Player Matchup

Ix Chel
Ix Chel
GillaBeast
Ix Chel
Level 105
God Stats
7W - 10L
1,382 SR
Queue Stats
407W - 387L
1,548 Elo+
Solo
Charon
Charon
GingerKangaroo
Charon
Level 123
God Stats
10W - 5L
1,710 SR
Queue Stats
370W - 370L
1,483 Elo+
Party 2
Ravana
Ravana
NGE-X_00
Ravana
Level 48
God Stats
2W - 3L
1,231 SR
Queue Stats
63W - 62L
1,462 Elo+
Solo
Rama
Rama
OverIord Bunny
Rama
Level 125
God Stats
2W - 4L
1,584 SR
Queue Stats
294W - 286L
1,474 Elo+
Party 2
Ymir
Ymir
UselessBlue_
Ymir
Level 139
God Stats
1W - 1L
1,748 SR
Queue Stats
11W - 17L
1,469 Elo+
Solo
Team Averages
Level 108
1,531 SR
1,487 Elo+

VS

Team Averages
Level 70
1,520 SR
1,498 Elo+
Anubis
Anubis
AstronautCooper
Anubis
Level 29
God Stats
9W - 7L
1,602 SR
Queue Stats
71W - 83L
1,437 Elo+
Party 1
Pele
Pele
CosmiChampionxX
Pele
Level 128
God Stats
1W - 2L
1,306 SR
Queue Stats
130W - 140L
1,517 Elo+
Party 1
Neith
Neith
Jaybleu
Neith
Level 37
God Stats
3W - 1L
1,693 SR
Queue Stats
76W - 43L
1,526 Elo+
Solo
Cthulhu
Cthulhu
JoseLxX
Cthulhu
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
100W - 90L
1,507 Elo+
Solo
Ao Kuang
Ao Kuang
Pencildude2
Ao Kuang
Level 46
God Stats
1W - 0L
1,497 SR
Queue Stats
19W - 16L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
GillaBeast
Ix Chel
11
0 / 2 / 2
6,445
537
3,841
7,762
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 0 / 1
6,388
532
6,407
11,563
4,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
NGE-X_00
Ravana
12
0 / 1 / 0
6,631
553
6,866
8,444
5,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
1 / 3 / 1
6,198
517
3,911
11,212
4,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 1
5,398
450
2,814
8,615
7,508
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 0
8,134
678
10,500
7,764
3,919
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 0 / 0
7,364
614
4,975
9,642
4,963
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Jaybleu
Neith
10
1 / 1 / 3
6,189
516
6,835
6,324
2,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
JoseLxX
Cthulhu
9
0 / 0 / 2
6,038
503
9,019
6,917
5,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
Pencildude2
Ao Kuang
10
0 / 3 / 3
5,883
490
2,031
10,671
3,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
4
Kills
7
7
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
W
1
0
0
1
L
Ix Chel
GillaBeast
Ix Chel
0
2
2
0.5
L
3
0
1
3.5
W
Neith
Jaybleu
Neith
1
1
3
2.5
W
Cthulhu
JoseLxX
Cthulhu
0
0
2
1
L
Ravana
NGE-X_00
Ravana
0
1
0
0
L
1
3
1
0.5
W
Ao Kuang
Pencildude2
Ao Kuang
0
3
3
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,839
Damage
33,360
47,596
Taken
41,318
24,274
Mitigated
20,464
15,356
Healing
18,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,500
255
0
5,289
7,764
3,919
339
4,227
3,305
78,114
0
W
4,975
2,353
0
6,817
9,642
4,963
0
454
9,188
0
58,741
L
Ix Chel
GillaBeast
Ix Chel
3,841
127
50
2,871
7,762
2,011
0
5,509
2,253
44,129
0
L
6,407
800
0
3,792
11,563
4,840
0
5,620
5,931
39,541
0
W
Neith
Jaybleu
Neith
6,835
3,019
0
3,703
6,324
2,380
0
1,969
4,355
0
44,501
W
Cthulhu
JoseLxX
Cthulhu
9,019
552
255
1,952
6,917
5,502
0
3,906
2,947
30,820
341
L
Ravana
NGE-X_00
Ravana
6,866
1,913
0
1,824
8,444
5,723
0
1,513
6,931
0
55,058
L
3,911
3,198
0
4,956
11,212
4,192
0
5,082
6,130
0
52,411
W
Ao Kuang
Pencildude2
Ao Kuang
2,031
520
0
755
10,671
3,700
0
2,182
8,419
38,698
0
L
2,814
759
0
1,863
8,615
7,508
0
3,536
5,079
11,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,060
Gold Earned
33,608
357
Minions Killed
422
0
Camps Cleared
0
1,226,150
Distance Traveled
1,237,903
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,134
678
130
11
0
247,782
0
W
Pele
7,364
614
115
10
0
247,322
0
L
Ix Chel
6,445
537
83
7
0
245,645
0
L
Charon
6,388
532
70
6
0
278,181
0
W
Neith
6,189
516
77
6
0
210,919
0
W
Cthulhu
6,038
503
44
4
0
258,478
0
L
Ravana
6,631
553
97
8
0
237,369
0
L
Rama
6,198
517
98
8
0
208,255
0
W
Ao Kuang
5,883
490
56
5
0
273,402
0
L
Ymir
5,398
450
9
1
0
256,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role