Player Matchup

Charon
Charon
Liberrs
Charon
Level 145
God Stats
13W - 2L
1,972 SR
Queue Stats
162W - 174L
1,513 Elo+
Solo
Rama
Rama
SavagePlays
Rama
Level 115
God Stats
3W - 2L
1,479 SR
Queue Stats
32W - 27L
1,444 Elo+
Party 2
Merlin
Merlin
TheWildWest3
Merlin
Level 101
God Stats
12W - 11L
1,502 SR
Queue Stats
184W - 175L
1,442 Elo+
Party 2
Loki
Loki
eric_45_
Loki
Level 137
God Stats
69W - 67L
1,652 SR
Queue Stats
211W - 210L
1,486 Elo+
Solo
Zhong Kui
Zhong Kui
roystink
Zhong Kui
Level 128
God Stats
4W - 0L
1,309 SR
Queue Stats
58W - 52L
1,465 Elo+
Party 2
Team Averages
Level 125
1,583 SR
1,470 Elo+

VS

Team Averages
Level 121
1,577 SR
1,533 Elo+
Horus
Horus
Alexcobra666
Horus
Level 106
God Stats
61W - 61L
1,548 SR
Queue Stats
423W - 412L
1,485 Elo+
Party 1
Mercury
Mercury
Juanfri011
Mercury
Level 109
God Stats
33W - 18L
1,656 SR
Queue Stats
175W - 204L
1,414 Elo+
Party 1
Scylla
Scylla
Nauhen
Scylla
Level 159
God Stats
0W - 1L
1,593 SR
Queue Stats
14W - 3L
1,800 Elo+
Solo
Kuzenbo
Kuzenbo
NoodleFlakes
Kuzenbo
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
595W - 537L
1,526 Elo+
Solo
Poseidon
Poseidon
helloda-gokublue
Poseidon
Level 123
God Stats
5W - 4L
1,589 SR
Queue Stats
235W - 250L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Liberrs
Charon
14
1 / 2 / 14
8,835
520
7,394
12,568
9,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 4 / 5
9,045
532
6,248
15,022
5,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
14
5 / 5 / 1
9,289
546
9,667
13,101
4,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
18
9 / 0 / 7
10,861
639
10,119
12,779
5,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
roystink
Zhong Kui
17
7 / 0 / 6
10,994
647
19,320
14,796
13,492
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 5
7,229
425
9,096
18,475
9,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mercury
Juanfri011
Mercury
14
4 / 5 / 3
8,282
487
5,248
16,237
6,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Nauhen
Scylla
14
3 / 3 / 0
8,596
506
13,180
10,872
4,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
NoodleFlakes
Kuzenbo
13
0 / 3 / 3
7,921
466
7,294
15,889
19,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 7 / 3
7,631
449
8,493
12,992
4,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
25
24
Kills
11
11
Deaths
24
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
L
Mercury
Juanfri011
Mercury
4
5
3
1.1
W
Charon
Liberrs
Charon
1
2
14
4
L
Scylla
Nauhen
Scylla
3
3
0
1
L
Kuzenbo
NoodleFlakes
Kuzenbo
0
3
3
0.5
W
2
4
5
1.13
W
Merlin
5
5
1
1.1
W
Loki
9
0
7
12.5
L
2
7
3
0.5
W
Zhong Kui
roystink
Zhong Kui
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,748
Damage
43,311
68,266
Taken
74,465
38,256
Mitigated
43,459
24,276
Healing
12,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,096
3,047
1,422
2,875
18,475
9,039
0
9,134
8,564
119
21,610
L
Mercury
Juanfri011
Mercury
5,248
2,269
0
1,366
16,237
6,636
0
6,050
9,955
0
59,083
W
Charon
Liberrs
Charon
7,394
662
0
2,632
12,568
9,386
78
5,507
6,708
21,718
0
L
Scylla
Nauhen
Scylla
13,180
1,669
0
750
10,872
4,281
17
5,121
5,437
81,456
0
L
Kuzenbo
NoodleFlakes
Kuzenbo
7,294
2,531
0
4,054
15,889
19,299
0
9,599
5,856
53,417
0
W
6,248
4,848
0
4,989
15,022
5,581
3,737
7,151
7,871
0
66,246
W
Merlin
9,667
394
0
1,056
13,101
4,421
0
5,415
7,644
72,483
0
W
Loki
10,119
4,007
0
7,608
12,779
5,376
0
3,671
9,108
0
98,546
L
8,493
1,174
0
1,849
12,992
4,204
772
4,740
8,003
49,833
0
W
Zhong Kui
roystink
Zhong Kui
19,320
3,711
0
7,991
14,796
13,492
776
7,472
6,970
93,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,024
Gold Earned
39,659
536
Minions Killed
419
0
Camps Cleared
0
1,638,379
Distance Traveled
1,690,308
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,229
425
26
2
0
327,108
0
L
Mercury
8,282
487
70
4
0
409,586
0
W
Charon
8,835
520
12
1
0
352,417
5
L
Scylla
8,596
506
139
8
0
318,501
2
L
Kuzenbo
7,921
466
106
6
0
327,226
0
W
Rama
9,045
532
109
6
0
288,655
0
W
Merlin
9,289
546
131
8
0
311,215
3
W
Loki
10,861
639
126
7
0
394,942
0
L
Poseidon
7,631
449
78
5
0
307,887
0
W
Zhong Kui
10,994
647
158
9
0
291,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role