Player Matchup

Scylla
Scylla
AetherTheBandit
Scylla
Level 99
God Stats
23W - 25L
1,614 SR
Queue Stats
141W - 131L
1,510 Elo+
Party 3
Bastet
Bastet
FakeFlounder135
Bastet
Level 88
God Stats
13W - 10L
1,614 SR
Queue Stats
101W - 104L
1,554 Elo+
Party 3
Atlas
Atlas
Genosynth
Atlas
Level 59
God Stats
6W - 7L
1,440 SR
Queue Stats
147W - 162L
1,441 Elo+
Party 1
Izanami
Izanami
Lt_TunaPasta
Izanami
Level 27
God Stats
51W - 52L
1,545 SR
Queue Stats
60W - 73L
1,416 Elo+
Party 1
Baron Samedi
Baron Samedi
TheW0rstJungle
Baron Samedi
Level 67
God Stats
8W - 5L
1,555 SR
Queue Stats
82W - 61L
1,597 Elo+
Solo
Team Averages
Level 68
1,554 SR
1,503 Elo+

VS

Team Averages
Level 84
1,561 SR
1,506 Elo+
Olorun
Olorun
BluntedFoe
Olorun
Level 65
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 4L
1,526 Elo+
Party 2
Anubis
Anubis
Burtandearny
Anubis
Level 89
God Stats
6W - 4L
1,711 SR
Queue Stats
125W - 111L
1,548 Elo+
Party 2
King Arthur
King Arthur
Diospchula
King Arthur
Level 81
God Stats
12W - 8L
1,514 SR
Queue Stats
113W - 100L
1,484 Elo+
Solo
Charon
Charon
MACHINE001
Charon
Level 104
God Stats
5W - 6L
1,516 SR
Queue Stats
59W - 66L
1,459 Elo+
Party 2
Fenrir
Fenrir
ogsiahz
Fenrir
Level 81
God Stats
7W - 6L
1,563 SR
Queue Stats
40W - 40L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 8
10,627
559
18,684
7,168
2,854
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
7 / 3 / 8
10,786
568
7,758
16,926
6,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Genosynth
Atlas
15
5 / 6 / 11
9,942
523
11,313
24,278
22,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Lt_TunaPasta
Izanami
16
8 / 4 / 9
11,080
583
15,355
14,915
5,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
TheW0rstJungle
Baron Samedi
16
3 / 4 / 6
10,920
575
12,541
14,013
6,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BluntedFoe
Olorun
16
4 / 9 / 9
10,229
538
16,682
15,490
6,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Anubis
15
6 / 8 / 5
10,257
540
10,527
13,942
6,527
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Diospchula
King Arthur
14
1 / 4 / 1
9,041
476
5,382
16,726
15,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charon
MACHINE001
Charon
14
5 / 5 / 9
9,892
521
10,843
20,956
18,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
ogsiahz
Fenrir
15
2 / 6 / 11
9,380
494
12,326
20,927
9,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
53
32
Kills
18
18
Deaths
32
42
Assists
35
Player
Kills
Deaths
Assists
KDA
W
9
1
8
13
L
Olorun
BluntedFoe
Olorun
4
9
9
0.94
L
Anubis
6
8
5
1.06
L
King Arthur
Diospchula
King Arthur
1
4
1
0.38
W
7
3
8
3.67
W
Atlas
Genosynth
Atlas
5
6
11
1.75
W
Izanami
Lt_TunaPasta
Izanami
8
4
9
3.13
L
Charon
MACHINE001
Charon
5
5
9
1.9
W
Baron Samedi
TheW0rstJungle
Baron Samedi
3
4
6
1.5
L
Fenrir
ogsiahz
Fenrir
2
6
11
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,651
Damage
55,760
77,300
Taken
88,041
44,788
Mitigated
56,583
15,598
Healing
16,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,684
1,504
0
2,638
7,168
2,854
431
3,401
3,767
72,687
0
L
Olorun
BluntedFoe
Olorun
16,682
9,524
216
2,021
15,490
6,630
795
6,358
9,126
74,494
0
L
Anubis
10,527
134
0
1,882
13,942
6,527
142
7,326
6,608
48,110
0
L
King Arthur
Diospchula
King Arthur
5,382
597
0
1,900
16,726
15,182
351
10,047
6,455
0
56,964
W
7,758
2,740
0
4,201
16,926
6,924
0
3,897
13,029
0
77,225
W
Atlas
Genosynth
Atlas
11,313
4,410
0
1,392
24,278
22,589
0
17,091
7,107
32,891
0
W
Izanami
Lt_TunaPasta
Izanami
15,355
10,673
329
3,161
14,915
5,474
1,550
10,913
4,002
0
79,371
L
Charon
MACHINE001
Charon
10,843
2,058
474
5,307
20,956
18,896
0
10,036
10,820
32,480
0
W
Baron Samedi
TheW0rstJungle
Baron Samedi
12,541
1,086
0
3,877
14,013
6,947
369
3,267
10,746
76,248
0
L
Fenrir
ogsiahz
Fenrir
12,326
4,789
0
4,566
20,927
9,348
360
8,517
12,377
0
73,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,355
Gold Earned
48,799
456
Minions Killed
397
0
Camps Cleared
0
1,784,469
Distance Traveled
1,712,998
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,627
559
98
5
0
358,032
7
L
Olorun
10,229
538
114
6
0
322,610
0
L
Anubis
10,257
540
81
4
0
331,506
0
L
King Arthur
9,041
476
79
4
0
338,576
2
W
Bastet
10,786
568
93
5
0
411,309
6
W
Atlas
9,942
523
33
2
0
377,436
2
W
Izanami
11,080
583
109
6
0
313,977
0
L
Charon
9,892
521
32
2
0
352,437
4
W
Baron Samedi
10,920
575
123
6
0
323,715
7
L
Fenrir
9,380
494
91
5
0
367,869
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role