Player Matchup

Sylvanus
Sylvanus
Emperor__Woods
Sylvanus
Level 124
God Stats
4W - 5L
1,506 SR
Queue Stats
157W - 135L
1,507 Elo+
Solo
Hachiman
Hachiman
FollowingData0
Hachiman
Level 138
God Stats
1W - 4L
1,489 SR
Queue Stats
97W - 90L
1,525 Elo+
Solo
Charon
Charon
KrypticOne1
Charon
Level 163
God Stats
1W - 4L
1,500 SR
Queue Stats
140W - 132L
1,507 Elo+
Solo
Thor
Thor
Oni-Guy
Thor
Level 158
God Stats
5W - 6L
1,487 SR
Queue Stats
265W - 243L
1,543 Elo+
Solo
Pele
Pele
will19035
Pele
Level 174
God Stats
8W - 13L
1,352 SR
Queue Stats
1,093W - 1,117L
1,395 Elo+
Solo
Team Averages
Level 151
1,467 SR
1,496 Elo+

VS

Team Averages
Level 128
1,518 SR
1,448 Elo+
Surtr
Surtr
BocBipBookie
Surtr
Level 129
God Stats
11W - 8L
1,461 SR
Queue Stats
123W - 141L
1,397 Elo+
Party 1
Nemesis
Nemesis
Bookie Booh
Nemesis
Level 123
God Stats
1W - 1L
1,315 SR
Queue Stats
69W - 87L
1,377 Elo+
Party 1
Zeus
Zeus
JetXwolf45
Zeus
Level 137
God Stats
14W - 4L
1,851 SR
Queue Stats
607W - 572L
1,520 Elo+
Solo
Skadi
Skadi
Urboyblue1337
Skadi
Level 128
God Stats
170W - 145L
1,578 SR
Queue Stats
274W - 272L
1,524 Elo+
Solo
Charon
Charon
vHolyVesselv
Charon
Level 125
God Stats
5W - 5L
1,386 SR
Queue Stats
131W - 154L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
2
0 / 1 / 1
3,051
509
532
1,888
1,022
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
5
0 / 2 / 1
3,319
553
3,979
5,444
1,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charon
6
0 / 1 / 0
3,431
572
1,490
3,828
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thor
Oni-Guy
Thor
8
1 / 1 / 0
4,319
720
2,528
4,538
2,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
7
1 / 1 / 0
4,043
674
1,309
5,519
1,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
4,738
790
2,232
4,555
2,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nemesis
Bookie Booh
Nemesis
7
1 / 0 / 1
4,455
743
2,345
4,616
1,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
2 / 0 / 1
4,792
799
3,501
2,923
763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
1 / 1 / 1
4,703
784
2,465
3,622
999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charon
6
1 / 0 / 2
4,382
730
1,669
3,500
1,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
2
Kills
6
6
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
W
Nemesis
Bookie Booh
Nemesis
1
0
1
1.5
L
Sylvanus
0
1
1
0.5
L
Hachiman
0
2
1
0.25
W
2
0
1
2.5
L
Charon
0
1
0
0
L
Thor
Oni-Guy
Thor
1
1
0
1
W
1
1
1
1.5
W
Charon
1
0
2
2
L
Pele
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,838
Damage
12,212
21,217
Taken
19,216
8,173
Mitigated
7,622
5,559
Healing
6,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,232
795
0
620
4,555
2,796
0
0
4,555
182
26,447
W
Nemesis
Bookie Booh
Nemesis
2,345
976
0
2,601
4,616
1,412
0
440
4,054
0
21,247
L
Sylvanus
532
178
60
533
1,888
1,022
0
412
1,476
3,516
0
L
Hachiman
3,979
2,332
0
1,870
5,444
1,598
0
2,039
3,393
0
16,741
W
3,501
858
0
1,490
2,923
763
833
621
2,198
26,165
0
L
Charon
1,490
204
0
1,092
3,828
1,420
0
1,992
1,676
13,853
0
L
Thor
Oni-Guy
Thor
2,528
189
0
989
4,538
2,461
0
73
4,465
0
24,559
W
2,465
765
0
1,234
3,622
999
415
279
3,331
0
29,816
W
Charon
1,669
388
0
766
3,500
1,652
0
573
2,923
6,412
0
L
Pele
1,309
347
0
1,015
5,519
1,672
0
797
4,722
0
24,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,163
Gold Earned
23,070
146
Minions Killed
199
0
Camps Cleared
0
533,344
Distance Traveled
664,854
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
4,738
790
46
8
0
124,758
2
W
Nemesis
4,455
743
48
8
0
177,840
0
L
Sylvanus
3,051
509
10
2
0
35,321
0
L
Hachiman
3,319
553
16
3
0
118,114
0
W
Zeus
4,792
799
44
7
0
124,149
0
L
Charon
3,431
572
25
4
0
123,614
0
L
Thor
4,319
720
49
8
0
110,449
0
W
Skadi
4,703
784
48
8
0
116,919
0
W
Charon
4,382
730
13
2
0
121,188
1
L
Pele
4,043
674
46
8
0
145,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role