Player Matchup

Kuzenbo
Kuzenbo
BweatySollocks1
Kuzenbo
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 192L
1,498 Elo+
Solo
Sol
Sol
LiquidSnake1983
Sol
Level 28
God Stats
8W - 3L
1,718 SR
Queue Stats
287W - 228L
1,493 Elo+
Solo
Chaac
Chaac
Tibsanglant33
Chaac
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
154W - 172L
1,461 Elo+
Solo
Hel
Hel
Zemliz
Hel
Level 104
God Stats
2W - 1L
1,367 SR
Queue Stats
37W - 40L
1,519 Elo+
Solo
Sun Wukong
Sun Wukong
bcExKasL
Sun Wukong
Level 123
God Stats
5W - 2L
1,470 SR
Queue Stats
255W - 268L
1,471 Elo+
Solo
Team Averages
Level 93
1,511 SR
1,488 Elo+

VS

Team Averages
Level 92
1,478 SR
1,437 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Keidogan
He Bo
Level 114
God Stats
1W - 1L
1,676 SR
Queue Stats
44W - 41L
1,522 Elo+
Party 1
Yemoja
Yemoja
My0pia
Yemoja
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,287 Elo+
Solo
Surtr
Surtr
Ratasod
Surtr
Level 67
God Stats
1W - 2L
1,212 SR
Queue Stats
198W - 172L
1,609 Elo+
Solo
Neith
Neith
Shiki Gebby
Neith
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 10
8,650
786
7,268
13,800
17,523
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

17
5 / 1 / 14
9,644
877
15,927
10,235
4,616
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
2 / 1 / 17
8,761
796
11,958
11,706
15,389
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hel
Zemliz
Hel
16
4 / 0 / 14
9,323
848
9,085
5,983
3,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
bcExKasL
Sun Wukong
17
9 / 2 / 8
10,267
933
16,793
17,454
16,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
1 / 6 / 4
7,141
649
11,373
11,470
5,300
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

He Bo
Keidogan
He Bo
14
2 / 5 / 2
7,882
717
9,225
10,670
4,234
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
My0pia
Yemoja
14
1 / 3 / 3
8,080
735
6,913
14,089
11,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
Ratasod
Surtr
13
0 / 5 / 5
7,079
644
8,106
14,877
14,843
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

13
1 / 5 / 3
7,080
644
7,872
12,775
5,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
22
24
Kills
5
6
Deaths
24
63
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
6
4
0.5
W
4
2
10
4.5
L
He Bo
Keidogan
He Bo
2
5
2
0.6
W
5
1
14
12
L
Yemoja
My0pia
Yemoja
1
3
3
0.83
L
Surtr
Ratasod
Surtr
0
5
5
0.5
L
1
5
3
0.5
W
2
1
17
10.5
W
Hel
Zemliz
Hel
4
0
14
11
W
Sun Wukong
bcExKasL
Sun Wukong
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,031
Damage
43,489
59,178
Taken
63,881
56,625
Mitigated
41,061
37,272
Healing
13,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
11,373
5,499
20
398
11,470
5,300
0
5,570
5,900
0
23,204
W
7,268
2,117
2,270
3,261
13,800
17,523
476
4,181
9,619
10,638
634
L
He Bo
Keidogan
He Bo
9,225
188
1,175
635
10,670
4,234
0
5,042
5,628
18,277
0
W
15,927
3,517
896
2,722
10,235
4,616
5,128
2,487
7,748
35,439
0
L
Yemoja
My0pia
Yemoja
6,913
786
2,686
4,384
14,089
11,021
0
5,855
8,104
17,834
0
L
Surtr
Ratasod
Surtr
8,106
1,918
116
1,380
14,877
14,843
0
8,358
6,509
241
13,816
L
7,872
2,290
526
1,922
12,775
5,663
0
7,003
5,772
0
19,801
W
11,958
751
335
2,713
11,706
15,389
291
2,059
9,282
0
23,187
W
Hel
Zemliz
Hel
9,085
403
15,805
5,373
5,983
3,033
1,674
2,452
3,531
16,800
0
W
Sun Wukong
bcExKasL
Sun Wukong
16,793
1,681
147
3,750
17,454
16,064
385
4,951
12,332
0
35,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,645
Gold Earned
37,262
150
Minions Killed
117
0
Camps Cleared
0
1,099,522
Distance Traveled
854,795
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,141
649
33
3
0
145,631
0
W
Kuzenbo
8,650
786
13
1
0
218,631
0
L
He Bo
7,882
717
25
2
0
198,380
1
W
Sol
9,644
877
46
4
0
196,734
0
L
Yemoja
8,080
735
23
2
0
188,131
0
L
Surtr
7,079
644
14
1
0
162,007
0
L
Neith
7,080
644
22
2
0
160,646
0
W
Chaac
8,761
796
12
1
0
244,763
0
W
Hel
9,323
848
24
2
0
225,807
0
W
Sun Wukong
10,267
933
55
5
0
213,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role