Player Matchup

Bacchus
Bacchus
Alpha_Kebab06
Bacchus
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 32L
1,399 Elo+
Party 1
Arachne
Arachne
Alpha_MaitreLien
Arachne
Level 29
God Stats
16W - 6L
1,698 SR
Queue Stats
22W - 19L
1,404 Elo+
Party 1
Nu Wa
Nu Wa
Delavetta-TTV
Nu Wa
Level 38
God Stats
19W - 20L
1,415 SR
Queue Stats
144W - 169L
1,370 Elo+
Party 4
Fenrir
Fenrir
WildSock1986
Fenrir
Level 3
God Stats
6W - 3L
1,500 SR
Queue Stats
218W - 253L
1,500 Elo+
Party 4
Artemis
Artemis
alexou426
Artemis
Level 29
God Stats
3W - 2L
1,550 SR
Queue Stats
8W - 14L
1,302 Elo+
Party 1
Team Averages
Level 29
1,532 SR
1,395 Elo+

VS

Team Averages
Level 47
1,388 SR
1,330 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Dmetrius
Thor
Level 86
God Stats
0W - 2L
1,280 SR
Queue Stats
21W - 36L
1,261 Elo+
Party 3
Merlin
Merlin
LukiHellious
Merlin
Level 29
God Stats
0W - 2L
1,288 SR
Queue Stats
47W - 69L
1,373 Elo+
Party 2
Kukulkan
Kukulkan
ZestyMan31
Kukulkan
Level 3
God Stats
1W - 5L
1,373 SR
Queue Stats
12W - 25L
1,355 Elo+
Party 3
Rama
Rama
cynical-torment4
Rama
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
287W - 271L
1,158 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
0 / 0 / 11
8,654
1,236
4,856
2,217
2,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
8 / 3 / 3
9,415
1,345
9,503
8,028
4,292
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 0 / 9
8,294
1,185
6,303
4,279
1,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
13
2 / 2 / 7
7,964
1,138
4,321
6,133
2,622
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
alexou426
Artemis
14
4 / 0 / 7
8,879
1,268
10,344
3,021
1,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

369

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
1 / 4 / 4
7,759
1,108
5,381
13,864
11,601
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
13
3 / 6 / 2
8,473
1,210
8,414
11,426
4,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
13
0 / 2 / 2
7,619
1,088
2,423
6,304
2,526
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
ZestyMan31
Kukulkan
12
0 / 0 / 0
6,650
950
0
337
140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 3 / 3
7,714
1,102
3,108
7,598
3,280
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
15
Kills
5
5
Deaths
15
37
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
4
4
0.75
W
Bacchus
0
0
11
5.5
W
8
3
3
3.17
W
1
0
9
5.5
L
Thor
3
6
2
0.67
L
Merlin
0
2
2
0.5
W
Fenrir
2
2
7
2.75
L
Kukulkan
ZestyMan31
Kukulkan
0
0
0
0
W
Artemis
alexou426
Artemis
4
0
7
7.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,327
Damage
19,326
23,678
Taken
39,529
12,830
Mitigated
22,095
4,730
Healing
610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,381
1,130
0
0
13,864
11,601
0
4,227
9,637
17,740
0
W
Bacchus
4,856
436
105
1,134
2,217
2,849
0
1,226
991
13,002
0
W
9,503
6,893
0
1,966
8,028
4,292
0
2,304
4,913
0
21,502
W
6,303
2,656
0
0
4,279
1,590
0
1,160
3,031
24,619
0
L
Thor
8,414
1,870
0
36
11,426
4,548
0
3,607
7,731
0
19,305
L
Merlin
2,423
787
0
250
6,304
2,526
0
1,543
4,761
21,638
0
W
Fenrir
4,321
2,072
0
300
6,133
2,622
0
2,116
3,965
0
7,264
L
Kukulkan
ZestyMan31
Kukulkan
0
0
0
0
337
140
0
337
0
0
0
W
Artemis
alexou426
Artemis
10,344
6,029
0
1,225
3,021
1,477
0
963
2,058
0
22,871
L
3,108
2,819
0
324
7,598
3,280
0
1,511
6,087
0
15,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,206
Gold Earned
38,215
125
Minions Killed
119
6
Camps Cleared
4
698,609
Distance Traveled
423,275
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,759
1,108
15
2
0
122,746
0
W
Bacchus
8,654
1,236
13
2
0
136,878
0
W
Arachne
9,415
1,345
26
4
1
136,420
0
W
Nu Wa
8,294
1,185
38
5
3
142,108
0
L
Thor
8,473
1,210
30
4
0
94,025
0
L
Merlin
7,619
1,088
49
7
2
96,044
0
W
Fenrir
7,964
1,138
7
1
1
135,672
0
L
Kukulkan
6,650
950
0
0
0
0
0
W
Artemis
8,879
1,268
41
6
1
147,531
0
L
Rama
7,714
1,102
25
4
2
110,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role