Player Matchup

Ares
Ares
Silver III
 
Ares
Silver III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
CodeinaDR
Sun Wukong
Silver II
Level 106
God Stats
3W - 3L
1,500 SR
Queue Stats
119W - 144L
1,006 MMR
Solo
Bakasura
Bakasura
Silver II
CreamyMMMM
Bakasura
Silver II
Level 102
God Stats
4W - 3L
1,369 SR
Queue Stats
53W - 62L
1,028 MMR
Solo
Ix Chel
Ix Chel
Silver III
JordiElNinop
Ix Chel
Silver III
Level 83
God Stats
49W - 51L
1,531 SR
Queue Stats
362W - 378L
991 MMR
Solo
Rama
Rama
Silver II
deadshotta94
Rama
Silver II
Level 129
God Stats
8W - 7L
1,439 SR
Queue Stats
424W - 454L
1,023 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,468 SR
1,110 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 147
1,536 SR
1,013 MMR
Ullr
Ullr
Silver II
Crabby Greek
Ullr
Silver II
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 140L
991 MMR
Solo
Baba Yaga
Baba Yaga
Silver II
Grimm_Gambit
Baba Yaga
Silver II
Level 159
God Stats
11W - 8L
1,648 SR
Queue Stats
288W - 304L
1,040 MMR
Solo
Tiamat
Tiamat
Silver III
KNOX_Pixel
Tiamat
Silver III
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 163L
969 MMR
Solo
Mercury
Mercury
Silver II
ProfitTaker
Mercury
Silver II
Level 156
God Stats
44W - 28L
1,495 SR
Queue Stats
495W - 504L
1,041 MMR
Solo
Jormungandr
Jormungandr
Silver II
Vayzar
Jormungandr
Silver II
Level 158
God Stats
115W - 117L
1,535 SR
Queue Stats
528W - 532L
1,025 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
3 / 0 / 8
10,117
532
9,151
14,653
14,793
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
CodeinaDR
Sun Wukong
18
8 / 3 / 5
12,225
643
11,177
18,978
17,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
CreamyMMMM
Bakasura
18
3 / 2 / 7
10,860
572
8,198
19,311
10,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
JordiElNinop
Ix Chel
17
3 / 2 / 3
10,585
557
8,480
9,708
4,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 1 / 9
9,978
525
11,083
14,852
6,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ShivaRavanaKali

VS

Bans
Ao KuangVulcanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
8,239
434
5,956
12,909
5,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Baba Yaga
Grimm_Gambit
Baba Yaga
17
3 / 1 / 0
10,424
549
7,234
9,221
4,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
KNOX_Pixel
Tiamat
12
0 / 5 / 2
7,924
417
5,998
14,646
8,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
ProfitTaker
Mercury
17
2 / 5 / 1
10,681
562
8,627
15,964
7,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Vayzar
Jormungandr
13
0 / 3 / 1
7,931
417
14,160
17,739
12,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
19
Kills
6
8
Deaths
19
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
0
8
7
W
Sun Wukong
CodeinaDR
Sun Wukong
8
3
5
3.5
L
1
5
0
0.2
W
Bakasura
CreamyMMMM
Bakasura
3
2
7
3.25
L
Baba Yaga
Grimm_Gambit
Baba Yaga
3
1
0
3
W
Ix Chel
JordiElNinop
Ix Chel
3
2
3
2.25
L
Tiamat
KNOX_Pixel
Tiamat
0
5
2
0.2
L
Mercury
ProfitTaker
Mercury
2
5
1
0.5
L
Jormungandr
Vayzar
Jormungandr
0
3
1
0.17
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,089
Damage
41,975
77,502
Taken
70,479
53,478
Mitigated
38,462
26,378
Healing
12,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
9,151
119
398
5,389
14,653
14,793
0
7,510
7,059
24,081
0
W
Sun Wukong
CodeinaDR
Sun Wukong
11,177
1,800
0
5,615
18,978
17,558
1,003
3,335
15,562
0
96,912
L
5,956
2,833
0
2,009
12,909
5,660
216
2,558
10,231
0
48,165
W
Bakasura
CreamyMMMM
Bakasura
8,198
5,231
0
4,659
19,311
10,278
207
4,719
14,444
0
78,128
L
Baba Yaga
Grimm_Gambit
Baba Yaga
7,234
230
0
2,327
9,221
4,039
0
4,132
4,392
80,490
0
W
Ix Chel
JordiElNinop
Ix Chel
8,480
859
850
1,559
9,708
4,454
723
6,441
2,999
89,004
0
L
Tiamat
KNOX_Pixel
Tiamat
5,998
497
0
4,132
14,646
8,617
20
3,532
10,124
52,449
0
L
Mercury
ProfitTaker
Mercury
8,627
4,937
0
531
15,964
7,327
3,663
424
15,540
0
92,393
L
Jormungandr
Vayzar
Jormungandr
14,160
5,885
0
3,050
17,739
12,819
336
6,239
10,802
60,867
0
W
11,083
8,060
0
7,908
14,852
6,395
2,418
5,181
9,441
0
85,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,765
Gold Earned
45,199
585
Minions Killed
526
0
Camps Cleared
0
2,027,234
Distance Traveled
1,686,120
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,117
532
28
1
0
395,020
4
W
Sun Wukong
12,225
643
153
8
0
393,747
0
L
Ullr
8,239
434
71
4
0
307,609
0
W
Bakasura
10,860
572
151
8
0
466,162
3
L
Baba Yaga
10,424
549
152
8
0
363,932
2
W
Ix Chel
10,585
557
130
7
0
397,303
4
L
Tiamat
7,924
417
80
4
0
334,770
2
L
Mercury
10,681
562
143
8
0
340,755
0
L
Jormungandr
7,931
417
80
4
0
339,054
7
W
Rama
9,978
525
123
6
0
375,002
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role