Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
AWildSenpai
Apollo
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
241W - 228L
1,483 Elo+
Solo
Nemesis
Nemesis
BloodNSoul
Nemesis
Level 99
God Stats
19W - 18L
1,531 SR
Queue Stats
304W - 295L
1,425 Elo+
Solo
Bellona
Bellona
phantomromano
Bellona
Level 126
God Stats
62W - 65L
1,495 SR
Queue Stats
175W - 177L
1,461 Elo+
Solo
Team Averages
Level 109
1,505 SR
1,474 Elo+

VS

Team Averages
Level 37
1,533 SR
1,500 Elo+
Da Ji
Da Ji
 
Da Ji
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ImmortalHarm
Cthulhu
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1
Chaac
Chaac
JoocyMelon
Chaac
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Kiteller
Kukulkan
Level 3
God Stats
0W - 1L
1,459 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Martichoras
Martichoras
kyanius
Martichoras
Level 43
God Stats
1W - 2L
1,707 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
7 / 1 / 1
8,162
628
9,954
6,926
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
 
Charon
11
1 / 1 / 3
6,910
532
3,496
10,357
6,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
12
2 / 0 / 1
6,857
527
3,991
7,291
2,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
BloodNSoul
Nemesis
11
2 / 6 / 2
6,730
518
5,268
12,369
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
13
5 / 2 / 3
7,989
615
6,725
12,102
10,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
6 / 1 / 1
8,934
687
7,804
11,525
5,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
ImmortalHarm
Cthulhu
9
1 / 2 / 2
5,972
459
6,651
9,114
6,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
12
0 / 3 / 1
6,385
491
5,338
8,377
4,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Kiteller
Kukulkan
8
0 / 7 / 0
5,547
427
2,211
8,741
3,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Martichoras
kyanius
Martichoras
10
3 / 4 / 1
6,476
498
7,570
9,483
3,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
17
Kills
10
10
Deaths
17
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
7
1
1
7.5
W
Charon
 
Charon
1
1
3
2.5
L
Da Ji
 
Da Ji
6
1
1
6.5
W
Apollo
2
0
1
2.5
W
Nemesis
BloodNSoul
Nemesis
2
6
2
0.5
L
Cthulhu
ImmortalHarm
Cthulhu
1
2
2
1
L
Chaac
0
3
1
0.17
L
Kukulkan
Kiteller
Kukulkan
0
7
0
0
L
Martichoras
kyanius
Martichoras
3
4
1
0.88
W
Bellona
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,434
Damage
29,574
49,045
Taken
47,240
26,555
Mitigated
23,593
14,021
Healing
10,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
9,954
1,355
960
2,590
6,926
2,449
0
1,300
5,626
63,784
0
W
Charon
 
Charon
3,496
766
971
2,188
10,357
6,303
329
1,615
8,742
24,728
0
L
Da Ji
 
Da Ji
7,804
2,330
0
5,750
11,525
5,528
0
2,689
8,682
0
75,062
W
Apollo
3,991
2,300
0
3,002
7,291
2,747
581
140
7,151
0
51,413
W
Nemesis
BloodNSoul
Nemesis
5,268
2,471
0
1,012
12,369
4,150
0
1,909
10,460
0
50,434
L
Cthulhu
ImmortalHarm
Cthulhu
6,651
1,528
0
2,763
9,114
6,320
180
1,021
8,067
24,961
0
L
Chaac
5,338
633
0
574
8,377
4,872
0
1,938
6,397
0
36,334
L
Kukulkan
Kiteller
Kukulkan
2,211
679
0
594
8,741
3,057
0
6,534
1,963
22,507
0
L
Martichoras
kyanius
Martichoras
7,570
3,510
0
1,253
9,483
3,816
589
802
8,681
0
38,959
W
Bellona
6,725
2,594
0
3,298
12,102
10,906
101
3,912
8,190
0
37,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,648
Gold Earned
33,314
373
Minions Killed
315
0
Camps Cleared
0
1,318,984
Distance Traveled
1,251,263
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,162
628
121
9
0
260,585
0
W
Charon
6,910
532
31
2
0
257,461
3
L
Da Ji
8,934
687
122
9
0
312,045
0
W
Apollo
6,857
527
80
6
0
250,982
0
W
Nemesis
6,730
518
64
5
0
280,775
0
L
Cthulhu
5,972
459
32
2
0
238,958
0
L
Chaac
6,385
491
49
4
0
272,434
0
L
Kukulkan
5,547
427
50
4
0
176,660
0
L
Martichoras
6,476
498
62
5
0
251,166
0
W
Bellona
7,989
615
77
6
0
269,181
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role