Baba Yaga
jujalamuja
Baba Yaga
8,307
834
0
1,841
11,108
4,532
556
8,002
2,690
58,259
0
W
Tsukuyomi
wayando247
Tsukuyomi
6,427
877
0
3,442
13,672
5,118
0
5,982
7,510
0
39,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,001
Gold Earned
36,188
430
Minions Killed
327
0
Camps Cleared
0
1,565,336
Distance Traveled
1,609,892
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,952
468
89
5
0
328,363
2
W
Ares
8,674
510
48
3
0
288,804
5
L
Gilgamesh
7,598
447
102
6
0
378,970
2
W
Chernobog
10,556
621
133
8
0
304,760
0
L
Neith
6,951
409
60
4
0
288,288
2
L
Sun Wukong
6,833
402
37
2
0
274,731
0
L
Cthulhu
6,854
403
39
2
0
339,540
0
W
Tyr
9,591
564
100
6
0
325,723
0
W
Baba Yaga
8,867
522
110
6
0
316,735
0
W
Tsukuyomi
7,313
430
39
2
0
329,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role