Player Matchup

Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
ClingtoJesus
Sobek
Level 122
God Stats
0W - 1L
1,557 SR
Queue Stats
44W - 39L
1,414 Elo+
Solo
Horus
Horus
ITeaze
Horus
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 29L
1,338 Elo+
Party 1
Apollo
Apollo
Nug_Dan
Apollo
Level 161
God Stats
2W - 4L
1,362 SR
Queue Stats
320W - 339L
1,429 Elo+
Solo
Tiamat
Tiamat
tickleit123
Tiamat
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
172W - 207L
1,379 Elo+
Party 1
Team Averages
Level 108
1,484 SR
1,412 Elo+

VS

Team Averages
Level 128
1,445 SR
1,472 Elo+
Geb
Geb
AJoggingSnorlax
Geb
Level 115
God Stats
3W - 0L
1,366 SR
Queue Stats
49W - 34L
1,662 Elo+
Party 2
Guan Yu
Guan Yu
DirtyBranden
Guan Yu
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
197W - 206L
1,366 Elo+
Solo
Tiamat
Tiamat
IcePrincessJ
Tiamat
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 53L
1,507 Elo+
Party 2
Agni
Agni
bakaderaGO
Agni
Level 149
God Stats
3W - 4L
1,286 SR
Queue Stats
242W - 249L
1,426 Elo+
Solo
Izanami
Izanami
crazzybones91
Izanami
Level 158
God Stats
14W - 6L
1,575 SR
Queue Stats
347W - 332L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
6 / 4 / 3
9,630
963
15,530
7,411
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 4
6,701
670
3,932
8,085
7,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
ITeaze
Horus
13
0 / 4 / 4
7,263
726
5,105
12,512
10,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
Nug_Dan
Apollo
14
2 / 2 / 3
7,449
745
5,516
8,411
3,311
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
11
0 / 5 / 4
6,581
658
2,293
9,586
4,888
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 9
9,092
909
6,282
10,064
7,725
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
DirtyBranden
Guan Yu
16
5 / 2 / 12
9,421
942
5,295
10,040
8,204
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tiamat
15
3 / 2 / 10
8,255
826
6,928
7,769
5,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
3 / 1 / 13
9,743
974
10,416
5,189
1,715
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
17
4 / 2 / 11
9,213
921
11,575
5,889
2,365
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
73
9
Kills
18
18
Deaths
9
18
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
6
4
3
1.88
W
3
2
9
3.75
L
1
3
4
1
W
Guan Yu
DirtyBranden
Guan Yu
5
2
12
5.5
L
Horus
ITeaze
Horus
0
4
4
0.5
W
Tiamat
3
2
10
4
L
Apollo
Nug_Dan
Apollo
2
2
3
1.75
W
3
1
13
9.5
W
Izanami
4
2
11
4.75
L
Tiamat
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,376
Damage
40,496
46,005
Taken
38,951
29,377
Mitigated
25,293
9,896
Healing
15,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
15,530
752
778
532
7,411
3,162
111
3,207
3,831
32,736
0
W
6,282
503
2,191
1,480
10,064
7,725
481
5,856
3,975
11,533
215
L
3,932
45
606
2,246
8,085
7,667
0
2,852
4,959
8,005
0
W
Guan Yu
DirtyBranden
Guan Yu
5,295
436
2,097
2,845
10,040
8,204
132
5,647
3,907
0
8,963
L
Horus
ITeaze
Horus
5,105
743
784
1,489
12,512
10,349
0
8,169
4,007
3,881
4,403
W
Tiamat
6,928
1,175
629
1,851
7,769
5,284
568
5,494
2,203
12,604
0
L
Apollo
Nug_Dan
Apollo
5,516
915
525
1,837
8,411
3,311
180
4,398
3,665
0
17,164
W
10,416
764
1,360
939
5,189
1,715
621
3,770
1,231
30,273
0
W
Izanami
11,575
5,797
1,453
764
5,889
2,365
3,538
3,082
2,687
0
24,848
L
Tiamat
2,293
560
154
945
9,586
4,888
0
3,982
5,065
5,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,624
Gold Earned
45,724
90
Minions Killed
125
0
Camps Cleared
0
736,218
Distance Traveled
947,595
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,630
963
48
5
0
144,200
0
W
Geb
9,092
909
20
2
0
205,703
0
L
Sobek
6,701
670
5
1
0
95,204
0
W
Guan Yu
9,421
942
9
1
0
210,879
0
L
Horus
7,263
726
6
1
0
147,848
0
W
Tiamat
8,255
826
13
1
0
194,157
0
L
Apollo
7,449
745
30
3
0
210,440
0
W
Agni
9,743
974
52
5
0
148,254
0
W
Izanami
9,213
921
31
3
0
188,602
0
L
Tiamat
6,581
658
1
0
0
138,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role