Player Matchup

Nike
Nike
 
Nike
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
DangerousJo
Danzaburou
Level 65
God Stats
4W - 2L
1,754 SR
Queue Stats
8W - 11L
1,904 Elo+
Party 1
Nu Wa
Nu Wa
DrLovin
Nu Wa
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
148W - 117L
1,547 Elo+
Party 1
Ravana
Ravana
LtFrootloops
Ravana
Level 101
God Stats
4W - 6L
1,688 SR
Queue Stats
68W - 47L
1,561 Elo+
Party 1
Bacchus
Bacchus
RoyBoy Soy
Bacchus
Level 175
God Stats
0W - 1L
1,274 SR
Queue Stats
8W - 15L
1,391 Elo+
Party 3
Team Averages
Level 119
1,543 SR
1,581 Elo+

VS

Team Averages
Level 102
1,486 SR
1,542 Elo+
King Arthur
King Arthur
PR0PH3T69
King Arthur
Level 48
God Stats
21W - 35L
1,408 SR
Queue Stats
292W - 293L
1,519 Elo+
Party 2
Charon
Charon
PoodlyWak
Charon
Level 129
God Stats
2W - 2L
1,426 SR
Queue Stats
82W - 72L
1,620 Elo+
Party 2
Jing Wei
Jing Wei
SultanSword
Jing Wei
Level 153
God Stats
46W - 30L
1,677 SR
Queue Stats
115W - 103L
1,583 Elo+
Party 2
Thanatos
Thanatos
XTeRaDX
Thanatos
Level 80
God Stats
4W - 5L
1,647 SR
Queue Stats
31W - 23L
1,585 Elo+
Solo
Ix Chel
Ix Chel
wormierleat27
Ix Chel
Level 98
God Stats
1W - 1L
1,273 SR
Queue Stats
183W - 167L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
0 / 1 / 0
7,769
555
2,520
11,250
10,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
DangerousJo
Danzaburou
12
0 / 3 / 3
6,440
460
3,591
10,710
4,270
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
DrLovin
Nu Wa
11
5 / 6 / 2
6,972
498
7,527
10,388
3,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
14
3 / 3 / 5
7,631
545
9,832
9,616
4,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
RoyBoy Soy
Bacchus
12
2 / 0 / 4
7,579
541
4,652
10,279
11,693
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
PR0PH3T69
King Arthur
14
1 / 0 / 1
8,379
599
7,937
7,879
7,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon
PoodlyWak
Charon
13
4 / 1 / 6
8,316
594
7,439
8,947
8,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
SultanSword
Jing Wei
14
2 / 0 / 1
8,657
618
8,014
10,730
5,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
XTeRaDX
Thanatos
13
3 / 5 / 5
7,780
556
6,795
14,046
5,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ix Chel
13
3 / 4 / 5
7,702
550
7,336
9,096
3,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
31
10
Kills
13
13
Deaths
10
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
1
0
0
L
Danzaburou
DangerousJo
Danzaburou
0
3
3
0.5
L
Nu Wa
DrLovin
Nu Wa
5
6
2
1
L
Ravana
3
3
5
1.83
W
King Arthur
PR0PH3T69
King Arthur
1
0
1
1.5
W
Charon
PoodlyWak
Charon
4
1
6
7
L
Bacchus
RoyBoy Soy
Bacchus
2
0
4
4
W
Jing Wei
SultanSword
Jing Wei
2
0
1
2.5
W
Thanatos
XTeRaDX
Thanatos
3
5
5
1.1
W
Ix Chel
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,122
Damage
37,521
52,243
Taken
50,698
34,317
Mitigated
30,243
10,509
Healing
20,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
2,520
675
0
750
11,250
10,076
0
374
10,876
0
68,600
L
Danzaburou
DangerousJo
Danzaburou
3,591
982
0
3,749
10,710
4,270
0
1,567
9,143
0
50,179
L
Nu Wa
DrLovin
Nu Wa
7,527
2,595
0
1,260
10,388
3,567
0
4,482
5,906
47,061
0
L
Ravana
9,832
4,975
0
1,235
9,616
4,711
0
3,544
6,072
0
68,671
W
King Arthur
PR0PH3T69
King Arthur
7,937
963
0
1,265
7,879
7,076
8
513
7,366
0
73,824
W
Charon
PoodlyWak
Charon
7,439
1,273
0
1,639
8,947
8,812
7
3,175
5,519
27,114
0
L
Bacchus
RoyBoy Soy
Bacchus
4,652
868
0
3,515
10,279
11,693
0
4,625
5,327
19,252
0
W
Jing Wei
SultanSword
Jing Wei
8,014
6,718
0
6,114
10,730
5,017
944
1,919
8,695
0
76,124
W
Thanatos
XTeRaDX
Thanatos
6,795
1,568
0
9,186
14,046
5,877
23
2,840
11,206
0
67,457
W
Ix Chel
7,336
448
1,026
1,525
9,096
3,461
0
3,817
5,279
61,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,391
Gold Earned
40,834
418
Minions Killed
489
0
Camps Cleared
0
1,350,490
Distance Traveled
1,393,121
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,769
555
134
10
0
244,577
0
L
Danzaburou
6,440
460
82
6
0
261,054
0
L
Nu Wa
6,972
498
82
6
0
238,038
0
L
Ravana
7,631
545
105
8
0
314,417
0
W
King Arthur
8,379
599
130
9
0
294,949
1
W
Charon
8,316
594
19
1
0
273,688
1
L
Bacchus
7,579
541
15
1
0
292,404
7
W
Jing Wei
8,657
618
140
10
0
259,624
5
W
Thanatos
7,780
556
92
7
0
303,917
0
W
Ix Chel
7,702
550
108
8
0
260,943
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role