Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
DangerousB3auty
Hou Yi
Level 68
God Stats
2W - 4L
1,181 SR
Queue Stats
133W - 181L
1,395 Elo+
Party 1
Hun Batz
Hun Batz
Mr craft3498
Hun Batz
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 81L
1,409 Elo+
Party 2
Tiamat
Tiamat
chaconyosoy
Tiamat
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 148L
1,357 Elo+
Party 2
Horus
Horus
killaaxoxo_ttv
Horus
Level 105
God Stats
0W - 4L
1,297 SR
Queue Stats
571W - 602L
1,370 Elo+
Party 1
Team Averages
Level 80
1,396 SR
1,406 Elo+

VS

Team Averages
Level 59
1,441 SR
1,419 Elo+
Discordia
Discordia
DemonDog2024
Discordia
Level 89
God Stats
11W - 7L
1,540 SR
Queue Stats
598W - 590L
1,437 Elo+
Solo
Terra
Terra
Dinohino
Terra
Level 45
God Stats
4W - 2L
1,789 SR
Queue Stats
279W - 331L
1,460 Elo+
Solo
Bakasura
Bakasura
EddieCain96
Bakasura
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 84L
1,384 Elo+
Solo
Cerberus
Cerberus
MistaCL
Cerberus
Level 68
God Stats
2W - 1L
1,202 SR
Queue Stats
143W - 147L
1,415 Elo+
Solo
Hun Batz
Hun Batz
backwoodsty
Hun Batz
Level 69
God Stats
1W - 3L
1,175 SR
Queue Stats
224W - 224L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
16
2 / 3 / 2
8,055
806
8,455
10,522
4,588
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 7 / 2
6,864
686
7,416
10,454
3,961
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Mr craft3498
Hun Batz
10
0 / 6 / 1
6,287
629
6,928
9,728
3,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
13
0 / 5 / 1
6,781
678
3,568
9,193
5,214
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 3 / 1
8,270
827
4,229
10,665
8,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DemonDog2024
Discordia
16
5 / 1 / 18
8,725
873
16,564
5,747
2,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
Dinohino
Terra
14
2 / 0 / 19
8,535
854
3,048
13,347
8,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
EddieCain96
Bakasura
16
5 / 0 / 15
8,921
892
9,293
9,958
10,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
MistaCL
Cerberus
15
5 / 1 / 16
9,188
919
6,665
11,166
12,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
backwoodsty
Hun Batz
13
7 / 3 / 8
8,228
823
10,052
9,119
3,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
100
5
Kills
24
24
Deaths
5
7
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
3
2
1
L
0
7
2
0.14
W
Discordia
DemonDog2024
Discordia
5
1
18
14
W
Terra
Dinohino
Terra
2
0
19
11.5
W
Bakasura
EddieCain96
Bakasura
5
0
15
12.5
W
Cerberus
MistaCL
Cerberus
5
1
16
13
L
Hun Batz
Mr craft3498
Hun Batz
0
6
1
0.08
W
Hun Batz
backwoodsty
Hun Batz
7
3
8
3.67
L
Tiamat
0
5
1
0.1
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,596
Damage
45,622
50,562
Taken
49,337
25,539
Mitigated
37,245
10,812
Healing
28,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
8,455
1,999
779
3,017
10,522
4,588
0
5,032
4,813
0
32,613
L
7,416
4,162
0
185
10,454
3,961
0
5,097
4,730
0
12,762
W
Discordia
DemonDog2024
Discordia
16,564
360
1,321
748
5,747
2,503
555
793
4,742
29,889
0
W
Terra
Dinohino
Terra
3,048
694
4,554
6,587
13,347
8,793
0
1,604
11,259
5,977
0
W
Bakasura
EddieCain96
Bakasura
9,293
3,302
1,145
3,134
9,958
10,188
523
793
8,907
0
11,419
W
Cerberus
MistaCL
Cerberus
6,665
128
2,961
5,064
11,166
12,169
0
2,020
8,807
19,299
0
L
Hun Batz
Mr craft3498
Hun Batz
6,928
1,131
130
150
9,728
3,529
0
4,832
4,420
0
8,724
W
Hun Batz
backwoodsty
Hun Batz
10,052
1,804
663
2,426
9,119
3,592
79
387
8,488
0
15,490
L
Tiamat
3,568
450
14
917
9,193
5,214
0
5,074
3,707
9,854
0
L
4,229
1,146
2,360
3,260
10,665
8,247
0
5,798
3,800
3,058
4,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,257
Gold Earned
43,597
88
Minions Killed
109
0
Camps Cleared
0
873,555
Distance Traveled
1,044,167
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,055
806
44
4
0
195,384
0
L
Hou Yi
6,864
686
18
2
0
165,405
0
W
Discordia
8,725
873
25
3
0
176,814
0
W
Terra
8,535
854
9
1
0
214,184
0
W
Bakasura
8,921
892
35
4
0
236,953
0
W
Cerberus
9,188
919
36
4
0
236,919
0
L
Hun Batz
6,287
629
5
1
0
171,045
0
W
Hun Batz
8,228
823
4
0
0
179,297
0
L
Tiamat
6,781
678
16
2
0
153,085
0
L
Horus
8,270
827
5
1
0
188,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role