Player Matchup

Achilles
Achilles
Allmighty_23
Achilles
Level 121
God Stats
1W - 2L
1,241 SR
Queue Stats
110W - 122L
1,432 Elo+
Solo
Ravana
Ravana
EmersonDJezus
Ravana
Level 141
God Stats
10W - 8L
1,420 SR
Queue Stats
170W - 171L
1,428 Elo+
Solo
Danzaburou
Danzaburou
Joker139Luis
Danzaburou
Level 64
God Stats
27W - 21L
1,520 SR
Queue Stats
253W - 248L
1,446 Elo+
Party 2
Nu Wa
Nu Wa
Sangonomiya-13
Nu Wa
Level 82
God Stats
13W - 8L
1,571 SR
Queue Stats
182W - 190L
1,406 Elo+
Party 2
Bacchus
Bacchus
Shloby
Bacchus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Team Averages
Level 82
1,450 SR
1,442 Elo+

VS

Team Averages
Level 72
1,598 SR
1,406 Elo+
Bastet
Bastet
Angel063277
Bastet
Level 104
God Stats
1W - 5L
1,631 SR
Queue Stats
13W - 17L
1,364 Elo+
Solo
Charon
Charon
Chadwaan
Charon
Level 103
God Stats
10W - 10L
1,656 SR
Queue Stats
319W - 308L
1,509 Elo+
Party 1
Ix Chel
Ix Chel
GAVOwildBOY187
Ix Chel
Level 42
God Stats
4W - 6L
1,500 SR
Queue Stats
196W - 194L
1,435 Elo+
Solo
Achilles
Achilles
IIxBenxII
Achilles
Level 22
God Stats
4W - 3L
1,655 SR
Queue Stats
26W - 40L
1,333 Elo+
Party 1
Medusa
Medusa
OxtailStew13377
Medusa
Level 89
God Stats
18W - 16L
1,547 SR
Queue Stats
242W - 259L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Allmighty_23
Achilles
15
2 / 2 / 0
8,987
529
9,644
14,996
14,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

16
6 / 3 / 4
9,847
579
8,608
9,795
4,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Joker139Luis
Danzaburou
15
4 / 1 / 4
9,011
530
10,144
16,077
7,158
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
4 / 0 / 5
9,727
572
10,499
8,601
3,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Shloby
Bacchus
12
0 / 1 / 4
7,514
442
3,583
11,879
14,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
1 / 3 / 1
7,180
422
6,388
10,934
3,654
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
Chadwaan
Charon
12
1 / 3 / 0
6,880
405
10,436
13,370
5,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 2 / 0
9,615
566
5,066
11,391
3,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
IIxBenxII
Achilles
14
3 / 2 / 0
7,708
453
8,637
16,998
17,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
0 / 6 / 2
6,975
410
9,198
14,844
5,705
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
16
Kills
7
7
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
Allmighty_23
Achilles
2
2
0
1
L
Bastet
1
3
1
0.5
L
Charon
Chadwaan
Charon
1
3
0
0.33
W
6
3
4
2.67
L
2
2
0
1
L
Achilles
IIxBenxII
Achilles
3
2
0
1.5
W
Danzaburou
Joker139Luis
Danzaburou
4
1
4
6
L
0
6
2
0.17
W
4
0
5
6.5
W
Bacchus
Shloby
Bacchus
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,478
Damage
39,725
61,348
Taken
67,537
43,461
Mitigated
35,548
19,401
Healing
13,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Allmighty_23
Achilles
9,644
3,055
0
6,144
14,996
14,464
0
216
14,772
0
62,253
L
Bastet
6,388
1,330
38
3,227
10,934
3,654
240
1,621
9,187
0
49,903
L
Charon
Chadwaan
Charon
10,436
835
0
473
13,370
5,272
745
5,604
7,766
41,024
0
W
8,608
2,699
0
2,194
9,795
4,609
106
2,474
7,114
0
73,427
L
5,066
478
50
2,457
11,391
3,820
0
3,801
7,541
90,663
0
L
Achilles
IIxBenxII
Achilles
8,637
1,470
0
3,215
16,998
17,097
0
783
14,978
0
35,733
W
Danzaburou
Joker139Luis
Danzaburou
10,144
5,096
0
5,834
16,077
7,158
1,083
3,928
11,291
0
72,270
L
9,198
3,944
345
4,155
14,844
5,705
1,249
2,393
12,399
0
54,523
W
10,499
3,149
0
3,499
8,601
3,217
3,239
4,320
3,746
78,818
0
W
Bacchus
Shloby
Bacchus
3,583
376
0
1,730
11,879
14,013
359
2,687
8,559
19,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,086
Gold Earned
38,358
478
Minions Killed
409
0
Camps Cleared
0
1,560,587
Distance Traveled
1,636,040
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,987
529
94
6
0
296,040
0
L
Bastet
7,180
422
61
4
0
370,575
0
L
Charon
6,880
405
55
3
0
340,120
0
W
Ravana
9,847
579
110
6
0
361,162
4
L
Ix Chel
9,615
566
174
10
0
311,156
3
L
Achilles
7,708
453
39
2
0
309,052
7
W
Danzaburou
9,011
530
109
6
0
306,625
2
L
Medusa
6,975
410
80
5
0
305,137
0
W
Nu Wa
9,727
572
138
8
0
300,803
0
W
Bacchus
7,514
442
27
2
0
295,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role