Player Matchup

Olorun
Olorun
JCp_q
Olorun
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 97L
1,512 Elo+
Solo
Ao Kuang
Ao Kuang
JaceLyrn
Ao Kuang
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,816 Elo+
Solo
Chiron
Chiron
MaKExOpTiCz
Chiron
Level 128
God Stats
0W - 3L
1,524 SR
Queue Stats
110W - 103L
1,541 Elo+
Solo
Xing Tian
Xing Tian
ToxicBladesx115
Xing Tian
Level 24
God Stats
2W - 3L
1,343 SR
Queue Stats
56W - 47L
1,447 Elo+
Party 2
Ne Zha
Ne Zha
sayhiii
Ne Zha
Level 102
God Stats
1W - 1L
1,746 SR
Queue Stats
69W - 64L
1,458 Elo+
Party 2
Team Averages
Level 86
1,523 SR
1,555 Elo+

VS

Team Averages
Level 87
1,451 SR
1,475 Elo+
Thoth
Thoth
Hatekilldestroy
Thoth
Level 69
God Stats
2W - 1L
1,519 SR
Queue Stats
109W - 114L
1,466 Elo+
Solo
Baron Samedi
Baron Samedi
I-_MrBurgers_-I
Baron Samedi
Level 127
God Stats
3W - 1L
1,630 SR
Queue Stats
87W - 93L
1,524 Elo+
Party 1
Athena
Athena
I_Throw_40MPH
Athena
Level 88
God Stats
2W - 1L
1,310 SR
Queue Stats
54W - 57L
1,525 Elo+
Party 1
Cthulhu
Cthulhu
jojo6543
Cthulhu
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 32L
1,428 Elo+
Solo
Heimdallr
Heimdallr
soupbean00
Heimdallr
Level 64
God Stats
1W - 0L
1,298 SR
Queue Stats
87W - 93L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
JCp_q
Olorun
16
3 / 7 / 4
10,004
588
17,314
19,180
9,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
JaceLyrn
Ao Kuang
18
6 / 5 / 4
10,965
645
9,797
21,247
22,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
20
5 / 6 / 8
12,090
711
24,869
18,924
9,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Xing Tian
ToxicBladesx115
Xing Tian
16
0 / 3 / 8
9,411
554
5,990
15,582
13,786
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
sayhiii
Ne Zha
19
1 / 5 / 9
10,492
617
17,899
17,829
18,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 14
13,759
809
23,872
11,005
6,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
I-_MrBurgers_-I
Baron Samedi
20
6 / 3 / 16
12,384
728
22,110
19,488
13,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 4 / 18
11,844
697
10,273
28,265
35,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
jojo6543
Cthulhu
20
5 / 3 / 17
13,216
777
14,986
23,200
33,357
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heimdallr
soupbean00
Heimdallr
20
5 / 5 / 12
12,291
723
15,223
18,187
11,150
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
103
15
Kills
26
26
Deaths
16
33
Assists
77
Player
Kills
Deaths
Assists
KDA
W
9
1
14
16
W
Baron Samedi
I-_MrBurgers_-I
Baron Samedi
6
3
16
4.67
W
1
4
18
2.5
L
Olorun
JCp_q
Olorun
3
7
4
0.71
L
Ao Kuang
JaceLyrn
Ao Kuang
6
5
4
1.6
L
Chiron
5
6
8
1.5
L
Xing Tian
ToxicBladesx115
Xing Tian
0
3
8
1.33
W
Cthulhu
jojo6543
Cthulhu
5
3
17
4.5
L
Ne Zha
sayhiii
Ne Zha
1
5
9
1.1
W
Heimdallr
soupbean00
Heimdallr
5
5
12
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,869
Damage
86,464
92,762
Taken
100,145
74,675
Mitigated
100,044
16,586
Healing
41,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,872
858
2,285
1,817
11,005
6,451
2,215
3,676
7,037
52,176
0
W
Baron Samedi
I-_MrBurgers_-I
Baron Samedi
22,110
1,866
8,770
8,708
19,488
13,930
336
7,318
11,648
36,864
0
W
10,273
2,897
4,673
6,542
28,265
35,156
25
8,421
18,574
14,475
0
L
Olorun
JCp_q
Olorun
17,314
8,186
1,346
3,261
19,180
9,360
845
16,518
2,662
27,669
0
L
Ao Kuang
JaceLyrn
Ao Kuang
9,797
2,647
0
3,508
21,247
22,881
489
15,613
5,148
17,758
0
L
Chiron
24,869
7,838
1,814
3,299
18,924
9,688
322
14,875
3,891
0
54,300
L
Xing Tian
ToxicBladesx115
Xing Tian
5,990
69
459
718
15,582
13,786
0
11,504
3,889
8,602
0
W
Cthulhu
jojo6543
Cthulhu
14,986
718
2,297
1,948
23,200
33,357
656
6,766
16,027
35,702
0
L
Ne Zha
sayhiii
Ne Zha
17,899
2,273
420
1,761
17,829
18,960
0
11,666
5,859
0
37,449
W
Heimdallr
soupbean00
Heimdallr
15,223
6,422
992
3,488
18,187
11,150
5,710
4,981
13,057
0
38,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,962
Gold Earned
63,494
158
Minions Killed
185
0
Camps Cleared
0
1,449,280
Distance Traveled
1,560,996
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
13,759
809
66
4
0
320,081
0
W
Baron Samedi
12,384
728
43
3
0
306,952
0
W
Athena
11,844
697
6
0
0
291,857
0
L
Olorun
10,004
588
41
2
0
211,212
0
L
Ao Kuang
10,965
645
27
2
0
334,454
0
L
Chiron
12,090
711
52
3
0
288,891
0
L
Xing Tian
9,411
554
6
0
0
298,411
0
W
Cthulhu
13,216
777
22
1
0
322,407
0
L
Ne Zha
10,492
617
32
2
0
316,312
0
W
Heimdallr
12,291
723
48
3
0
319,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role