Player Matchup

Serqet
Serqet
 
Serqet
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Arctichris
Sol
Level 101
God Stats
6W - 5L
1,685 SR
Queue Stats
47W - 39L
1,567 Elo+
Party 3
Nu Wa
Nu Wa
Nebulosity13
Nu Wa
Level 28
God Stats
49W - 38L
1,614 SR
Queue Stats
62W - 56L
1,533 Elo+
Party 2
Charon
Charon
PixelizedMario
Charon
Level 87
God Stats
2W - 2L
1,317 SR
Queue Stats
105W - 89L
1,542 Elo+
Party 2
Shiva
Shiva
Xeren
Shiva
Level 119
God Stats
3W - 1L
1,500 SR
Queue Stats
24W - 34L
1,465 Elo+
Party 3
Team Averages
Level 80
1,523 SR
1,521 Elo+

VS

Team Averages
Level 66
1,468 SR
1,544 Elo+
Anhur
Anhur
KingDavinski
Anhur
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
Nathan CWS
Yu Huang
Level 80
God Stats
6W - 6L
1,492 SR
Queue Stats
111W - 89L
1,557 Elo+
Party 1
Olorun
Olorun
OG-RiiDiiCuLoUs
Olorun
Level 111
God Stats
372W - 301L
1,539 SR
Queue Stats
393W - 337L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
PrimoRDIAL6872
Sun Wukong
Level 99
God Stats
4W - 7L
1,311 SR
Queue Stats
64W - 59L
1,548 Elo+
Party 1
Mercury
Mercury
RunItBackTurboo
Mercury
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
4 / 1 / 4
7,521
684
4,400
8,873
4,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
7 / 0 / 5
7,855
714
9,235
6,436
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
4 / 3 / 9
7,421
675
9,239
5,191
1,532
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 0 / 5
6,558
596
5,671
5,159
3,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Shiva
Xeren
Shiva
10
4 / 1 / 5
6,775
616
2,973
6,718
4,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 8 / 0
4,359
396
1,483
9,127
3,155
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Nathan CWS
Yu Huang
10
2 / 5 / 0
5,848
532
2,590
9,390
2,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 2 / 0
4,398
400
1,922
3,457
1,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
PrimoRDIAL6872
Sun Wukong
11
1 / 2 / 1
6,391
581
3,858
9,579
5,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 7 / 2
6,118
556
4,451
12,891
3,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
23
Kills
5
5
Deaths
24
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
1
4
6
W
7
0
5
9.5
L
0
8
0
0
L
Yu Huang
Nathan CWS
Yu Huang
2
5
0
0.4
W
4
3
9
2.83
L
0
2
0
0
W
4
0
5
6.5
L
Sun Wukong
PrimoRDIAL6872
Sun Wukong
1
2
1
0.75
L
2
7
2
0.43
W
Shiva
Xeren
Shiva
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,518
Damage
14,304
32,377
Taken
44,444
16,797
Mitigated
16,753
9,424
Healing
3,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
4,400
1,155
0
2,082
8,873
4,635
403
233
8,640
0
56,186
W
9,235
2,948
0
3,878
6,436
2,247
3,664
1,351
5,085
74,262
0
L
1,483
798
0
0
9,127
3,155
0
5,783
3,299
0
7,497
L
Yu Huang
Nathan CWS
Yu Huang
2,590
187
0
910
9,390
2,993
0
5,437
3,766
36,421
0
W
9,239
1,472
0
500
5,191
1,532
666
1,118
4,073
50,894
0
L
1,922
441
20
950
3,457
1,279
0
1,977
1,480
10,666
2,090
W
5,671
1,110
0
1,052
5,159
3,852
0
314
4,845
21,476
466
L
Sun Wukong
PrimoRDIAL6872
Sun Wukong
3,858
815
0
1,440
9,579
5,441
0
5,254
3,563
0
42,237
L
4,451
2,080
0
656
12,891
3,885
0
4,233
8,124
0
43,417
W
Shiva
Xeren
Shiva
2,973
624
28
1,884
6,718
4,531
46
1,468
5,250
0
11,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,130
Gold Earned
27,114
348
Minions Killed
227
0
Camps Cleared
0
1,168,110
Distance Traveled
1,053,217
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,521
684
85
8
0
274,356
0
W
Sol
7,855
714
144
13
0
210,848
0
L
Anhur
4,359
396
5
0
0
180,625
0
L
Yu Huang
5,848
532
52
5
0
210,952
1
W
Nu Wa
7,421
675
78
7
0
223,107
0
L
Olorun
4,398
400
22
2
0
170,159
0
W
Charon
6,558
596
32
3
0
214,251
0
L
Sun Wukong
6,391
581
79
7
0
234,585
0
L
Mercury
6,118
556
69
6
0
256,896
2
W
Shiva
6,775
616
9
1
0
245,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role