Player Matchup

Bacchus
Bacchus
Bronze I
 
Bacchus
Bronze I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver I
Awentiel
Bakasura
Silver I
Level 128
God Stats
9W - 6L
1,755 SR
Queue Stats
272W - 286L
1,026 MMR
Solo
Sol
Sol
Silver II
Cyclope12
Sol
Silver II
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 78L
1,081 MMR
Solo
Ra
Ra
Silver I
FelizJueves06
Ra
Silver I
Level 129
God Stats
0W - 3L
1,662 SR
Queue Stats
151W - 161L
1,086 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
PlastiK V10
Cu Chulainn
Silver I
Level 166
God Stats
58W - 74L
1,519 SR
Queue Stats
369W - 376L
1,290 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,587 SR
1,197 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 141
1,484 SR
997 MMR
Hun Batz
Hun Batz
Silver IV
Dark_Naza
Hun Batz
Silver IV
Level 147
God Stats
2W - 6L
1,351 SR
Queue Stats
154W - 203L
907 MMR
Solo
Ymir
Ymir
Bronze II
GodofallTrolls
Ymir
Bronze II
Level 99
God Stats
15W - 14L
1,450 SR
Queue Stats
248W - 311L
52 MMR
Solo
Sobek
Sobek
Gold III
Ov3rLoAd-StOrM
Sobek
Gold III
Level 153
God Stats
15W - 12L
1,630 SR
Queue Stats
62W - 65L
1,475 MMR
Solo
Janus
Janus
Gold V
Stoic-Space03
Janus
Gold V
Level 147
God Stats
1W - 2L
1,415 SR
Queue Stats
62W - 82L
1,411 MMR
Solo
Medusa
Medusa
Silver I
obermenzing81247
Medusa
Silver I
Level 157
God Stats
9W - 9L
1,572 SR
Queue Stats
1,116W - 1,154L
1,142 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 3 / 0
4,963
496
2,725
7,659
7,063
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
Awentiel
Bakasura
10
0 / 0 / 0
5,444
544
2,898
9,666
4,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 4 / 1
5,610
561
2,894
6,246
2,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 0 / 0
5,978
598
1,325
4,458
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
PlastiK V10
Cu Chulainn
4
0 / 1 / 0
4,037
404
865
3,145
1,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
KaliAwilixSusanoBaba Yaga

VS

Bans
ArtioRavanaHachimanArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dark_Naza
Hun Batz
9
1 / 0 / 2
5,161
516
2,748
5,016
1,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

7
1 / 1 / 0
4,458
446
538
7,156
3,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
2 / 0 / 0
5,624
562
2,972
6,211
3,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

10
2 / 0 / 0
5,514
551
2,770
3,101
965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 0 / 3
6,067
607
4,311
5,075
1,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
8
8
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
3
0
0.33
L
Bakasura
Awentiel
Bakasura
0
0
0
0
L
0
4
1
0.13
W
Hun Batz
Dark_Naza
Hun Batz
1
0
2
2
L
0
0
0
0
W
1
1
0
1
W
2
0
0
2
L
Cu Chulainn
PlastiK V10
Cu Chulainn
0
1
0
0
W
2
0
0
2
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,707
Damage
13,339
31,174
Taken
26,559
16,224
Mitigated
11,427
11,502
Healing
9,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,725
619
0
1,205
7,659
7,063
0
1,405
6,036
12,178
0
L
Bakasura
Awentiel
Bakasura
2,898
1,669
0
4,945
9,666
4,015
0
2,282
7,092
0
30,128
L
2,894
1,391
0
1,426
6,246
2,169
444
666
5,550
42,120
0
W
Hun Batz
Dark_Naza
Hun Batz
2,748
806
93
1,732
5,016
1,602
0
644
4,332
0
25,570
L
1,325
212
308
2,323
4,458
1,574
0
697
3,697
55,011
0
W
538
81
0
2,727
7,156
3,892
0
1,938
5,218
16,421
0
W
2,972
513
0
3,612
6,211
3,204
0
571
5,166
29,485
0
L
Cu Chulainn
PlastiK V10
Cu Chulainn
865
0
0
1,295
3,145
1,403
0
498
2,505
0
10,260
W
2,770
174
0
500
3,101
965
0
1,321
1,704
38,473
0
W
4,311
1,335
0
576
5,075
1,764
0
2,466
2,409
0
41,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,032
Gold Earned
26,824
301
Minions Killed
277
0
Camps Cleared
0
859,352
Distance Traveled
925,476
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,963
496
17
2
0
222,267
0
L
Bakasura
5,444
544
84
8
0
196,631
0
L
Sol
5,610
561
79
8
0
190,022
4
W
Hun Batz
5,161
516
49
5
0
177,430
0
L
Ra
5,978
598
102
10
0
181,524
1
W
Ymir
4,458
446
19
2
0
186,830
1
W
Sobek
5,624
562
62
6
0
148,270
0
L
Cu Chulainn
4,037
404
19
2
0
68,908
0
W
Janus
5,514
551
72
7
0
204,560
0
W
Medusa
6,067
607
75
8
0
208,386
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role