Player Matchup

Bacchus
Bacchus
Silver II
BiggBaby23
Bacchus
Silver II
Level 157
God Stats
7W - 5L
1,496 SR
Queue Stats
139W - 157L
1,236 MMR
Solo
Janus
Janus
Silver I
Gandrayyyy
Janus
Silver I
Level 127
God Stats
3W - 3L
1,414 SR
Queue Stats
74W - 78L
1,269 MMR
Solo
Anhur
Anhur
Silver I
NVO-Bryan
Anhur
Silver I
Level 159
God Stats
4W - 1L
1,409 SR
Queue Stats
418W - 429L
1,226 MMR
Solo
Thor
Thor
Silver I
andresoideBv
Thor
Silver I
Level 124
God Stats
9W - 7L
1,620 SR
Queue Stats
115W - 116L
1,254 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
skunk90
Sun Wukong
Silver I
Level 194
God Stats
99W - 77L
1,537 SR
Queue Stats
618W - 633L
1,201 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 152
1,495 SR
1,237 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,464 SR
1,303 MMR
Chaac
Chaac
Silver III
 
Chaac
Silver III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
BashfulPig
Gilgamesh
Gold V
Level 109
God Stats
1W - 2L
1,710 SR
Queue Stats
48W - 45L
1,282 MMR
Solo
Anubis
Anubis
Silver II
DanceForMyBaby
Anubis
Silver II
Level 119
God Stats
0W - 1L
1,203 SR
Queue Stats
35W - 50L
1,271 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
TBMColin
Cu Chulainn
Silver I
Level 127
God Stats
28W - 31L
1,565 SR
Queue Stats
156W - 158L
1,268 MMR
Solo
Neith
Neith
Silver III
iNoobFilms
Neith
Silver III
Level 99
God Stats
0W - 2L
1,343 SR
Queue Stats
114W - 121L
1,194 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BiggBaby23
Bacchus
13
4 / 0 / 8
8,844
553
7,645
13,470
16,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
15
4 / 2 / 6
9,027
564
11,336
7,433
2,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
NVO-Bryan
Anhur
16
7 / 2 / 2
9,979
624
10,854
13,580
5,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
6 / 0 / 3
9,290
581
7,506
14,100
6,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Sun Wukong
skunk90
Sun Wukong
15
3 / 0 / 6
9,173
573
10,775
18,977
20,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
RavanaChronosAchillesKali

VS

Bans
MartichorasHorusBakasuraFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 7 / 1
7,055
441
5,792
18,961
13,323
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
BashfulPig
Gilgamesh
12
1 / 4 / 1
7,646
478
6,025
14,326
6,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 7 / 0
8,425
527
6,661
14,987
7,289
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cu Chulainn
TBMColin
Cu Chulainn
13
0 / 3 / 1
7,744
484
12,972
13,640
15,911
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
11
0 / 3 / 2
7,156
447
9,092
12,323
3,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
24
Kills
4
4
Deaths
24
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
7
1
0.21
L
Gilgamesh
BashfulPig
Gilgamesh
1
4
1
0.38
W
Bacchus
BiggBaby23
Bacchus
4
0
8
8
L
2
7
0
0.29
W
Janus
4
2
6
3.5
W
Anhur
NVO-Bryan
Anhur
7
2
2
4
L
Cu Chulainn
TBMColin
Cu Chulainn
0
3
1
0.17
W
6
0
3
7.5
L
Neith
0
3
2
0.33
W
Sun Wukong
skunk90
Sun Wukong
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,116
Damage
40,542
67,560
Taken
74,237
51,424
Mitigated
46,678
21,057
Healing
15,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,792
530
1,316
2,239
18,961
13,323
10
6,073
12,732
0
22,688
L
Gilgamesh
BashfulPig
Gilgamesh
6,025
1,642
0
1,714
14,326
6,629
189
3,091
11,079
0
58,283
W
Bacchus
BiggBaby23
Bacchus
7,645
889
0
3,186
13,470
16,082
140
838
12,632
25,831
0
L
6,661
0
0
3,837
14,987
7,289
0
5,728
8,960
71,740
0
W
Janus
11,336
1,181
0
786
7,433
2,942
246
2,284
5,149
70,410
0
W
Anhur
NVO-Bryan
Anhur
10,854
6,317
0
7,145
13,580
5,897
2,646
51
13,354
0
80,558
L
Cu Chulainn
TBMColin
Cu Chulainn
12,972
1,604
0
3,776
13,640
15,911
357
2,049
11,553
1,485
60,565
W
7,506
1,664
0
6,219
14,100
6,473
0
1,837
12,263
0
77,369
L
Neith
9,092
2,510
0
2,622
12,323
3,526
825
1,548
10,745
0
55,612
W
Sun Wukong
skunk90
Sun Wukong
10,775
2,029
0
3,721
18,977
20,030
483
2,535
16,442
0
65,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,313
Gold Earned
38,026
496
Minions Killed
410
0
Camps Cleared
0
1,652,710
Distance Traveled
1,433,950
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,055
441
34
2
0
285,396
2
L
Gilgamesh
7,646
478
97
6
0
280,939
1
W
Bacchus
8,844
553
33
2
0
335,498
1
L
Anubis
8,425
527
120
8
0
289,974
0
W
Janus
9,027
564
114
7
0
335,604
0
W
Anhur
9,979
624
125
8
0
297,587
4
L
Cu Chulainn
7,744
484
80
5
0
290,292
0
W
Thor
9,290
581
118
7
0
359,469
0
L
Neith
7,156
447
79
5
0
287,349
1
W
Sun Wukong
9,173
573
106
7
0
324,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role