Player Matchup

Janus
Janus
ChickenChick004
Janus
Level 88
God Stats
41W - 41L
1,409 SR
Queue Stats
643W - 627L
1,495 Elo+
Party 1
Ullr
Ullr
Karma MSI
Ullr
Level 99
God Stats
30W - 23L
1,738 SR
Queue Stats
780W - 780L
1,431 Elo+
Party 1
Skadi
Skadi
Lov3lybunny
Skadi
Level 102
God Stats
19W - 29L
1,498 SR
Queue Stats
132W - 172L
1,453 Elo+
Party 1
Ne Zha
Ne Zha
NumbMd
Ne Zha
Level 147
God Stats
29W - 30L
1,466 SR
Queue Stats
489W - 524L
1,441 Elo+
Party 1
Charon
Charon
Shade MIS
Charon
Level 106
God Stats
4W - 6L
1,429 SR
Queue Stats
249W - 255L
1,434 Elo+
Party 1
Team Averages
Level 108
1,508 SR
1,451 Elo+

VS

Team Averages
Level 106
1,633 SR
1,496 Elo+
Cerberus
Cerberus
 
Cerberus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
 
Nemesis
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Poseidon
Poseidon
Jobblee
Poseidon
Level 138
God Stats
2W - 0L
1,590 SR
Queue Stats
114W - 76L
1,505 Elo+
Party 2
Atlas
Atlas
Skarui
Atlas
Level 122
God Stats
17W - 12L
1,672 SR
Queue Stats
176W - 160L
1,475 Elo+
Party 3
Danzaburou
Danzaburou
ylFrenzy
Danzaburou
Level 28
God Stats
3W - 2L
1,902 SR
Queue Stats
82W - 60L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,581
506
4,687
6,697
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
11
0 / 1 / 0
6,212
478
4,774
11,457
4,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 4 / 1
5,943
457
6,280
7,990
2,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
NumbMd
Ne Zha
10
1 / 4 / 0
6,058
466
3,863
11,804
4,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charon
Shade MIS
Charon
9
2 / 5 / 1
5,691
438
6,403
11,889
8,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 3 / 6
6,830
525
5,746
13,113
9,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
 
Nemesis
12
1 / 0 / 5
6,814
524
4,188
8,509
3,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
Jobblee
Poseidon
13
5 / 0 / 0
7,786
599
5,769
5,564
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
Skarui
Atlas
13
1 / 0 / 0
7,254
558
8,408
10,009
8,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
ylFrenzy
Danzaburou
13
8 / 1 / 2
8,063
620
11,712
9,193
3,753
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
16
16
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
3
6
1.33
W
Nemesis
 
Nemesis
1
0
5
3.5
L
0
2
1
0.25
W
Poseidon
Jobblee
Poseidon
5
0
0
5
L
Ullr
0
1
0
0
L
1
4
1
0.38
L
Ne Zha
NumbMd
Ne Zha
1
4
0
0.25
L
Charon
Shade MIS
Charon
2
5
1
0.5
W
Atlas
Skarui
Atlas
1
0
0
1
W
Danzaburou
ylFrenzy
Danzaburou
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,007
Damage
35,823
49,837
Taken
46,388
22,261
Mitigated
26,434
7,049
Healing
13,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,746
351
0
3,403
13,113
9,480
0
3,507
9,122
27,072
0
W
Nemesis
 
Nemesis
4,188
1,468
0
857
8,509
3,094
0
1,517
6,780
0
52,279
L
4,687
52
0
750
6,697
2,192
0
2,203
4,326
45,545
0
W
Poseidon
Jobblee
Poseidon
5,769
731
0
880
5,564
1,793
219
2,380
3,113
51,603
0
L
Ullr
4,774
1,207
0
2,640
11,457
4,467
0
7,102
3,511
0
43,616
L
6,280
2,421
73
595
7,990
2,912
0
3,086
4,904
0
42,493
L
Ne Zha
NumbMd
Ne Zha
3,863
476
0
718
11,804
4,384
0
4,125
7,373
0
46,700
L
Charon
Shade MIS
Charon
6,403
1,382
75
2,198
11,889
8,306
0
1,853
9,958
17,619
0
W
Atlas
Skarui
Atlas
8,408
2,340
0
2,290
10,009
8,314
300
0
10,009
42,693
263
W
Danzaburou
ylFrenzy
Danzaburou
11,712
7,719
0
5,711
9,193
3,753
0
2,791
6,090
0
55,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,485
Gold Earned
36,747
343
Minions Killed
373
0
Camps Cleared
0
1,249,455
Distance Traveled
1,307,779
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,830
525
40
3
0
264,545
5
W
Nemesis
6,814
524
73
6
0
320,676
1
L
Janus
6,581
506
98
8
0
274,467
2
W
Poseidon
7,786
599
101
8
0
257,652
2
L
Ullr
6,212
478
71
5
0
227,971
0
L
Skadi
5,943
457
79
6
0
230,568
2
L
Ne Zha
6,058
466
81
6
0
278,624
0
L
Charon
5,691
438
14
1
0
237,825
4
W
Atlas
7,254
558
64
5
0
240,587
0
W
Danzaburou
8,063
620
95
7
0
224,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role