Player Matchup

Xbalanque
Xbalanque
Datt PANDA
Xbalanque
Level 106
God Stats
7W - 7L
1,719 SR
Queue Stats
45W - 28L
1,605 Elo+
Solo
Charon
Charon
Dragrn
Charon
Level 105
God Stats
2W - 3L
1,495 SR
Queue Stats
20W - 14L
1,489 Elo+
Solo
Atlas
Atlas
IPityYouA11
Atlas
Level 145
God Stats
0W - 4L
1,317 SR
Queue Stats
465W - 468L
1,461 Elo+
Party 1
Hachiman
Hachiman
Iroh-DOA
Hachiman
Level 157
God Stats
10W - 11L
1,637 SR
Queue Stats
141W - 137L
1,480 Elo+
Solo
Odin
Odin
yeliab47
Odin
Level 156
God Stats
8W - 10L
1,530 SR
Queue Stats
367W - 350L
1,484 Elo+
Party 1
Team Averages
Level 134
1,540 SR
1,504 Elo+

VS

Team Averages
Level 123
1,425 SR
1,450 Elo+
Apollo
Apollo
CHUKY_CHILLY3625
Apollo
Level 129
God Stats
5W - 5L
1,605 SR
Queue Stats
192W - 180L
1,435 Elo+
Party 2
Thor
Thor
CreeperSmasher01
Thor
Level 124
God Stats
2W - 10L
1,151 SR
Queue Stats
258W - 248L
1,503 Elo+
Solo
Charon
Charon
MeXa-Ackerman
Charon
Level 74
God Stats
3W - 7L
1,270 SR
Queue Stats
301W - 273L
1,428 Elo+
Party 2
Sol
Sol
ichigo12237
Sol
Level 159
God Stats
10W - 6L
1,670 SR
Queue Stats
568W - 546L
1,399 Elo+
Solo
Ravana
Ravana
stankyshankey
Ravana
Level 128
God Stats
3W - 0L
1,428 SR
Queue Stats
282W - 263L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Datt PANDA
Xbalanque
11
0 / 2 / 0
5,826
486
2,836
4,844
1,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charon
Dragrn
Charon
1
0 / 0 / 0
3,988
332
0
0
0
12
1 / 2 / 1
6,611
551
5,377
15,595
10,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Iroh-DOA
Hachiman
11
1 / 5 / 1
6,261
522
5,536
10,259
3,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Odin
10
3 / 6 / 0
6,004
500
4,870
11,176
4,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,664
555
3,951
8,314
2,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
8 / 3 / 2
7,930
661
7,191
13,112
5,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
3 / 0 / 4
7,259
605
1,765
6,613
3,573
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
3 / 0 / 4
7,596
633
7,561
8,422
3,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 1 / 2
7,383
615
8,203
9,124
6,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
5
Kills
15
15
Deaths
6
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
W
8
3
2
3
L
Xbalanque
Datt PANDA
Xbalanque
0
2
0
0
L
Charon
Dragrn
Charon
0
0
0
0
L
1
2
1
0.75
L
Hachiman
Iroh-DOA
Hachiman
1
5
1
0.3
W
3
0
4
5
W
3
0
4
5
W
1
1
2
2
L
Odin
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,619
Damage
28,671
41,874
Taken
45,585
20,963
Mitigated
20,991
12,123
Healing
15,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,951
2,781
0
3,524
8,314
2,811
1,846
0
8,314
0
55,309
W
7,191
2,937
0
2,321
13,112
5,087
0
382
12,730
0
51,838
L
Xbalanque
Datt PANDA
Xbalanque
2,836
899
0
1,534
4,844
1,621
0
471
4,373
0
37,409
L
Charon
Dragrn
Charon
0
0
0
0
0
0
0
0
0
0
0
L
5,377
2,607
0
6,549
15,595
10,828
0
1,630
13,965
43,717
0
L
Hachiman
Iroh-DOA
Hachiman
5,536
2,806
0
1,879
10,259
3,808
0
4,018
6,097
0
39,799
W
1,765
439
1,634
2,115
6,613
3,573
0
385
6,228
21,757
0
W
7,561
3,566
0
3,113
8,422
3,324
702
615
7,791
51,894
7,792
W
8,203
2,474
0
2,631
9,124
6,196
0
4,392
4,732
55
51,551
L
Odin
4,870
1,372
0
2,161
11,176
4,706
0
2,831
8,345
0
35,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,690
Gold Earned
36,832
259
Minions Killed
395
0
Camps Cleared
0
882,498
Distance Traveled
1,196,397
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,664
555
103
9
0
218,827
0
W
Thor
7,930
661
62
5
0
265,068
4
L
Xbalanque
5,826
486
65
5
0
198,289
0
L
Charon
3,988
332
0
0
0
0
0
L
Atlas
6,611
551
78
7
0
218,563
0
L
Hachiman
6,261
522
62
5
0
208,395
0
W
Charon
7,259
605
27
2
0
240,026
0
W
Sol
7,596
633
106
9
0
225,396
1
W
Ravana
7,383
615
97
8
0
247,080
0
L
Odin
6,004
500
54
5
0
257,251
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role