Player Matchup

Bellona
Bellona
BmyDScout
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 120L
1,561 Elo+
Party 2
Thor
Thor
QuikRubNtug
Thor
Level 156
God Stats
37W - 54L
1,510 SR
Queue Stats
324W - 365L
1,495 Elo+
Party 2
Rama
Rama
SirDangerRanger
Rama
Level 105
God Stats
11W - 21L
1,452 SR
Queue Stats
98W - 167L
1,379 Elo+
Party 2
Sol
Sol
TSwift13
Sol
Level 155
God Stats
9W - 14L
1,407 SR
Queue Stats
291W - 343L
1,470 Elo+
Party 2
Sylvanus
Sylvanus
pfeiff17
Sylvanus
Level 338
God Stats
400W - 396L
1,534 SR
Queue Stats
1,243W - 1,222L
1,528 Elo+
Party 2
Team Averages
Level 152
1,481 SR
1,487 Elo+

VS

Team Averages
Level 179
1,475 SR
1,541 Elo+
Ra
Ra
 
Ra
Level 241
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
RaekwonMckenney1
Poseidon
Level 155
God Stats
9W - 3L
1,563 SR
Queue Stats
264W - 250L
1,552 Elo+
Party 1
Ishtar
Ishtar
Silentshadow242
Ishtar
Level 159
God Stats
1W - 1L
1,266 SR
Queue Stats
134W - 116L
1,532 Elo+
Solo
Charon
Charon
fasinehdadolphin
Charon
Level 190
God Stats
1W - 1L
1,293 SR
Queue Stats
50W - 35L
1,578 Elo+
Solo
Shiva
Shiva
lil_roddy17
Shiva
Level 148
God Stats
17W - 12L
1,753 SR
Queue Stats
119W - 114L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BmyDScout
Bellona
11
1 / 2 / 0
5,880
588
4,019
12,008
10,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
2 / 3 / 0
5,558
556
3,878
9,096
3,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 1
5,086
509
2,870
5,804
2,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 1 / 1
6,677
668
4,554
7,810
2,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
pfeiff17
Sylvanus
8
0 / 3 / 0
5,095
510
3,077
8,923
5,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 1 / 3
6,971
697
3,673
5,509
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 5
6,367
637
4,613
4,723
1,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 1 / 1
5,717
572
4,056
5,440
1,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 0 / 3
6,027
603
5,379
7,850
5,885
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 1 / 2
7,415
742
8,705
11,444
7,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
10
10
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
1
3
3.5
L
Bellona
BmyDScout
Bellona
1
2
0
0.5
L
2
3
0
0.67
W
2
0
5
4.5
W
1
1
1
1.5
L
0
1
1
0.5
L
0
1
1
0.5
W
2
0
3
3.5
W
3
1
2
4
L
Sylvanus
pfeiff17
Sylvanus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,398
Damage
26,426
43,641
Taken
34,966
24,233
Mitigated
19,268
16,611
Healing
10,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,673
283
402
1,728
5,509
2,454
0
2,547
2,962
63,968
0
L
Bellona
BmyDScout
Bellona
4,019
1,194
0
4,635
12,008
10,637
0
1,112
10,896
0
43,611
L
3,878
240
0
1,039
9,096
3,394
0
3,090
6,006
0
35,243
W
4,613
672
0
1,070
4,723
1,416
0
1,261
3,462
53,417
0
W
4,056
2,927
0
2,448
5,440
1,893
0
362
5,078
0
40,457
L
2,870
2,458
0
2,540
5,804
2,048
0
2,639
3,165
0
34,736
L
4,554
2,231
0
4,022
7,810
2,517
0
3,509
4,301
61,255
0
W
5,379
1,873
0
1,866
7,850
5,885
0
2,425
5,425
20,819
0
W
8,705
1,654
0
3,328
11,444
7,620
0
1,198
10,246
925
61,714
L
Sylvanus
pfeiff17
Sylvanus
3,077
486
1,580
2,795
8,923
5,637
0
3,931
4,992
18,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,296
Gold Earned
32,497
352
Minions Killed
406
0
Camps Cleared
0
1,050,201
Distance Traveled
1,087,119
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,971
697
104
10
0
229,702
1
L
Bellona
5,880
588
81
8
0
212,061
1
L
Thor
5,558
556
62
6
0
239,381
0
W
Poseidon
6,367
637
94
9
0
253,948
1
W
Ishtar
5,717
572
73
7
0
190,173
2
L
Rama
5,086
509
49
5
0
194,016
1
L
Sol
6,677
668
121
12
0
217,228
2
W
Charon
6,027
603
23
2
0
198,587
4
W
Shiva
7,415
742
112
11
0
214,709
0
L
Sylvanus
5,095
510
39
4
0
187,515
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role