Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Ripazha1900
Fafnir
Level 124
God Stats
2W - 1L
1,207 SR
Queue Stats
36W - 45L
1,402 Elo+
Solo
Zeus
Zeus
ShamBamBambi97
Zeus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 27L
1,409 Elo+
Solo
Thor
Thor
TheMadDabber11
Thor
Level 124
God Stats
6W - 9L
1,366 SR
Queue Stats
834W - 855L
1,479 Elo+
Party 1
Discordia
Discordia
teh 6atman
Discordia
Level 109
God Stats
12W - 9L
1,564 SR
Queue Stats
376W - 388L
1,522 Elo+
Party 1
Team Averages
Level 93
1,427 SR
1,462 Elo+

VS

Team Averages
Level 46
1,564 SR
1,456 Elo+
Fafnir
Fafnir
 
Fafnir
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
BrackWoods
Rama
Level 27
God Stats
1W - 2L
1,474 SR
Queue Stats
57W - 69L
1,401 Elo+
Solo
He Bo
He Bo
Demiphius
He Bo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,400 Elo+
Party 2
Sun Wukong
Sun Wukong
SASHAPOKEMON
Sun Wukong
Level 55
God Stats
10W - 6L
1,893 SR
Queue Stats
484W - 489L
1,537 Elo+
Solo
Zhong Kui
Zhong Kui
mfguttah
Zhong Kui
Level 84
God Stats
3W - 7L
1,455 SR
Queue Stats
213W - 229L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 1 / 7
6,164
1,233
6,388
3,246
1,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
11
1 / 1 / 10
6,127
1,225
2,018
5,834
7,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
5 / 1 / 3
6,239
1,248
5,745
2,508
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 2 / 6
5,792
1,158
3,119
4,527
1,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
teh 6atman
Discordia
9
2 / 2 / 7
5,353
1,071
3,683
2,854
1,090
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
1 / 4 / 1
4,986
997
2,738
6,177
6,467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 1 / 0
4,563
913
1,016
2,101
751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
Demiphius
He Bo
11
1 / 4 / 4
5,777
1,155
2,879
6,407
2,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
SASHAPOKEMON
Sun Wukong
11
1 / 3 / 3
5,644
1,129
2,177
6,338
6,374
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
mfguttah
Zhong Kui
12
2 / 1 / 2
5,823
1,165
3,657
3,676
2,889
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
13
Kills
5
7
Deaths
13
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
7
6.5
L
Fafnir
 
Fafnir
1
4
1
0.38
L
0
1
0
0
L
He Bo
Demiphius
He Bo
1
4
4
0.75
W
Fafnir
1
1
10
6
L
Sun Wukong
SASHAPOKEMON
Sun Wukong
1
3
3
0.83
W
5
1
3
6.5
W
2
2
6
2.5
L
Zhong Kui
mfguttah
Zhong Kui
2
1
2
3
W
Discordia
teh 6atman
Discordia
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,953
Damage
12,467
18,969
Taken
24,699
12,800
Mitigated
18,788
5,103
Healing
3,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,388
1,536
227
530
3,246
1,249
228
1,085
2,085
13,759
0
L
Fafnir
 
Fafnir
2,738
941
141
235
6,177
6,467
0
4,280
1,466
6,550
0
L
1,016
916
0
368
2,101
751
0
1,538
505
0
2,074
L
He Bo
Demiphius
He Bo
2,879
273
0
340
6,407
2,307
0
4,867
1,312
7,273
0
W
Fafnir
2,018
636
315
1,159
5,834
7,597
82
2,681
3,153
3,317
0
L
Sun Wukong
SASHAPOKEMON
Sun Wukong
2,177
244
352
626
6,338
6,374
0
3,983
2,280
0
7,265
W
5,745
1,321
1,048
654
2,508
1,021
0
1,120
1,388
13,113
0
W
3,119
136
234
667
4,527
1,843
0
2,374
2,153
0
5,217
L
Zhong Kui
mfguttah
Zhong Kui
3,657
526
111
1,649
3,676
2,889
0
2,399
1,133
9,071
0
W
Discordia
teh 6atman
Discordia
3,683
442
164
105
2,854
1,090
0
2,047
718
5,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,675
Gold Earned
26,793
51
Minions Killed
37
0
Camps Cleared
0
524,592
Distance Traveled
422,294
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,164
1,233
24
5
0
106,517
0
L
Fafnir
4,986
997
3
1
0
87,132
0
L
Rama
4,563
913
4
1
0
25,281
0
L
He Bo
5,777
1,155
13
3
0
101,375
0
W
Fafnir
6,127
1,225
7
1
0
107,614
0
L
Sun Wukong
5,644
1,129
3
1
0
101,770
0
W
Zeus
6,239
1,248
17
3
0
98,261
0
W
Thor
5,792
1,158
2
0
0
97,950
0
L
Zhong Kui
5,823
1,165
14
3
0
106,736
0
W
Discordia
5,353
1,071
1
0
0
114,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role