Player Matchup

Horus
Horus
BlueRiolu02
Horus
Level 33
God Stats
3W - 1L
1,301 SR
Queue Stats
56W - 56L
1,475 Elo+
Party 1
Anubis
Anubis
Malicecin
Anubis
Level 44
God Stats
1W - 1L
1,209 SR
Queue Stats
64W - 82L
1,430 Elo+
Party 1
Geb
Geb
ShadowOfTorment
Geb
Level 122
God Stats
4W - 0L
1,704 SR
Queue Stats
334W - 308L
1,460 Elo+
Party 1
Nu Wa
Nu Wa
midori09
Nu Wa
Level 108
God Stats
4W - 0L
1,803 SR
Queue Stats
43W - 29L
1,500 Elo+
Solo
Apollo
Apollo
wolf luckey 7
Apollo
Level 39
God Stats
4W - 1L
1,727 SR
Queue Stats
91W - 90L
1,491 Elo+
Party 1
Team Averages
Level 69
1,549 SR
1,471 Elo+

VS

Team Averages
Level 125
1,401 SR
1,459 Elo+
Ne Zha
Ne Zha
Davmaru
Ne Zha
Level 154
God Stats
1W - 4L
1,300 SR
Queue Stats
199W - 211L
1,444 Elo+
Solo
Awilix
Awilix
EnbyGrouch
Awilix
Level 118
God Stats
1W - 4L
1,238 SR
Queue Stats
32W - 51L
1,409 Elo+
Solo
Zhong Kui
Zhong Kui
H00DLUlVl
Zhong Kui
Level 105
God Stats
3W - 2L
1,500 SR
Queue Stats
257W - 259L
1,517 Elo+
Solo
Fafnir
Fafnir
KuruKinaar
Fafnir
Level 98
God Stats
12W - 10L
1,465 SR
Queue Stats
305W - 274L
1,461 Elo+
Party 2
Guan Yu
Guan Yu
fera1juggernaut
Guan Yu
Level 150
God Stats
2W - 1L
1,500 SR
Queue Stats
186W - 171L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 4 / 17
11,242
865
11,338
19,843
25,233
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
Malicecin
Anubis
16
1 / 6 / 14
9,835
757
10,333
12,964
6,543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
5 / 5 / 24
11,822
909
14,269
25,009
22,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
midori09
Nu Wa
20
9 / 3 / 20
12,185
937
23,804
11,266
5,638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

20
12 / 4 / 16
12,572
967
19,048
16,272
8,127
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Davmaru
Ne Zha
15
3 / 7 / 4
9,224
710
14,109
15,474
7,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Awilix
EnbyGrouch
Awilix
15
2 / 7 / 8
9,101
700
8,130
17,627
7,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
H00DLUlVl
Zhong Kui
18
4 / 6 / 14
10,831
833
18,867
19,812
22,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fafnir
KuruKinaar
Fafnir
19
5 / 6 / 8
11,151
858
10,156
17,970
18,569
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
8 / 7 / 8
12,086
930
13,751
23,041
27,766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
64
33
Kills
22
22
Deaths
33
91
Assists
42
Player
Kills
Deaths
Assists
KDA
W
6
4
17
3.63
L
Ne Zha
Davmaru
Ne Zha
3
7
4
0.71
L
Awilix
EnbyGrouch
Awilix
2
7
8
0.86
L
Zhong Kui
H00DLUlVl
Zhong Kui
4
6
14
1.83
L
Fafnir
KuruKinaar
Fafnir
5
6
8
1.5
W
Anubis
Malicecin
Anubis
1
6
14
1.33
W
5
5
24
3.4
L
8
7
8
1.71
W
Nu Wa
midori09
Nu Wa
9
3
20
6.33
W
12
4
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,792
Damage
65,013
85,354
Taken
93,924
67,860
Mitigated
84,116
37,318
Healing
26,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,338
3,276
4,277
7,967
19,843
25,233
121
7,757
12,086
6,339
10,459
L
Ne Zha
Davmaru
Ne Zha
14,109
1,670
562
1,475
15,474
7,431
1,070
9,313
6,109
0
30,484
L
Awilix
EnbyGrouch
Awilix
8,130
2,107
476
1,602
17,627
7,935
253
9,952
7,571
0
25,525
L
Zhong Kui
H00DLUlVl
Zhong Kui
18,867
659
1,187
4,629
19,812
22,415
345
11,058
8,538
37,551
0
L
Fafnir
KuruKinaar
Fafnir
10,156
3,848
847
3,809
17,970
18,569
320
9,427
8,543
22,542
0
W
Anubis
Malicecin
Anubis
10,333
985
0
2,386
12,964
6,543
630
4,488
8,346
24,530
0
W
14,269
1,482
4,779
7,229
25,009
22,319
360
7,741
17,230
23,032
1,075
L
13,751
1,920
6,107
5,913
23,041
27,766
0
11,615
11,288
0
25,677
W
Nu Wa
midori09
Nu Wa
23,804
5,170
1,753
2,114
11,266
5,638
3,064
3,307
7,807
50,976
0
W
19,048
7,905
1,765
5,048
16,272
8,127
3,388
5,508
10,620
591
34,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,656
Gold Earned
52,393
143
Minions Killed
147
0
Camps Cleared
0
1,149,388
Distance Traveled
998,719
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,242
865
12
1
0
241,869
0
L
Ne Zha
9,224
710
27
2
0
155,322
0
L
Awilix
9,101
700
31
2
0
190,640
0
L
Zhong Kui
10,831
833
39
3
0
203,529
0
L
Fafnir
11,151
858
28
2
0
216,852
0
W
Anubis
9,835
757
24
2
0
208,118
0
W
Geb
11,822
909
9
1
0
252,693
0
L
Guan Yu
12,086
930
22
2
0
232,376
0
W
Nu Wa
12,185
937
68
5
0
213,011
0
W
Apollo
12,572
967
30
2
0
233,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role