Player Matchup

Kukulkan
Kukulkan
Blackfire693
Kukulkan
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 34L
1,466 Elo+
Solo
Danzaburou
Danzaburou
Deathincarnate6
Danzaburou
Level 139
God Stats
1W - 0L
1,666 SR
Queue Stats
10W - 16L
1,441 Elo+
Party 1
Yemoja
Yemoja
DominusYami
Yemoja
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 91L
1,495 Elo+
Solo
Sun Wukong
Sun Wukong
M3ntalVib3z
Sun Wukong
Level 79
God Stats
18W - 12L
1,515 SR
Queue Stats
399W - 386L
1,428 Elo+
Solo
Charybdis
Charybdis
MegacSoldier
Charybdis
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 22L
1,325 Elo+
Party 1
Team Averages
Level 82
1,536 SR
1,431 Elo+

VS

Team Averages
Level 71
1,496 SR
1,409 Elo+
Hel
Hel
BlackZyther
Hel
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 89L
1,580 Elo+
Party 2
Awilix
Awilix
GlaciesDominus
Awilix
Level 68
God Stats
0W - 2L
1,240 SR
Queue Stats
107W - 71L
1,576 Elo+
Party 2
Cerberus
Cerberus
Pidgeon000
Cerberus
Level 53
God Stats
1W - 1L
1,742 SR
Queue Stats
29W - 29L
1,482 Elo+
Solo
Amaterasu
Amaterasu
Starchild1221
Amaterasu
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,111 Elo+
Solo
Medusa
Medusa
illpokeuwithmy
Medusa
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Blackfire693
Kukulkan
15
2 / 1 / 12
8,702
870
11,869
6,920
2,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Deathincarnate6
Danzaburou
15
5 / 2 / 9
9,038
904
14,666
9,615
4,031
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
13
0 / 3 / 13
8,493
849
2,558
12,601
7,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
M3ntalVib3z
Sun Wukong
16
5 / 3 / 11
9,898
990
16,139
14,996
11,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
MegacSoldier
Charybdis
16
9 / 1 / 8
10,027
1,003
11,439
7,528
2,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 7
8,282
828
8,905
11,044
5,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
2 / 2 / 4
8,474
847
8,190
11,045
5,498
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Pidgeon000
Cerberus
9
0 / 5 / 6
6,589
659
5,297
11,933
12,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
Starchild1221
Amaterasu
13
0 / 6 / 6
6,814
681
4,603
14,637
12,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

13
6 / 4 / 2
7,972
797
11,334
11,147
5,092
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
35
21
Kills
10
10
Deaths
21
53
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
4
7
1.38
W
Kukulkan
Blackfire693
Kukulkan
2
1
12
8
W
Danzaburou
Deathincarnate6
Danzaburou
5
2
9
4.75
W
Yemoja
0
3
13
2.17
L
2
2
4
2
W
Sun Wukong
M3ntalVib3z
Sun Wukong
5
3
11
3.5
W
Charybdis
MegacSoldier
Charybdis
9
1
8
13
L
Cerberus
Pidgeon000
Cerberus
0
5
6
0.6
L
Amaterasu
Starchild1221
Amaterasu
0
6
6
0.5
L
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,671
Damage
38,329
51,660
Taken
59,806
29,323
Mitigated
39,767
24,444
Healing
22,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,905
625
6,967
4,762
11,044
5,064
0
3,912
7,048
19,354
0
W
Kukulkan
Blackfire693
Kukulkan
11,869
601
1,057
889
6,920
2,959
687
2,142
4,728
24,926
0
W
Danzaburou
Deathincarnate6
Danzaburou
14,666
7,697
634
1,640
9,615
4,031
3,251
2,566
6,849
0
25,918
W
Yemoja
2,558
413
8,345
3,836
12,601
7,791
244
3,590
8,857
3,271
0
L
8,190
2,394
1,301
1,357
11,045
5,498
0
2,351
8,550
0
18,348
W
Sun Wukong
M3ntalVib3z
Sun Wukong
16,139
2,502
1,700
4,195
14,996
11,584
1,112
4,620
10,140
0
30,562
W
Charybdis
MegacSoldier
Charybdis
11,439
7,671
469
1,679
7,528
2,958
2,260
1,307
5,253
0
25,821
L
Cerberus
Pidgeon000
Cerberus
5,297
371
138
2,579
11,933
12,067
0
3,593
8,086
9,616
0
L
Amaterasu
Starchild1221
Amaterasu
4,603
1,723
698
3,523
14,637
12,046
0
1,868
12,643
0
6,467
L
11,334
3,328
0
717
11,147
5,092
0
2,428
8,619
0
22,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,158
Gold Earned
38,131
123
Minions Killed
98
0
Camps Cleared
0
1,021,353
Distance Traveled
953,224
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,282
828
27
3
0
181,905
0
W
Kukulkan
8,702
870
30
3
0
211,865
0
W
Danzaburou
9,038
904
24
2
0
198,695
0
W
Yemoja
8,493
849
1
0
0
176,129
0
L
Awilix
8,474
847
23
2
0
197,064
0
W
Sun Wukong
9,898
990
35
4
0
223,829
0
W
Charybdis
10,027
1,003
33
3
0
210,835
0
L
Cerberus
6,589
659
11
1
0
165,770
0
L
Amaterasu
6,814
681
7
1
0
215,490
0
L
Medusa
7,972
797
30
3
0
192,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role