Player Matchup

Bacchus
Bacchus
Fallen_Atombomb
Bacchus
Level 205
God Stats
14W - 11L
1,528 SR
Queue Stats
722W - 671L
1,566 Elo+
Party 1
Guan Yu
Guan Yu
IceBeams
Guan Yu
Level 87
God Stats
1W - 1L
1,277 SR
Queue Stats
136W - 117L
1,571 Elo+
Party 1
Merlin
Merlin
aPauloSun
Merlin
Level 25
God Stats
10W - 11L
1,767 SR
Queue Stats
749W - 560L
1,555 Elo+
Party 1
Surtr
Surtr
alfonsoplado
Surtr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,221 Elo+
Solo
Chaac
Chaac
eyesreyeballs
Chaac
Level 67
God Stats
2W - 3L
1,692 SR
Queue Stats
198W - 165L
1,550 Elo+
Party 1
Team Averages
Level 80
1,553 SR
1,493 Elo+

VS

Team Averages
Level 55
1,445 SR
1,311 Elo+
Terra
Terra
Bsnarky
Terra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,427 Elo+
Solo
Jing Wei
Jing Wei
DREAM33TEAM
Jing Wei
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,261 Elo+
Solo
Ishtar
Ishtar
Eduardin7w7
Ishtar
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,242 Elo+
Party 2
Cliodhna
Cliodhna
LALO13
Cliodhna
Level 142
God Stats
0W - 1L
1,227 SR
Queue Stats
5W - 8L
1,382 Elo+
Party 2
Merlin
Merlin
NeroEros
Merlin
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,242 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 19
11,074
791
5,490
20,771
32,498
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Guan Yu
IceBeams
Guan Yu
17
10 / 4 / 9
11,703
836
10,559
19,511
17,080
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
aPauloSun
Merlin
17
5 / 4 / 11
11,139
796
13,580
11,463
6,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 4 / 17
9,715
694
4,801
15,199
18,945
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
5 / 3 / 15
11,730
838
9,217
19,452
23,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Bsnarky
Terra
7
0 / 0 / 2
7,262
519
0
42
18
Jing Wei
DREAM33TEAM
Jing Wei
10
0 / 6 / 2
7,499
536
1,537
7,782
2,186
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mystical Earring

Mystical Earring

+15
Mp 5

Ishtar
20
5 / 5 / 10
11,859
847
25,651
15,596
8,109
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
LALO13
Cliodhna
20
9 / 5 / 7
13,010
929
17,666
14,867
16,510
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
NeroEros
Merlin
18
3 / 9 / 7
10,171
727
10,034
14,812
6,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
45
22
Kills
17
19
Deaths
25
71
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Terra
Bsnarky
Terra
0
0
2
1
L
Jing Wei
DREAM33TEAM
Jing Wei
0
6
2
0.17
L
Ishtar
5
5
10
2
W
1
4
19
2.63
W
Guan Yu
IceBeams
Guan Yu
10
4
9
3.63
L
Cliodhna
LALO13
Cliodhna
9
5
7
2.5
L
Merlin
NeroEros
Merlin
3
9
7
0.72
W
Merlin
aPauloSun
Merlin
5
4
11
2.63
W
1
4
17
2.38
W
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,647
Damage
54,888
86,396
Taken
53,099
98,229
Mitigated
33,027
27,408
Healing
10,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Bsnarky
Terra
0
0
0
0
42
18
0
42
0
0
0
L
Jing Wei
DREAM33TEAM
Jing Wei
1,537
1,099
0
0
7,782
2,186
0
3,380
4,402
0
3,437
L
Ishtar
25,651
11,452
1,332
4,375
15,596
8,109
1,636
5,137
10,459
0
54,822
W
5,490
443
287
4,760
20,771
32,498
1,424
3,313
16,976
15,218
0
W
Guan Yu
IceBeams
Guan Yu
10,559
1,361
6,335
5,283
19,511
17,080
1,537
2,183
17,110
0
16,617
L
Cliodhna
LALO13
Cliodhna
17,666
1,223
459
3,944
14,867
16,510
1,189
4,876
9,991
1,538
33,759
L
Merlin
NeroEros
Merlin
10,034
800
0
164
14,812
6,204
884
6,182
8,630
27,496
0
W
Merlin
aPauloSun
Merlin
13,580
1,139
254
1,046
11,463
6,496
3,434
1,528
9,712
45,676
0
W
4,801
1,976
1,085
1,874
15,199
18,945
2,154
1,685
13,214
341
15,694
W
9,217
1,618
1,260
5,224
19,452
23,210
1,002
2,619
16,579
0
26,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,361
Gold Earned
49,801
147
Minions Killed
135
0
Camps Cleared
0
1,254,862
Distance Traveled
697,751
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,262
519
0
0
0
0
0
L
Jing Wei
7,499
536
7
1
0
79,799
0
L
Ishtar
11,859
847
54
4
0
224,234
0
W
Bacchus
11,074
791
9
1
0
215,550
0
W
Guan Yu
11,703
836
9
1
0
298,612
0
L
Cliodhna
13,010
929
41
3
0
213,006
0
L
Merlin
10,171
727
33
2
0
180,712
0
W
Merlin
11,139
796
75
5
0
210,058
0
W
Surtr
9,715
694
13
1
0
240,697
0
W
Chaac
11,730
838
41
3
0
289,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role