Player Matchup

Izanami
Izanami
Amerisnothere
Izanami
Level 48
God Stats
8W - 1L
2,000 SR
Queue Stats
271W - 213L
1,517 Elo+
Party 1
Fenrir
Fenrir
GamerCheeks0
Fenrir
Level 68
God Stats
9W - 6L
1,693 SR
Queue Stats
250W - 222L
1,508 Elo+
Party 1
Bellona
Bellona
Giocoa
Bellona
Level 5
God Stats
1W - 5L
1,500 SR
Queue Stats
64W - 60L
1,196 Elo+
Party 2
Tiamat
Tiamat
MrKap
Tiamat
Level 31
God Stats
94W - 79L
1,484 SR
Queue Stats
95W - 82L
1,440 Elo+
Solo
Maui
Maui
Superpiboy
Maui
Level 89
God Stats
49W - 45L
1,514 SR
Queue Stats
566W - 460L
1,544 Elo+
Party 2
Team Averages
Level 48
1,638 SR
1,441 Elo+

VS

Team Averages
Level 36
1,500 SR
1,402 Elo+
Nu Wa
Nu Wa
BoneySecrets
Nu Wa
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 9L
1,406 Elo+
Party 3
Aphrodite
Aphrodite
ImLuckyyAF
Aphrodite
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,419 Elo+
Party 3
Janus
Janus
Romant
Janus
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,374 Elo+
Party 3
Artemis
Artemis
SeizureBoy
Artemis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,431 Elo+
Party 3
Pele
Pele
mourinhosgum
Pele
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,378 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
2 / 3 / 2
5,799
580
5,567
6,666
2,143
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
7
0 / 3 / 1
4,630
463
2,372
9,141
2,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bellona
Giocoa
Bellona
8
0 / 3 / 0
4,845
485
1,327
8,169
4,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
MrKap
Tiamat
9
0 / 2 / 0
4,708
471
2,353
5,193
2,015
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 1 / 2
5,863
586
3,100
8,027
4,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 2
6,303
630
7,326
3,571
1,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
ImLuckyyAF
Aphrodite
7
2 / 1 / 5
5,208
521
2,011
6,392
3,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Romant
Janus
9
0 / 0 / 3
5,198
520
4,308
3,390
1,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
SeizureBoy
Artemis
8
2 / 2 / 2
4,835
484
3,662
6,301
2,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
5 / 1 / 2
5,929
593
6,069
9,060
3,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
4
Kills
12
12
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
2
3
2
1
W
3
0
2
4
L
Fenrir
0
3
1
0.17
L
Bellona
Giocoa
Bellona
0
3
0
0
W
Aphrodite
ImLuckyyAF
Aphrodite
2
1
5
4.5
L
Tiamat
MrKap
Tiamat
0
2
0
0
W
Janus
Romant
Janus
0
0
3
1.5
W
Artemis
SeizureBoy
Artemis
2
2
2
1.5
L
2
1
2
3
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,719
Damage
23,376
37,196
Taken
28,714
15,951
Mitigated
11,052
9,693
Healing
7,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
5,567
4,142
0
1,438
6,666
2,143
538
1,077
5,511
0
44,233
W
7,326
1,613
0
625
3,571
1,093
0
70
3,501
36,317
0
L
Fenrir
2,372
1,041
0
3,688
9,141
2,926
0
1,813
7,114
0
20,866
L
Bellona
Giocoa
Bellona
1,327
373
0
1,345
8,169
4,335
0
5,409
2,322
0
29,045
W
Aphrodite
ImLuckyyAF
Aphrodite
2,011
430
1,376
3,037
6,392
3,819
0
1,875
4,517
12,386
0
L
Tiamat
MrKap
Tiamat
2,353
323
0
1,385
5,193
2,015
0
1,865
3,137
28,856
0
W
Janus
Romant
Janus
4,308
499
0
250
3,390
1,028
0
992
2,398
29,836
0
W
Artemis
SeizureBoy
Artemis
3,662
1,567
0
905
6,301
2,068
0
1,097
5,204
0
20,286
L
3,100
655
0
1,837
8,027
4,532
0
2,421
5,432
17,845
0
W
6,069
1,957
0
1,243
9,060
3,044
0
1,557
7,503
0
40,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,845
Gold Earned
27,473
212
Minions Killed
220
0
Camps Cleared
0
931,685
Distance Traveled
997,030
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,799
580
81
8
0
196,260
0
W
Nu Wa
6,303
630
71
7
0
169,612
0
L
Fenrir
4,630
463
37
4
0
175,891
0
L
Bellona
4,845
485
35
4
0
184,374
0
W
Aphrodite
5,208
521
14
1
0
207,125
0
L
Tiamat
4,708
471
34
3
0
179,209
0
W
Janus
5,198
520
55
6
0
213,478
0
W
Artemis
4,835
484
19
2
0
173,441
0
L
Maui
5,863
586
25
3
0
195,951
3
W
Pele
5,929
593
61
6
0
233,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role