Player Matchup

Ah Puch
Ah Puch
Coopelite05
Ah Puch
Level 139
God Stats
0W - 1L
1,772 SR
Queue Stats
25W - 50L
1,359 Elo+
Party 1
Shiva
Shiva
HardMonkMonk
Shiva
Level 103
God Stats
6W - 10L
1,334 SR
Queue Stats
254W - 284L
1,499 Elo+
Party 1
Zhong Kui
Zhong Kui
Jwuq
Zhong Kui
Level 128
God Stats
3W - 5L
1,595 SR
Queue Stats
466W - 485L
1,451 Elo+
Party 1
Horus
Horus
SUPERSAIYAN4QS
Horus
Level 105
God Stats
20W - 22L
1,573 SR
Queue Stats
349W - 373L
1,519 Elo+
Party 1
Susano
Susano
ThaChosenOne29
Susano
Level 149
God Stats
0W - 5L
1,500 SR
Queue Stats
440W - 490L
1,504 Elo+
Party 1
Team Averages
Level 125
1,555 SR
1,467 Elo+

VS

Team Averages
Level 115
1,604 SR
1,505 Elo+
Susano
Susano
IHateAnime69420
Susano
Level 87
God Stats
5W - 2L
1,608 SR
Queue Stats
43W - 41L
1,514 Elo+
Party 2
Charybdis
Charybdis
John2102
Charybdis
Level 114
God Stats
8W - 12L
1,340 SR
Queue Stats
477W - 452L
1,541 Elo+
Solo
Anubis
Anubis
ReandoroSenpai
Anubis
Level 126
God Stats
6W - 0L
1,992 SR
Queue Stats
234W - 253L
1,471 Elo+
Party 2
Bellona
Bellona
TM4Cyber
Bellona
Level 69
God Stats
27W - 16L
1,582 SR
Queue Stats
134W - 134L
1,493 Elo+
Party 2
Achilles
Achilles
Zikune
Achilles
Level 181
God Stats
2W - 7L
1,500 SR
Queue Stats
373W - 304L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Coopelite05
Ah Puch
12
0 / 5 / 0
7,026
540
3,505
10,727
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 4 / 0
7,274
560
8,694
13,924
12,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zhong Kui
Jwuq
Zhong Kui
12
1 / 3 / 3
7,124
548
8,082
8,230
7,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 2 / 3
5,989
461
5,996
10,344
6,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
3 / 5 / 1
7,309
562
3,964
13,305
4,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
7,879
606
4,317
8,642
3,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
John2102
Charybdis
12
2 / 4 / 1
7,173
552
5,973
13,451
4,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
8 / 0 / 3
9,113
701
13,490
8,599
3,924
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
TM4Cyber
Bellona
13
3 / 1 / 2
8,379
645
10,112
13,591
12,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
Zikune
Achilles
12
2 / 0 / 8
8,096
623
4,544
9,066
7,931
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
6
Kills
19
19
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Coopelite05
Ah Puch
0
5
0
0
L
1
4
0
0.25
W
4
1
5
6.5
W
Charybdis
John2102
Charybdis
2
4
1
0.63
L
Zhong Kui
Jwuq
Zhong Kui
1
3
3
0.83
W
8
0
3
9.5
L
1
2
3
1.25
W
Bellona
TM4Cyber
Bellona
3
1
2
4
L
3
5
1
0.7
W
Achilles
Zikune
Achilles
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,241
Damage
38,436
56,530
Taken
53,349
34,924
Mitigated
32,223
12,358
Healing
19,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Coopelite05
Ah Puch
3,505
244
0
2,239
10,727
3,117
0
5,391
5,336
54,596
0
L
8,694
2,293
0
1,254
13,924
12,733
0
0
13,924
0
57,440
W
4,317
1,480
0
500
8,642
3,437
0
1,606
6,882
0
50,358
W
Charybdis
John2102
Charybdis
5,973
3,225
0
4,801
13,451
4,698
1,129
7,127
6,104
0
58,413
L
Zhong Kui
Jwuq
Zhong Kui
8,082
1,436
0
2,256
8,230
7,786
921
0
8,230
47,594
5,916
W
13,490
521
0
5,049
8,599
3,924
764
1,572
6,846
79,696
0
L
5,996
1,782
348
2,106
10,344
6,806
10
4,088
6,256
210
24,532
W
Bellona
TM4Cyber
Bellona
10,112
5,111
0
5,798
13,591
12,233
392
77
13,469
0
65,638
L
3,964
1,003
0
4,155
13,305
4,482
0
4,067
9,238
0
51,757
W
Achilles
Zikune
Achilles
4,544
773
0
3,012
9,066
7,931
0
2,145
6,635
0
23,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,722
Gold Earned
40,640
419
Minions Killed
454
0
Camps Cleared
0
1,338,230
Distance Traveled
1,326,575
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,026
540
108
8
0
268,614
0
L
Shiva
7,274
560
99
8
0
257,104
0
W
Susano
7,879
606
80
6
0
305,013
1
W
Charybdis
7,173
552
94
7
0
240,223
0
L
Zhong Kui
7,124
548
99
8
0
237,640
0
W
Anubis
9,113
701
146
11
0
253,619
0
L
Horus
5,989
461
31
2
0
283,735
0
W
Bellona
8,379
645
117
9
0
263,719
0
L
Susano
7,309
562
82
6
0
291,137
0
W
Achilles
8,096
623
17
1
0
264,001
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role