Player Matchup

Ganesha
Ganesha
Motjve
Ganesha
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
331W - 278L
1,495 Elo+
Solo
Jing Wei
Jing Wei
Skrap04
Jing Wei
Level 49
God Stats
4W - 3L
1,526 SR
Queue Stats
194W - 183L
1,449 Elo+
Solo
Thor
Thor
baconsweat
Thor
Level 61
God Stats
29W - 16L
1,631 SR
Queue Stats
317W - 286L
1,457 Elo+
Party 1
Surtr
Surtr
papagamer20
Surtr
Level 39
God Stats
28W - 30L
1,481 SR
Queue Stats
123W - 108L
1,439 Elo+
Party 1
Sol
Sol
xEBUx
Sol
Level 62
God Stats
73W - 49L
1,535 SR
Queue Stats
296W - 250L
1,457 Elo+
Party 1
Team Averages
Level 55
1,535 SR
1,459 Elo+

VS

Team Averages
Level 62
1,555 SR
1,388 Elo+
Nemesis
Nemesis
Dadsher
Nemesis
Level 80
God Stats
1W - 2L
1,518 SR
Queue Stats
28W - 24L
1,473 Elo+
Party 2
Surtr
Surtr
JigglyAnimeLimbs
Surtr
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 26L
1,133 Elo+
Solo
Jing Wei
Jing Wei
Shadeslayer2024
Jing Wei
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 70L
1,439 Elo+
Party 2
Aphrodite
Aphrodite
Unadulterated96
Aphrodite
Level 71
God Stats
13W - 9L
1,519 SR
Queue Stats
88W - 84L
1,496 Elo+
Solo
Scylla
Scylla
coolninjamaster
Scylla
Level 27
God Stats
1W - 1L
1,740 SR
Queue Stats
39W - 46L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Motjve
Ganesha
12
0 / 4 / 9
7,939
496
6,901
17,285
14,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
Skrap04
Jing Wei
12
1 / 4 / 3
7,091
443
5,645
10,931
3,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
6 / 1 / 4
9,625
602
8,647
14,075
6,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
2 / 1 / 5
8,632
540
7,249
13,959
11,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
xEBUx
Sol
16
10 / 0 / 2
10,583
661
14,717
12,718
4,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dadsher
Nemesis
13
1 / 3 / 1
7,866
492
6,188
13,186
6,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 5 / 1
7,827
489
8,501
15,640
11,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
13
4 / 1 / 3
7,601
475
14,039
12,942
5,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Unadulterated96
Aphrodite
12
1 / 5 / 4
7,572
473
6,664
15,705
11,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
2 / 7 / 0
6,950
434
8,279
10,914
3,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
19
Kills
9
10
Deaths
21
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Dadsher
Nemesis
1
3
1
0.5
L
1
5
1
0.3
W
Ganesha
Motjve
Ganesha
0
4
9
1.13
L
Jing Wei
4
1
3
5.5
W
Jing Wei
Skrap04
Jing Wei
1
4
3
0.63
L
Aphrodite
Unadulterated96
Aphrodite
1
5
4
0.6
W
6
1
4
8
L
2
7
0
0.29
W
2
1
5
4.5
W
Sol
xEBUx
Sol
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,159
Damage
43,671
68,968
Taken
68,387
41,142
Mitigated
38,931
22,612
Healing
21,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Dadsher
Nemesis
6,188
3,301
0
2,608
13,186
6,551
0
4,002
9,184
0
74,071
L
8,501
3,757
0
3,179
15,640
11,056
32
2,884
12,756
735
54,079
W
Ganesha
Motjve
Ganesha
6,901
631
0
2,312
17,285
14,767
138
5,350
11,935
29,268
0
L
Jing Wei
14,039
10,971
0
5,230
12,942
5,723
417
4,758
8,124
0
55,832
W
Jing Wei
Skrap04
Jing Wei
5,645
2,645
0
1,733
10,931
3,838
1,120
2,935
7,996
0
39,390
L
Aphrodite
Unadulterated96
Aphrodite
6,664
1,816
2,763
7,464
15,705
11,651
268
4,039
11,639
38,168
0
W
8,647
1,641
0
6,635
14,075
6,272
0
1,705
12,370
0
82,619
L
8,279
395
0
370
10,914
3,950
524
6,446
4,468
36,299
0
W
7,249
2,877
0
3,856
13,959
11,589
0
493
13,466
1,135
51,774
W
Sol
xEBUx
Sol
14,717
7,065
0
8,076
12,718
4,676
2,220
4,868
7,850
94,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,870
Gold Earned
37,816
448
Minions Killed
413
0
Camps Cleared
0
1,575,409
Distance Traveled
1,522,323
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,866
492
104
7
0
373,495
0
L
Surtr
7,827
489
108
7
0
267,469
0
W
Ganesha
7,939
496
9
1
0
310,880
2
L
Jing Wei
7,601
475
81
5
0
308,104
0
W
Jing Wei
7,091
443
81
5
0
319,608
0
L
Aphrodite
7,572
473
55
3
0
288,973
0
W
Thor
9,625
602
118
7
0
353,214
1
L
Scylla
6,950
434
65
4
0
284,282
0
W
Surtr
8,632
540
90
6
0
276,519
7
W
Sol
10,583
661
150
9
0
315,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role