Player Matchup

Fenrir
Fenrir
AmmoGURU
Fenrir
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 67L
1,440 Elo+
Solo
Ra
Ra
NoahCab
Ra
Level 128
God Stats
0W - 3L
1,373 SR
Queue Stats
109W - 123L
1,459 Elo+
Solo
Ah Puch
Ah Puch
ProRandyBear
Ah Puch
Level 89
God Stats
0W - 4L
1,205 SR
Queue Stats
111W - 107L
1,462 Elo+
Party 2
Kukulkan
Kukulkan
XGETROBBED0831X
Kukulkan
Level 89
God Stats
0W - 3L
1,265 SR
Queue Stats
92W - 99L
1,417 Elo+
Party 2
Bacchus
Bacchus
bonotic
Bacchus
Level 66
God Stats
1W - 1L
1,691 SR
Queue Stats
84W - 127L
1,385 Elo+
Solo
Team Averages
Level 100
1,407 SR
1,433 Elo+

VS

Team Averages
Level 85
1,504 SR
1,407 Elo+
Thanatos
Thanatos
Astasdemon
Thanatos
Level 51
God Stats
1W - 0L
1,477 SR
Queue Stats
4W - 5L
1,403 Elo+
Solo
Hera
Hera
DVinchi121
Hera
Level 69
God Stats
1W - 3L
1,186 SR
Queue Stats
135W - 124L
1,400 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
KNIVES34
Ah Muzen Cab
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 68L
1,413 Elo+
Party 1
Shiva
Shiva
daSavage602
Shiva
Level 109
God Stats
21W - 7L
1,639 SR
Queue Stats
794W - 771L
1,346 Elo+
Solo
Sylvanus
Sylvanus
deadnewday
Sylvanus
Level 108
God Stats
2W - 0L
1,715 SR
Queue Stats
84W - 66L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AmmoGURU
Fenrir
14
3 / 12 / 3
9,317
548
5,575
21,760
24,678
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
5 / 5 / 3
11,967
704
18,958
18,724
8,904
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
ProRandyBear
Ah Puch
19
3 / 5 / 6
10,707
630
25,792
14,287
6,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
16
1 / 5 / 4
8,988
529
6,235
9,387
4,686
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
bonotic
Bacchus
17
1 / 3 / 6
10,256
603
6,355
15,506
18,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Astasdemon
Thanatos
19
13 / 3 / 9
13,099
771
15,917
19,198
8,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
4 / 1 / 17
12,528
737
11,015
9,255
4,415
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ah Muzen Cab
KNIVES34
Ah Muzen Cab
20
5 / 1 / 19
12,442
732
26,457
12,902
7,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
6 / 4 / 20
12,623
743
12,077
28,124
25,534
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sylvanus
deadnewday
Sylvanus
18
2 / 4 / 20
11,093
653
9,566
24,874
30,820
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
115
13
Kills
30
30
Deaths
13
22
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AmmoGURU
Fenrir
3
12
3
0.38
W
Thanatos
Astasdemon
Thanatos
13
3
9
5.83
W
4
1
17
12.5
W
Ah Muzen Cab
KNIVES34
Ah Muzen Cab
5
1
19
14.5
L
5
5
3
1.3
L
Ah Puch
ProRandyBear
Ah Puch
3
5
6
1.2
L
Kukulkan
1
5
4
0.6
L
Bacchus
bonotic
Bacchus
1
3
6
1.33
W
6
4
20
4
W
Sylvanus
deadnewday
Sylvanus
2
4
20
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,915
Damage
75,032
79,664
Taken
94,353
63,479
Mitigated
76,801
18,588
Healing
42,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AmmoGURU
Fenrir
5,575
453
321
547
21,760
24,678
0
3,730
18,030
1,538
7,326
W
Thanatos
Astasdemon
Thanatos
15,917
2,061
1,302
8,808
19,198
8,724
2,339
11,994
6,849
0
28,059
W
11,015
3,119
1,072
1,887
9,255
4,415
1,092
8,036
1,049
36,709
0
W
Ah Muzen Cab
KNIVES34
Ah Muzen Cab
26,457
8,629
1,709
2,493
12,902
7,308
2,758
8,255
4,647
0
58,124
L
18,958
1,044
5,425
5,570
18,724
8,904
0
6,455
12,269
51,496
0
L
Ah Puch
ProRandyBear
Ah Puch
25,792
455
455
2,841
14,287
6,344
0
3,459
10,828
42,013
0
L
Kukulkan
6,235
1,134
276
297
9,387
4,686
0
2,297
7,090
18,612
0
L
Bacchus
bonotic
Bacchus
6,355
367
596
2,260
15,506
18,867
0
4,752
10,688
9,075
0
W
12,077
1,161
3,281
9,784
28,124
25,534
247
13,556
14,068
0
28,075
W
Sylvanus
deadnewday
Sylvanus
9,566
1,209
5,554
6,546
24,874
30,820
169
15,016
9,719
15,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,235
Gold Earned
61,785
185
Minions Killed
173
0
Camps Cleared
0
1,341,691
Distance Traveled
1,701,502
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,317
548
7
0
0
237,728
0
W
Thanatos
13,099
771
38
2
0
363,761
0
W
Hera
12,528
737
58
3
0
329,781
0
W
Ah Muzen Cab
12,442
732
44
3
0
361,017
0
L
Ra
11,967
704
93
5
0
287,335
0
L
Ah Puch
10,707
630
41
2
0
285,064
0
L
Kukulkan
8,988
529
35
2
0
209,038
0
L
Bacchus
10,256
603
9
1
0
322,526
0
W
Shiva
12,623
743
24
1
0
356,814
0
W
Sylvanus
11,093
653
9
1
0
290,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role