Player Matchup

Pele
Pele
Broman ll
Pele
Level 83
God Stats
0W - 3L
1,181 SR
Queue Stats
129W - 145L
1,441 Elo+
Party 1
Kuzenbo
Kuzenbo
Mequml
Kuzenbo
Level 61
God Stats
8W - 4L
1,524 SR
Queue Stats
119W - 126L
1,368 Elo+
Party 1
Agni
Agni
Xaval
Agni
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 26L
1,792 Elo+
Party 3
Hachiman
Hachiman
You helI
Hachiman
Level 43
God Stats
1W - 2L
1,504 SR
Queue Stats
155W - 175L
1,406 Elo+
Party 1
Ymir
Ymir
dragoqt
Ymir
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Team Averages
Level 53
1,442 SR
1,501 Elo+

VS

Team Averages
Level 87
1,451 SR
1,467 Elo+
Cu Chulainn
Cu Chulainn
CINNAMONjc
Cu Chulainn
Level 53
God Stats
4W - 5L
1,459 SR
Queue Stats
101W - 124L
1,445 Elo+
Solo
Arachne
Arachne
DonitasYT
Arachne
Level 84
God Stats
7W - 3L
1,636 SR
Queue Stats
87W - 77L
1,462 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MatthCR21
Morgan Le Fay
Level 127
God Stats
2W - 5L
1,229 SR
Queue Stats
108W - 131L
1,445 Elo+
Party 2
Ullr
Ullr
RoskoFG
Ullr
Level 82
God Stats
3W - 2L
1,226 SR
Queue Stats
322W - 331L
1,492 Elo+
Party 2
Cthulhu
Cthulhu
Xosatom948
Cthulhu
Level 89
God Stats
13W - 5L
1,707 SR
Queue Stats
85W - 91L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
3 / 4 / 3
8,885
444
13,012
19,047
7,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
Mequml
Kuzenbo
15
2 / 5 / 2
8,181
409
10,176
17,203
27,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Agni
Xaval
Agni
15
3 / 5 / 2
8,905
445
10,941
17,793
7,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
You helI
Hachiman
13
0 / 3 / 3
7,396
370
5,114
9,870
3,907
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
dragoqt
Ymir
13
2 / 2 / 1
8,682
434
3,108
12,741
11,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CINNAMONjc
Cu Chulainn
18
5 / 3 / 2
11,428
571
13,867
21,953
19,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
DonitasYT
Arachne
19
5 / 2 / 4
11,327
566
7,329
21,521
9,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
MatthCR21
Morgan Le Fay
15
5 / 2 / 1
10,176
509
21,155
12,615
5,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ullr
RoskoFG
Ullr
15
3 / 0 / 1
9,364
468
8,013
9,661
3,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Xosatom948
Cthulhu
13
1 / 3 / 5
9,291
465
5,069
15,087
12,714
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
10
Kills
19
19
Deaths
10
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
3
4
3
1.13
W
Cu Chulainn
CINNAMONjc
Cu Chulainn
5
3
2
2
W
Arachne
DonitasYT
Arachne
5
2
4
3.5
W
Morgan Le Fay
MatthCR21
Morgan Le Fay
5
2
1
2.75
L
Kuzenbo
Mequml
Kuzenbo
2
5
2
0.6
W
Ullr
RoskoFG
Ullr
3
0
1
3.5
L
Agni
Xaval
Agni
3
5
2
0.8
W
Cthulhu
Xosatom948
Cthulhu
1
3
5
1.17
L
Hachiman
You helI
Hachiman
0
3
3
0.5
L
Ymir
dragoqt
Ymir
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,351
Damage
55,433
76,654
Taken
80,837
58,887
Mitigated
51,567
13,183
Healing
17,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
13,012
3,123
0
3,913
19,047
7,942
396
5,135
13,912
0
67,878
W
Cu Chulainn
CINNAMONjc
Cu Chulainn
13,867
1,893
0
4,118
21,953
19,524
482
7,864
12,852
3,231
89,109
W
Arachne
DonitasYT
Arachne
7,329
5,590
0
4,828
21,521
9,919
1,102
3,516
17,864
0
105,421
W
Morgan Le Fay
MatthCR21
Morgan Le Fay
21,155
1,868
0
3,162
12,615
5,461
1,141
4,581
7,657
70,498
0
L
Kuzenbo
Mequml
Kuzenbo
10,176
2,784
0
1,115
17,203
27,770
243
898
16,305
44,452
531
W
Ullr
RoskoFG
Ullr
8,013
1,974
0
418
9,661
3,949
1,625
3,160
6,371
0
65,744
L
Agni
Xaval
Agni
10,941
1,129
430
5,202
17,793
7,673
477
10,851
6,942
59,549
0
W
Cthulhu
Xosatom948
Cthulhu
5,069
132
2,248
2,963
15,087
12,714
0
2,582
12,357
27,516
0
L
Hachiman
You helI
Hachiman
5,114
3,317
0
1,153
9,870
3,907
0
3,615
6,255
0
44,753
L
Ymir
dragoqt
Ymir
3,108
743
0
1,370
12,741
11,595
0
7,094
5,647
21,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,049
Gold Earned
51,586
344
Minions Killed
549
0
Camps Cleared
0
1,787,942
Distance Traveled
1,914,516
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,885
444
94
5
0
372,136
0
W
Cu Chulainn
11,428
571
141
7
0
343,951
0
W
Arachne
11,327
566
157
8
0
407,524
0
W
Morgan Le Fay
10,176
509
108
5
0
377,157
6
L
Kuzenbo
8,181
409
46
2
0
333,331
2
W
Ullr
9,364
468
93
5
0
379,903
4
L
Agni
8,905
445
100
5
0
351,594
2
W
Cthulhu
9,291
465
50
3
0
405,981
5
L
Hachiman
7,396
370
64
3
0
355,979
0
L
Ymir
8,682
434
40
2
0
374,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role