Player Matchup

Charon
Charon
DiamondFire67
Charon
Level 120
God Stats
1W - 5L
1,276 SR
Queue Stats
227W - 234L
1,463 Elo+
Party 2
Set
Set
II_XPOPOUTIl_X
Set
Level 28
God Stats
3W - 2L
1,627 SR
Queue Stats
31W - 22L
1,593 Elo+
Party 2
Chang'e
Chang'e
donstarbie
Chang'e
Level 67
God Stats
2W - 3L
1,427 SR
Queue Stats
26W - 34L
1,529 Elo+
Party 2
Xbalanque
Xbalanque
hooper_4_eva
Xbalanque
Level 24
God Stats
3W - 5L
1,646 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Mulan
Mulan
xlovables
Mulan
Level 120
God Stats
3W - 3L
1,776 SR
Queue Stats
143W - 160L
1,535 Elo+
Party 2
Team Averages
Level 72
1,550 SR
1,524 Elo+

VS

Team Averages
Level 117
1,495 SR
1,523 Elo+
Baron Samedi
Baron Samedi
KaiMillz822
Baron Samedi
Level 119
God Stats
6W - 3L
1,662 SR
Queue Stats
203W - 193L
1,511 Elo+
Party 1
Atlas
Atlas
Lumerk4211
Atlas
Level 88
God Stats
4W - 4L
1,494 SR
Queue Stats
123W - 107L
1,530 Elo+
Party 1
Danzaburou
Danzaburou
RogueckDark
Danzaburou
Level 58
God Stats
3W - 2L
1,500 SR
Queue Stats
49W - 42L
1,558 Elo+
Solo
Arachne
Arachne
STL AVIDSPARK
Arachne
Level 158
God Stats
2W - 2L
1,532 SR
Queue Stats
168W - 151L
1,508 Elo+
Solo
Charon
Charon
WiryMeat4553
Charon
Level 160
God Stats
14W - 3L
1,289 SR
Queue Stats
223W - 198L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 2
8,160
480
6,779
13,569
11,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 3 / 0
9,455
556
15,759
15,113
8,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
donstarbie
Chang'e
15
0 / 5 / 2
8,666
510
7,219
14,032
5,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
hooper_4_eva
Xbalanque
13
0 / 5 / 1
7,469
439
5,283
12,527
4,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
xlovables
Mulan
14
0 / 3 / 0
8,778
516
8,431
15,716
11,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KaiMillz822
Baron Samedi
16
6 / 2 / 6
9,018
530
11,701
10,103
5,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
13
2 / 0 / 11
8,866
522
7,350
15,190
16,934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
RogueckDark
Danzaburou
17
4 / 2 / 3
10,478
616
9,207
14,347
7,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
16
8 / 4 / 3
9,718
572
14,023
23,583
10,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
16
1 / 0 / 4
9,344
550
6,339
12,193
12,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
8
Kills
21
21
Deaths
8
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
6
3
0
2
W
Baron Samedi
KaiMillz822
Baron Samedi
6
2
6
4.5
W
Atlas
2
0
11
7.5
W
Danzaburou
RogueckDark
Danzaburou
4
2
3
2.75
W
Arachne
8
4
3
2.38
W
Charon
1
0
4
3
L
Chang'e
donstarbie
Chang'e
0
5
2
0.2
L
Xbalanque
hooper_4_eva
Xbalanque
0
5
1
0.1
L
Mulan
xlovables
Mulan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,471
Damage
48,620
70,957
Taken
75,416
41,820
Mitigated
52,778
16,494
Healing
34,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,779
1,184
0
1,180
13,569
11,938
14
4,541
8,838
29,712
0
L
15,759
6,368
0
1,844
15,113
8,860
0
4,340
10,639
0
84,697
W
Baron Samedi
KaiMillz822
Baron Samedi
11,701
557
1,097
3,136
10,103
5,435
13
2,568
7,535
66,049
0
W
Atlas
7,350
2,951
2,728
3,563
15,190
16,934
0
3,938
11,147
31,157
0
W
Danzaburou
RogueckDark
Danzaburou
9,207
4,535
0
8,382
14,347
7,387
349
778
13,569
0
98,777
W
Arachne
14,023
9,067
0
12,279
23,583
10,597
135
6,551
17,032
0
76,041
W
Charon
6,339
1,375
0
3,801
12,193
12,425
153
181
12,012
57,816
674
L
Chang'e
donstarbie
Chang'e
7,219
342
1,133
5,152
14,032
5,492
0
6,679
7,015
76,811
0
L
Xbalanque
hooper_4_eva
Xbalanque
5,283
2,319
0
1,700
12,527
4,273
168
899
11,628
0
46,810
L
Mulan
xlovables
Mulan
8,431
531
0
5,485
15,716
11,257
0
6,965
8,071
0
69,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,528
Gold Earned
47,424
488
Minions Killed
529
0
Camps Cleared
0
1,690,291
Distance Traveled
1,638,518
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,160
480
26
2
0
323,921
4
L
Set
9,455
556
118
7
0
400,348
2
W
Baron Samedi
9,018
530
119
7
0
329,037
2
W
Atlas
8,866
522
40
2
0
314,654
5
W
Danzaburou
10,478
616
153
9
0
314,289
0
W
Arachne
9,718
572
103
6
0
368,910
3
W
Charon
9,344
550
114
7
0
311,628
0
L
Chang'e
8,666
510
148
9
0
341,051
2
L
Xbalanque
7,469
439
85
5
0
300,707
0
L
Mulan
8,778
516
111
7
0
324,264
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role