Player Matchup

Hachiman
Hachiman
BmyDScout
Hachiman
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 120L
1,508 Elo+
Party 1
Merlin
Merlin
QuikRubNtug
Merlin
Level 156
God Stats
2W - 0L
1,587 SR
Queue Stats
324W - 365L
1,486 Elo+
Party 1
Mulan
Mulan
SirDangerRanger
Mulan
Level 105
God Stats
1W - 7L
1,335 SR
Queue Stats
98W - 167L
1,373 Elo+
Party 1
Bastet
Bastet
TSwift13
Bastet
Level 155
God Stats
19W - 15L
1,585 SR
Queue Stats
291W - 343L
1,462 Elo+
Party 1
Ah Puch
Ah Puch
pfeiff17
Ah Puch
Level 338
God Stats
65W - 53L
1,628 SR
Queue Stats
1,243W - 1,222L
1,518 Elo+
Party 1
Team Averages
Level 152
1,527 SR
1,469 Elo+

VS

Team Averages
Level 132
1,499 SR
1,634 Elo+
Hou Yi
Hou Yi
AAGods
Hou Yi
Level 69
God Stats
4W - 4L
1,550 SR
Queue Stats
97W - 86L
1,782 Elo+
Party 2
Charon
Charon
FragileCanadian
Charon
Level 156
God Stats
0W - 3L
1,318 SR
Queue Stats
58W - 56L
1,580 Elo+
Party 3
Merlin
Merlin
FragileGemini
Merlin
Level 146
God Stats
1W - 4L
1,417 SR
Queue Stats
53W - 49L
1,634 Elo+
Party 3
Ymir
Ymir
PunishedBread
Ymir
Level 139
God Stats
0W - 1L
1,472 SR
Queue Stats
44W - 41L
1,577 Elo+
Party 3
Fenrir
Fenrir
SoBently
Fenrir
Level 148
God Stats
1W - 2L
1,737 SR
Queue Stats
97W - 78L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BmyDScout
Hachiman
11
5 / 0 / 1
6,669
606
6,562
7,636
2,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
11
0 / 0 / 0
6,070
552
3,261
3,561
1,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 0 / 0
7,351
668
6,896
8,255
4,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bastet
TSwift13
Bastet
11
1 / 0 / 3
6,063
551
5,150
8,412
2,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
pfeiff17
Ah Puch
8
0 / 2 / 3
5,485
499
3,754
7,225
4,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AAGods
Hou Yi
9
0 / 3 / 0
5,253
478
4,231
7,771
2,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 3 / 0
5,925
539
5,143
9,772
4,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 0
5,636
512
3,172
4,341
1,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 1 / 1
5,055
460
2,095
8,042
4,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
SoBently
Fenrir
11
0 / 2 / 2
5,768
524
4,478
10,325
4,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
9
Kills
2
2
Deaths
9
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
AAGods
Hou Yi
0
3
0
0
W
Hachiman
BmyDScout
Hachiman
5
0
1
5.5
L
0
3
0
0
L
1
0
0
1
L
1
1
1
1.5
W
Merlin
0
0
0
0
W
3
0
0
3
L
Fenrir
SoBently
Fenrir
0
2
2
0.5
W
Bastet
TSwift13
Bastet
1
0
3
2.5
W
Ah Puch
pfeiff17
Ah Puch
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,623
Damage
19,119
35,089
Taken
40,251
15,968
Mitigated
17,613
13,696
Healing
11,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
AAGods
Hou Yi
4,231
2,294
0
3,001
7,771
2,380
0
945
6,826
0
35,603
W
Hachiman
BmyDScout
Hachiman
6,562
3,623
0
3,214
7,636
2,747
0
1,191
6,433
0
44,533
L
5,143
815
0
2,705
9,772
4,941
0
91
9,625
40,481
0
L
3,172
176
0
938
4,341
1,305
0
2,649
1,692
40,414
0
L
2,095
855
196
2,751
8,042
4,788
0
2,056
5,986
15,412
0
W
Merlin
3,261
357
0
750
3,561
1,265
0
1,409
2,152
52,591
0
W
6,896
1,326
0
3,760
8,255
4,763
0
3,570
4,222
0
55,355
L
Fenrir
SoBently
Fenrir
4,478
1,503
0
1,785
10,325
4,199
0
1,372
8,945
0
52,603
W
Bastet
TSwift13
Bastet
5,150
1,717
0
2,632
8,412
2,995
0
1,948
6,386
0
49,880
W
Ah Puch
pfeiff17
Ah Puch
3,754
425
971
2,369
7,225
4,198
0
1,772
5,453
20,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,638
Gold Earned
27,637
392
Minions Killed
350
0
Camps Cleared
0
1,084,787
Distance Traveled
1,088,522
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,253
478
65
6
0
198,106
0
W
Hachiman
6,669
606
79
7
0
189,441
0
L
Charon
5,925
539
88
8
0
209,246
0
L
Merlin
5,636
512
86
8
0
206,179
0
L
Ymir
5,055
460
25
2
0
208,529
0
W
Merlin
6,070
552
89
8
0
217,805
0
W
Mulan
7,351
668
102
9
0
212,818
4
L
Fenrir
5,768
524
86
8
0
266,462
0
W
Bastet
6,063
551
88
8
0
267,558
0
W
Ah Puch
5,485
499
34
3
0
197,165
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role