Player Matchup

Olorun
Olorun
Gold IV
Gabucho_el_yucho
Olorun
Gold IV
Level 125
God Stats
50W - 42L
1,654 SR
Queue Stats
250W - 260L
1,566 MMR
Party 1
Athena
Athena
Gold V
LividKoala54931
Athena
Gold V
Level 144
God Stats
10W - 10L
1,637 SR
Queue Stats
17W - 15L
1,638 MMR
Party 2
Hel
Hel
Platinum III
Ronmeen2Fly
Hel
Platinum III
Level 158
God Stats
95W - 46L
1,727 SR
Queue Stats
179W - 170L
1,736 MMR
Solo
Susano
Susano
Silver I
SturdyArc364639
Susano
Silver I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 32L
1,564 MMR
Party 2
Merlin
Merlin
Gold II
Thoma1412
Merlin
Gold II
Level 113
God Stats
16W - 22L
1,591 SR
Queue Stats
79W - 80L
1,682 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,622 SR
1,637 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 95
1,698 SR
1,639 MMR
Ganesha
Ganesha
Platinum V
Kaous
Ganesha
Platinum V
Level 121
God Stats
4W - 1L
1,750 SR
Queue Stats
202W - 195L
1,541 MMR
Solo
Scylla
Scylla
Platinum V
MoonLight0123
Scylla
Platinum V
Level 86
God Stats
21W - 15L
1,610 SR
Queue Stats
66W - 59L
1,693 MMR
Party 3
Heimdallr
Heimdallr
Gold V
Or1i
Heimdallr
Gold V
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 41L
1,658 MMR
Solo
Jormungandr
Jormungandr
Gold I
Polaris287
Jormungandr
Gold I
Level 65
God Stats
3W - 1L
1,788 SR
Queue Stats
61W - 56L
1,658 MMR
Party 3
Thanatos
Thanatos
Silver I
konamikid
Thanatos
Silver I
Level 85
God Stats
3W - 0L
1,840 SR
Queue Stats
5W - 5L
1,644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
7,780
486
8,335
11,145
4,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 2 / 0
6,942
434
3,497
12,452
9,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
6 / 4 / 0
9,439
590
12,373
13,792
7,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 2 / 1
8,279
517
9,090
14,909
5,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
Thoma1412
Merlin
11
1 / 2 / 0
7,229
452
2,016
3,390
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Zhong KuiRavanaBakasura

VS

Bans
Ao KuangMartichorasHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Kaous
Ganesha
14
0 / 0 / 8
8,944
559
5,403
11,625
11,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
3 / 0 / 1
8,912
557
6,252
6,528
2,414
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heimdallr
Or1i
Heimdallr
15
4 / 1 / 1
9,373
586
11,572
10,932
5,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
Polaris287
Jormungandr
15
2 / 6 / 2
9,033
565
5,917
15,467
10,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
konamikid
Thanatos
16
5 / 1 / 4
9,940
621
9,608
13,836
5,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
8
Kills
14
14
Deaths
8
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Ganesha
Kaous
Ganesha
0
0
8
4
L
0
2
0
0
W
3
0
1
3.5
W
Heimdallr
Or1i
Heimdallr
4
1
1
4.5
W
Jormungandr
Polaris287
Jormungandr
2
6
2
0.5
L
6
4
0
1.5
L
1
2
1
0.75
L
Merlin
Thoma1412
Merlin
1
2
0
0.5
W
Thanatos
konamikid
Thanatos
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,311
Damage
38,752
55,688
Taken
58,388
27,457
Mitigated
35,457
18,450
Healing
25,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,335
4,675
300
3,528
11,145
4,152
233
1,931
9,214
68,753
0
W
Ganesha
Kaous
Ganesha
5,403
1,188
0
3,642
11,625
11,473
0
5,598
6,027
32,198
0
L
3,497
1,048
111
2,222
12,452
9,236
0
4,970
7,412
18,202
0
W
6,252
701
0
2,191
6,528
2,414
976
2,982
3,546
65,564
0
W
Heimdallr
Or1i
Heimdallr
11,572
5,976
0
5,166
10,932
5,042
925
5,936
4,996
0
78,140
W
Jormungandr
Polaris287
Jormungandr
5,917
1,896
0
3,415
15,467
10,590
0
9,139
6,328
71,880
0
L
12,373
923
187
5,869
13,792
7,307
88
5,895
7,573
76,267
0
L
9,090
2,171
0
5,863
14,909
5,581
0
2,820
12,089
0
69,729
L
Merlin
Thoma1412
Merlin
2,016
0
0
370
3,390
1,181
0
1,999
1,391
45,671
0
W
Thanatos
konamikid
Thanatos
9,608
3,525
0
11,564
13,836
5,938
0
3,176
10,640
0
86,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,669
Gold Earned
46,202
450
Minions Killed
513
0
Camps Cleared
0
1,501,731
Distance Traveled
1,626,839
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,780
486
95
6
0
317,634
2
W
Ganesha
8,944
559
5
0
0
322,426
5
L
Athena
6,942
434
31
2
0
348,925
4
W
Scylla
8,912
557
132
8
0
309,168
5
W
Heimdallr
9,373
586
161
10
0
319,829
0
W
Jormungandr
9,033
565
93
6
0
309,484
0
L
Hel
9,439
590
131
8
0
281,217
0
L
Susano
8,279
517
102
6
0
392,932
0
L
Merlin
7,229
452
91
6
0
161,023
1
W
Thanatos
9,940
621
122
8
0
365,932
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role