Player Matchup

Tsukuyomi
Tsukuyomi
PhieldBoy7evn_
Tsukuyomi
Level 87
God Stats
138W - 118L
1,511 SR
Queue Stats
390W - 388L
1,470 Elo+
Solo
Neith
Neith
Satinaycat666
Neith
Level 105
God Stats
6W - 9L
1,396 SR
Queue Stats
63W - 62L
1,505 Elo+
Solo
Achilles
Achilles
The_MarcDD
Achilles
Level 122
God Stats
10W - 10L
1,504 SR
Queue Stats
287W - 276L
1,503 Elo+
Solo
Ra
Ra
drsyberia
Ra
Level 154
God Stats
4W - 1L
1,451 SR
Queue Stats
490W - 478L
1,468 Elo+
Solo
Charon
Charon
secular23
Charon
Level 103
God Stats
8W - 8L
1,442 SR
Queue Stats
210W - 207L
1,390 Elo+
Solo
Team Averages
Level 114
1,461 SR
1,467 Elo+

VS

Team Averages
Level 71
1,498 SR
1,453 Elo+
King Arthur
King Arthur
 
King Arthur
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Forbanneth
Danzaburou
Level 64
God Stats
3W - 2L
1,756 SR
Queue Stats
51W - 37L
1,550 Elo+
Solo
Charon
Charon
MorganLaFaye
Charon
Level 149
God Stats
0W - 9L
1,199 SR
Queue Stats
388W - 361L
1,400 Elo+
Solo
Yemoja
Yemoja
Smellslikerose
Yemoja
Level 48
God Stats
31W - 27L
1,539 SR
Queue Stats
58W - 62L
1,447 Elo+
Solo
Janus
Janus
Thode141
Janus
Level 61
God Stats
87W - 76L
1,495 SR
Queue Stats
276W - 294L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
PhieldBoy7evn_
Tsukuyomi
14
7 / 1 / 3
8,097
578
8,530
9,949
3,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 1 / 7
6,410
458
8,950
7,540
2,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Achilles
The_MarcDD
Achilles
14
6 / 1 / 2
9,172
655
9,275
11,132
10,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
2 / 1 / 6
7,665
548
6,887
5,406
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
secular23
Charon
10
0 / 0 / 9
7,170
512
4,504
8,828
5,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 5 / 1
6,215
444
5,086
12,858
9,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Forbanneth
Danzaburou
10
0 / 3 / 0
6,244
446
6,590
11,290
4,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
10
0 / 3 / 2
6,469
462
4,898
10,939
5,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 2
6,553
468
684
13,970
8,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Thode141
Janus
14
3 / 2 / 0
7,740
553
6,272
9,194
3,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
16
Kills
4
4
Deaths
16
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
5
1
0.3
L
Danzaburou
Forbanneth
Danzaburou
0
3
0
0
L
Charon
0
3
2
0.33
W
Tsukuyomi
PhieldBoy7evn_
Tsukuyomi
7
1
3
8.5
W
1
1
7
4.5
L
0
3
2
0.33
W
Achilles
The_MarcDD
Achilles
6
1
2
7
L
Janus
Thode141
Janus
3
2
0
1.5
W
2
1
6
5
W
Charon
secular23
Charon
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,146
Damage
23,530
42,855
Taken
58,251
23,963
Mitigated
31,439
12,398
Healing
16,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,086
1,452
0
430
12,858
9,109
0
1,282
10,603
0
29,199
L
Danzaburou
Forbanneth
Danzaburou
6,590
2,142
331
2,051
11,290
4,601
520
1,638
9,512
0
45,039
L
Charon
4,898
52
0
2,580
10,939
5,371
0
2,064
8,736
36,015
0
W
Tsukuyomi
PhieldBoy7evn_
Tsukuyomi
8,530
2,270
0
1,026
9,949
3,969
0
3,220
6,525
0
52,232
W
8,950
2,883
229
2,122
7,540
2,561
636
2,314
5,050
0
36,762
L
684
317
5,083
4,292
13,970
8,850
75
3,945
9,752
9,958
0
W
Achilles
The_MarcDD
Achilles
9,275
1,937
0
3,442
11,132
10,320
465
931
9,839
181
61,886
L
Janus
Thode141
Janus
6,272
55
0
1,821
9,194
3,508
0
2,064
6,901
58,587
0
W
6,887
639
756
2,029
5,406
2,055
136
2,324
2,834
53,408
0
W
Charon
secular23
Charon
4,504
694
0
2,794
8,828
5,058
868
2,388
6,264
29,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,514
Gold Earned
33,221
369
Minions Killed
288
0
Camps Cleared
0
1,456,807
Distance Traveled
1,361,006
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,215
444
31
2
0
261,096
0
L
Danzaburou
6,244
446
63
5
0
255,102
0
L
Charon
6,469
462
70
5
0
295,459
0
W
Tsukuyomi
8,097
578
78
6
0
315,193
2
W
Neith
6,410
458
56
4
0
260,683
4
L
Yemoja
6,553
468
12
1
0
268,114
5
W
Achilles
9,172
655
112
8
0
283,731
1
L
Janus
7,740
553
112
8
0
281,235
0
W
Ra
7,665
548
90
6
0
318,833
1
W
Charon
7,170
512
33
2
0
278,367
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role