Player Matchup

Osiris
Osiris
Gill T 2
Osiris
Level 132
God Stats
4W - 4L
1,592 SR
Queue Stats
429W - 431L
1,544 Elo+
Solo
Nu Wa
Nu Wa
JEXSxD
Nu Wa
Level 128
God Stats
4W - 2L
1,500 SR
Queue Stats
206W - 191L
1,398 Elo+
Solo
Thor
Thor
Mallard Sunday
Thor
Level 129
God Stats
1W - 3L
1,155 SR
Queue Stats
62W - 63L
1,502 Elo+
Party 1
Hera
Hera
Mr Chiddy Bang
Hera
Level 148
God Stats
7W - 4L
1,476 SR
Queue Stats
238W - 228L
1,484 Elo+
Party 1
Anubis
Anubis
PuuNCaK3
Anubis
Level 151
God Stats
1W - 9L
1,095 SR
Queue Stats
255W - 253L
1,474 Elo+
Party 1
Team Averages
Level 138
1,363 SR
1,480 Elo+

VS

Team Averages
Level 100
1,447 SR
1,482 Elo+
Khepri
Khepri
Ac Bishop Br
Khepri
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 49L
1,486 Elo+
Party 2
Raijin
Raijin
BootyPicsPls21
Raijin
Level 148
God Stats
0W - 1L
1,336 SR
Queue Stats
71W - 61L
1,496 Elo+
Solo
Ullr
Ullr
Buck-Wild31
Ullr
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
123W - 141L
1,450 Elo+
Solo
Heimdallr
Heimdallr
CPTxCOLORADO
Heimdallr
Level 147
God Stats
22W - 33L
1,399 SR
Queue Stats
1,402W - 1,448L
1,509 Elo+
Solo
Cliodhna
Cliodhna
RodriNB
Cliodhna
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 212L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Gill T 2
Osiris
15
0 / 4 / 18
9,144
703
8,078
13,381
17,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
JEXSxD
Nu Wa
18
9 / 2 / 14
11,102
854
14,869
9,253
3,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 6 / 8
10,323
794
10,695
13,078
5,773
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
5 / 3 / 16
11,265
867
16,917
8,204
3,224
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anubis
PuuNCaK3
Anubis
18
13 / 5 / 4
11,509
885
17,103
11,721
6,048
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
0 / 3 / 11
9,320
717
5,315
11,790
10,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 9 / 5
8,691
669
3,747
12,625
3,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
5 / 5 / 5
9,269
713
8,455
13,972
5,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
CPTxCOLORADO
Heimdallr
15
3 / 11 / 6
9,008
693
8,397
19,595
8,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
RodriNB
Cliodhna
17
8 / 5 / 4
10,425
802
10,091
13,829
5,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
49
33
Kills
18
20
Deaths
33
60
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
3
11
1.83
L
2
9
5
0.5
L
5
5
5
1.5
L
Heimdallr
CPTxCOLORADO
Heimdallr
3
11
6
0.55
W
Osiris
Gill T 2
Osiris
0
4
18
2.25
W
Nu Wa
JEXSxD
Nu Wa
9
2
14
8
W
6
6
8
1.67
W
5
3
16
4.33
W
Anubis
PuuNCaK3
Anubis
13
5
4
3
L
Cliodhna
RodriNB
Cliodhna
8
5
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,662
Damage
36,005
55,637
Taken
71,811
36,282
Mitigated
32,908
12,982
Healing
10,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
5,315
206
2,092
2,521
11,790
10,447
0
6,436
5,099
16,493
0
L
3,747
97
0
125
12,625
3,513
0
9,041
3,546
11,277
0
L
8,455
2,064
440
2,030
13,972
5,305
0
8,734
5,054
0
19,367
L
Heimdallr
CPTxCOLORADO
Heimdallr
8,397
971
387
823
19,595
8,364
0
15,331
4,033
0
26,676
W
Osiris
Gill T 2
Osiris
8,078
2,315
0
896
13,381
17,585
934
2,738
10,493
0
15,117
W
Nu Wa
JEXSxD
Nu Wa
14,869
4,653
107
3,200
9,253
3,652
2,628
1,789
7,464
32,145
0
W
10,695
3,051
0
2,000
13,078
5,773
348
1,714
11,364
0
18,521
W
16,917
3,705
1,697
1,668
8,204
3,224
2,059
1,668
6,536
33,437
0
W
Anubis
PuuNCaK3
Anubis
17,103
1,256
0
3,414
11,721
6,048
1,194
1,382
10,339
35,845
0
L
Cliodhna
RodriNB
Cliodhna
10,091
661
0
1,808
13,829
5,279
0
9,353
4,376
0
26,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,343
Gold Earned
46,713
140
Minions Killed
117
0
Camps Cleared
0
1,174,856
Distance Traveled
946,260
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,320
717
23
2
0
229,230
0
L
Raijin
8,691
669
10
1
0
129,350
0
L
Ullr
9,269
713
28
2
0
209,140
0
L
Heimdallr
9,008
693
24
2
0
175,945
1
W
Osiris
9,144
703
12
1
0
210,739
0
W
Nu Wa
11,102
854
29
2
0
239,610
0
W
Thor
10,323
794
20
2
0
269,565
0
W
Hera
11,265
867
46
4
0
244,140
0
W
Anubis
11,509
885
33
3
0
210,802
0
L
Cliodhna
10,425
802
32
2
0
202,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role