Player Matchup

Ra
Ra
 
Ra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Porromaster
King Arthur
Level 101
God Stats
59W - 67L
1,434 SR
Queue Stats
563W - 554L
1,507 Elo+
Party 1
Hercules
Hercules
StabbedByLife
Hercules
Level 105
God Stats
23W - 13L
1,713 SR
Queue Stats
465W - 443L
1,520 Elo+
Party 1
Team Averages
Level 117
1,549 SR
1,509 Elo+

VS

Team Averages
Level 134
1,500 SR
1,525 Elo+
Ra
Ra
 
Ra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Cad12
Nemesis
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 145L
1,472 Elo+
Solo
Agni
Agni
Isam1907
Agni
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 4 / 9
11,130
795
9,600
14,829
6,390
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Porromaster
King Arthur
14
9 / 4 / 1
11,151
797
13,436
21,459
23,830
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
StabbedByLife
Hercules
4
0 / 1 / 1
7,816
558
782
5,535
2,303
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
4 / 5 / 3
11,526
823
15,049
11,501
4,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Cad12
Nemesis
14
3 / 3 / 6
11,084
792
10,798
13,741
6,178
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
14
2 / 5 / 6
11,423
816
9,570
11,933
4,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
24
12
Kills
9
9
Deaths
13
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
4
9
1.88
W
Ra
 
Ra
4
5
3
1.1
W
Nemesis
Cad12
Nemesis
3
3
6
2
W
Agni
2
5
6
1
L
King Arthur
Porromaster
King Arthur
9
4
1
2.38
L
Hercules
StabbedByLife
Hercules
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,818
Damage
35,417
41,823
Taken
37,175
32,523
Mitigated
15,551
6,583
Healing
8,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
9,600
761
554
3,374
14,829
6,390
0
8,836
5,861
52,663
0
W
Ra
 
Ra
15,049
1,443
1,905
2,599
11,501
4,799
678
2,814
8,617
58,462
0
W
Nemesis
Cad12
Nemesis
10,798
4,413
0
2,564
13,741
6,178
1,405
4,209
9,532
0
32,521
W
Agni
9,570
704
0
1,639
11,933
4,574
554
3,290
8,584
45,811
0
L
King Arthur
Porromaster
King Arthur
13,436
579
0
1,720
21,459
23,830
0
10,687
10,351
0
36,130
L
Hercules
StabbedByLife
Hercules
782
377
0
935
5,535
2,303
0
4,769
713
0
1,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,097
Gold Earned
34,033
112
Minions Killed
171
0
Camps Cleared
0
541,022
Distance Traveled
797,848
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,130
795
84
6
0
247,171
0
W
Ra
11,526
823
87
6
0
249,587
0
W
Nemesis
11,084
792
23
2
0
287,638
0
W
Agni
11,423
816
61
4
0
260,623
0
L
King Arthur
11,151
797
27
2
0
250,627
0
L
Hercules
7,816
558
1
0
0
43,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role