Player Matchup

Ah Puch
Ah Puch
PlsDntReport264
Ah Puch
Level 2
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 10L
1,662 Elo+
Party 2
Ullr
Ullr
Tapoutuk2kTV
Ullr
Level 102
God Stats
0W - 2L
1,474 SR
Queue Stats
103W - 110L
1,460 Elo+
Party 2
Thor
Thor
TheBorderOne
Thor
Level 43
God Stats
2W - 7L
1,370 SR
Queue Stats
75W - 74L
1,507 Elo+
Solo
Charon
Charon
broken_taxpayer0
Charon
Level 36
God Stats
3W - 6L
1,366 SR
Queue Stats
11W - 15L
1,475 Elo+
Solo
King Arthur
King Arthur
dldood
King Arthur
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,744 Elo+
Solo
Team Averages
Level 43
1,442 SR
1,570 Elo+

VS

Team Averages
Level 63
1,499 SR
1,416 Elo+
Baron Samedi
Baron Samedi
ColorsOfDawn
Baron Samedi
Level 63
God Stats
11W - 13L
1,524 SR
Queue Stats
162W - 175L
1,474 Elo+
Party 1
Tiamat
Tiamat
KindredTwink
Tiamat
Level 31
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 6L
1,344 Elo+
Solo
Mulan
Mulan
LordXaNa
Mulan
Level 59
God Stats
4W - 3L
1,537 SR
Queue Stats
242W - 258L
1,413 Elo+
Party 1
Da Ji
Da Ji
MINDfreak108
Da Ji
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 81L
1,447 Elo+
Party 1
Rama
Rama
hexwyd
Rama
Level 24
God Stats
3W - 3L
1,436 SR
Queue Stats
172W - 186L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 9 / 2
6,119
437
3,242
11,227
3,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 5 / 2
6,220
444
5,374
9,526
3,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 5 / 2
6,430
459
4,640
15,989
5,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

12
4 / 5 / 3
8,277
591
8,982
14,568
9,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
dldood
King Arthur
11
0 / 2 / 0
6,549
468
5,531
10,261
8,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ColorsOfDawn
Baron Samedi
13
11 / 1 / 5
8,421
602
18,279
8,060
4,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
13
1 / 1 / 1
7,626
545
6,849
9,439
8,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mulan
LordXaNa
Mulan
10
2 / 2 / 10
7,362
526
9,281
17,077
14,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
11 / 4 / 6
8,812
629
10,773
13,274
5,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
hexwyd
Rama
11
1 / 1 / 5
6,805
486
2,975
6,562
2,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
8
Kills
26
26
Deaths
9
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ColorsOfDawn
Baron Samedi
11
1
5
13.5
W
Tiamat
1
1
1
1.5
W
Mulan
LordXaNa
Mulan
2
2
10
3.5
W
11
4
6
3.5
L
1
9
2
0.22
L
0
5
2
0.2
L
3
5
2
0.8
L
4
5
3
1.1
L
King Arthur
dldood
King Arthur
0
2
0
0
W
Rama
hexwyd
Rama
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,769
Damage
48,157
61,571
Taken
54,412
29,599
Mitigated
35,669
7,763
Healing
17,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ColorsOfDawn
Baron Samedi
18,279
1,853
1,301
3,522
8,060
4,021
218
2,917
5,143
51,406
0
W
Tiamat
6,849
848
0
2,640
9,439
8,715
0
1,324
8,028
49,132
465
W
Mulan
LordXaNa
Mulan
9,281
1,977
0
4,926
17,077
14,921
0
5,102
11,933
0
41,809
W
10,773
3,399
0
2,126
13,274
5,823
0
2,163
11,111
0
66,250
L
3,242
374
0
445
11,227
3,540
0
7,239
3,988
26,392
0
L
5,374
1,389
0
826
9,526
3,014
0
2,036
7,355
0
37,507
L
4,640
1,255
0
3,083
15,989
5,508
0
6,592
9,397
0
37,248
L
8,982
2,218
306
2,452
14,568
9,112
0
3,806
10,706
28,473
0
L
King Arthur
dldood
King Arthur
5,531
464
0
651
10,261
8,425
26
4,723
5,002
0
38,798
W
Rama
hexwyd
Rama
2,975
2,251
0
2,949
6,562
2,189
0
1,221
5,341
0
36,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,595
Gold Earned
39,026
265
Minions Killed
368
0
Camps Cleared
0
1,273,655
Distance Traveled
1,303,154
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,421
602
67
5
0
253,099
0
W
Tiamat
7,626
545
103
7
0
251,471
6
W
Mulan
7,362
526
40
3
0
255,684
2
W
Da Ji
8,812
629
85
6
0
289,667
0
L
Ah Puch
6,119
437
50
4
0
218,477
0
L
Ullr
6,220
444
64
5
0
256,176
2
L
Thor
6,430
459
51
4
0
265,512
0
L
Charon
8,277
591
30
2
0
260,909
2
L
King Arthur
6,549
468
70
5
0
272,581
0
W
Rama
6,805
486
73
5
0
253,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role