Player Matchup

Horus
Horus
MiddleBumper
Horus
Level 127
God Stats
4W - 0L
1,710 SR
Queue Stats
159W - 132L
1,587 Elo+
Solo
Zhong Kui
Zhong Kui
Mr DocWolf
Zhong Kui
Level 89
God Stats
7W - 5L
1,628 SR
Queue Stats
153W - 138L
1,568 Elo+
Party 1
Medusa
Medusa
TehMisterJ
Medusa
Level 170
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 144L
1,551 Elo+
Party 1
Charon
Charon
WimbledonTheGod
Charon
Level 125
God Stats
6W - 3L
1,329 SR
Queue Stats
60W - 42L
1,559 Elo+
Solo
Ne Zha
Ne Zha
iFlingPooAtu
Ne Zha
Level 139
God Stats
17W - 12L
1,579 SR
Queue Stats
181W - 162L
1,546 Elo+
Solo
Team Averages
Level 130
1,549 SR
1,562 Elo+

VS

Team Averages
Level 129
1,623 SR
1,584 Elo+
Gilgamesh
Gilgamesh
MegaMald
Gilgamesh
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 74L
1,627 Elo+
Party 2
Janus
Janus
PrimalRockstar
Janus
Level 124
God Stats
4W - 5L
1,675 SR
Queue Stats
158W - 149L
1,502 Elo+
Solo
Tsukuyomi
Tsukuyomi
Thedarkmist5
Tsukuyomi
Level 147
God Stats
0W - 2L
1,483 SR
Queue Stats
359W - 320L
1,605 Elo+
Solo
Charon
Charon
Ur Mald
Charon
Level 127
God Stats
5W - 3L
1,707 SR
Queue Stats
67W - 55L
1,572 Elo+
Party 2
Hachiman
Hachiman
Willyboiboi
Hachiman
Level 125
God Stats
1W - 1L
1,747 SR
Queue Stats
74W - 58L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 13
8,738
794
4,651
13,294
11,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Zhong Kui
Mr DocWolf
Zhong Kui
17
8 / 0 / 8
9,693
881
15,469
8,971
8,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
TehMisterJ
Medusa
17
6 / 1 / 4
8,932
812
11,887
10,955
5,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 0 / 7
7,550
686
5,837
9,172
9,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
15
2 / 3 / 6
8,133
739
10,294
10,971
5,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MegaMald
Gilgamesh
13
0 / 2 / 2
7,243
658
5,078
13,165
12,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 4 / 2
7,760
705
12,265
9,025
3,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
Thedarkmist5
Tsukuyomi
15
1 / 5 / 1
7,804
709
7,995
11,608
4,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Charon
Ur Mald
Charon
14
2 / 4 / 1
7,796
709
9,362
12,815
12,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
Willyboiboi
Hachiman
14
0 / 2 / 2
7,429
675
7,293
9,653
3,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
17
Kills
4
4
Deaths
17
38
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
MegaMald
Gilgamesh
0
2
2
0.5
W
1
0
13
7.5
W
Zhong Kui
Mr DocWolf
Zhong Kui
8
0
8
12
L
1
4
2
0.5
W
Medusa
TehMisterJ
Medusa
6
1
4
8
L
Tsukuyomi
Thedarkmist5
Tsukuyomi
1
5
1
0.3
L
Charon
Ur Mald
Charon
2
4
1
0.63
L
Hachiman
Willyboiboi
Hachiman
0
2
2
0.5
W
0
0
7
3.5
W
Ne Zha
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,138
Damage
41,993
53,363
Taken
56,266
41,206
Mitigated
35,703
14,688
Healing
4,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
MegaMald
Gilgamesh
5,078
714
0
996
13,165
12,076
0
6,208
6,670
172
22,133
W
4,651
1,204
1,504
5,411
13,294
11,826
0
3,740
9,160
0
9,360
W
Zhong Kui
Mr DocWolf
Zhong Kui
15,469
1,324
0
4,519
8,971
8,929
0
2,677
6,023
45,800
0
L
12,265
167
0
756
9,025
3,184
0
2,740
5,979
34,710
0
W
Medusa
TehMisterJ
Medusa
11,887
3,331
0
1,330
10,955
5,624
250
4,137
6,478
0
44,902
L
Tsukuyomi
Thedarkmist5
Tsukuyomi
7,995
1,520
0
1,167
11,608
4,472
0
4,003
7,370
0
33,215
L
Charon
Ur Mald
Charon
9,362
392
0
540
12,815
12,200
216
4,648
7,866
19,176
1,481
L
Hachiman
Willyboiboi
Hachiman
7,293
3,179
0
1,439
9,653
3,771
0
2,943
6,621
0
26,314
W
5,837
802
0
899
9,172
9,240
0
4,260
4,505
14,960
0
W
Ne Zha
10,294
1,780
0
1,025
10,971
5,587
0
3,847
6,847
0
41,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,046
Gold Earned
38,032
245
Minions Killed
214
0
Camps Cleared
0
1,108,320
Distance Traveled
1,106,301
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,243
658
30
3
0
230,844
0
W
Horus
8,738
794
11
1
0
188,994
0
W
Zhong Kui
9,693
881
88
8
0
249,866
0
L
Janus
7,760
705
64
6
0
217,146
0
W
Medusa
8,932
812
63
6
0
238,089
0
L
Tsukuyomi
7,804
709
58
5
0
228,271
0
L
Charon
7,796
709
25
2
0
214,683
0
L
Hachiman
7,429
675
37
3
0
215,357
0
W
Charon
7,550
686
26
2
0
187,709
1
W
Ne Zha
8,133
739
57
5
0
243,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role