Player Matchup

Nu Wa
Nu Wa
CaptHowdy2221
Nu Wa
Level 126
God Stats
13W - 14L
1,588 SR
Queue Stats
61W - 79L
1,426 Elo+
Party 1
Surtr
Surtr
InvincibleBully
Surtr
Level 106
God Stats
4W - 1L
1,747 SR
Queue Stats
36W - 57L
1,390 Elo+
Party 1
Baron Samedi
Baron Samedi
JacksWagon2221
Baron Samedi
Level 127
God Stats
5W - 3L
1,847 SR
Queue Stats
57W - 68L
1,428 Elo+
Party 1
Neith
Neith
Primaalx
Neith
Level 15
God Stats
4W - 9L
1,386 SR
Queue Stats
22W - 44L
1,249 Elo+
Party 1
Thanatos
Thanatos
Wolf3wood
Thanatos
Level 89
God Stats
3W - 4L
1,533 SR
Queue Stats
71W - 90L
1,418 Elo+
Party 1
Team Averages
Level 93
1,620 SR
1,382 Elo+

VS

Team Averages
Level 82
1,396 SR
1,453 Elo+
Morgan Le Fay
Morgan Le Fay
ItsKurrt
Morgan Le Fay
Level 120
God Stats
0W - 2L
1,251 SR
Queue Stats
61W - 64L
1,402 Elo+
Party 3
Kuzenbo
Kuzenbo
LAstingReaper
Kuzenbo
Level 112
God Stats
9W - 7L
1,475 SR
Queue Stats
23W - 22L
1,477 Elo+
Solo
Zhong Kui
Zhong Kui
SonOfAHinch
Zhong Kui
Level 86
God Stats
2W - 1L
1,461 SR
Queue Stats
109W - 109L
1,433 Elo+
Party 3
Jing Wei
Jing Wei
WickedMoose25
Jing Wei
Level 35
God Stats
1W - 2L
1,256 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Bastet
Bastet
perchslayer1419
Bastet
Level 59
God Stats
30W - 26L
1,538 SR
Queue Stats
39W - 47L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 10
10,377
692
15,700
13,315
5,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
2 / 7 / 8
10,908
727
12,406
22,307
15,924
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
JacksWagon2221
Baron Samedi
19
6 / 4 / 7
11,764
784
14,541
17,386
9,679
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Primaalx
Neith
19
2 / 3 / 9
11,294
753
13,222
13,867
6,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
Wolf3wood
Thanatos
18
7 / 6 / 4
11,426
762
12,747
18,492
9,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ItsKurrt
Morgan Le Fay
18
9 / 5 / 9
11,685
779
17,826
13,097
5,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
17
1 / 5 / 18
10,288
686
11,778
22,296
25,961
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
SonOfAHinch
Zhong Kui
19
7 / 3 / 9
11,461
764
22,011
17,163
16,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
WickedMoose25
Jing Wei
17
2 / 3 / 8
10,524
702
6,057
15,873
7,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
5 / 2 / 8
11,047
736
12,080
13,081
6,045
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
76
18
Kills
24
24
Deaths
18
38
Assists
52
Player
Kills
Deaths
Assists
KDA
W
1
4
10
1.5
W
2
7
8
0.86
L
Morgan Le Fay
ItsKurrt
Morgan Le Fay
9
5
9
2.7
W
Baron Samedi
JacksWagon2221
Baron Samedi
6
4
7
2.38
L
Kuzenbo
1
5
18
2
W
Neith
Primaalx
Neith
2
3
9
2.17
L
Zhong Kui
SonOfAHinch
Zhong Kui
7
3
9
3.83
L
Jing Wei
WickedMoose25
Jing Wei
2
3
8
2
W
Thanatos
Wolf3wood
Thanatos
7
6
4
1.5
L
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,616
Damage
69,752
85,367
Taken
81,510
46,873
Mitigated
61,408
21,191
Healing
11,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,700
2,744
0
1,451
13,315
5,510
1,886
8,649
4,547
37,443
0
W
12,406
2,624
0
3,311
22,307
15,924
954
16,565
5,694
4,519
23,406
L
Morgan Le Fay
ItsKurrt
Morgan Le Fay
17,826
1,208
0
1,879
13,097
5,964
248
7,333
5,400
53,499
0
W
Baron Samedi
JacksWagon2221
Baron Samedi
14,541
1,223
2,908
4,167
17,386
9,679
737
7,795
9,460
34,827
0
L
Kuzenbo
11,778
3,062
0
360
22,296
25,961
11
7,299
14,030
28,357
0
W
Neith
Primaalx
Neith
13,222
5,348
0
1,723
13,867
6,375
2,604
6,809
6,837
0
45,604
L
Zhong Kui
SonOfAHinch
Zhong Kui
22,011
907
442
3,883
17,163
16,210
997
5,874
10,743
51,085
0
L
Jing Wei
WickedMoose25
Jing Wei
6,057
4,451
0
1,149
15,873
7,228
815
4,494
11,243
0
28,781
W
Thanatos
Wolf3wood
Thanatos
12,747
2,374
0
7,631
18,492
9,385
1,335
11,570
6,864
0
30,544
L
12,080
2,923
0
3,839
13,081
6,045
988
6,342
6,441
0
46,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,769
Gold Earned
55,005
261
Minions Killed
297
0
Camps Cleared
0
1,509,406
Distance Traveled
1,581,373
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,377
692
55
4
0
307,137
3
W
Surtr
10,908
727
36
2
0
303,956
0
L
Morgan Le Fay
11,685
779
73
5
0
263,724
0
W
Baron Samedi
11,764
784
40
3
0
308,412
2
L
Kuzenbo
10,288
686
33
2
0
324,632
0
W
Neith
11,294
753
84
6
0
271,266
0
L
Zhong Kui
11,461
764
76
5
0
293,306
0
L
Jing Wei
10,524
702
47
3
0
336,717
0
W
Thanatos
11,426
762
46
3
0
318,635
6
L
Bastet
11,047
736
68
5
0
362,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role