Player Matchup

Hachiman
Hachiman
DanceForMyBaby
Hachiman
Level 119
God Stats
3W - 3L
1,718 SR
Queue Stats
140W - 127L
1,498 Elo+
Solo
Sol
Sol
GC_Nav1995
Sol
Level 37
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 34L
1,440 Elo+
Solo
Jormungandr
Jormungandr
LuIu_BaT
Jormungandr
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
9W - 12L
1,500 Elo+
Solo
Charon
Charon
eVex-ModEur
Charon
Level 138
God Stats
4W - 2L
1,267 SR
Queue Stats
32W - 35L
1,411 Elo+
Solo
Vamana
Vamana
iDeliverBread
Vamana
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
426W - 521L
1,407 Elo+
Solo
Team Averages
Level 100
1,497 SR
1,451 Elo+

VS

Team Averages
Level 64
1,499 SR
1,479 Elo+
Charon
Charon
 
Charon
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ItsJustDavis
Morgan Le Fay
Level 89
God Stats
16W - 9L
1,618 SR
Queue Stats
124W - 132L
1,440 Elo+
Solo
Charybdis
Charybdis
TeeDuckMan
Charybdis
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 85L
1,472 Elo+
Solo
Thor
Thor
YayitoRL
Thor
Level 54
God Stats
18W - 13L
1,593 SR
Queue Stats
166W - 156L
1,516 Elo+
Solo
Yemoja
Yemoja
klbeatsants
Yemoja
Level 68
God Stats
1W - 1L
1,286 SR
Queue Stats
283W - 260L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
4 / 1 / 1
7,412
570
9,015
8,724
3,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 3 / 3
7,526
579
6,065
11,857
4,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
LuIu_BaT
Jormungandr
13
2 / 2 / 1
7,651
589
4,802
9,776
7,336
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charon
12
1 / 2 / 4
6,817
524
3,790
11,715
9,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
5 / 1 / 3
8,371
644
7,380
11,261
5,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
0 / 4 / 0
5,250
404
4,718
10,413
5,261
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
ItsJustDavis
Morgan Le Fay
11
2 / 3 / 0
6,705
516
8,436
8,349
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
TeeDuckMan
Charybdis
12
1 / 3 / 1
7,028
541
5,777
9,918
3,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
13
5 / 3 / 1
7,592
584
6,975
11,136
4,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
10
1 / 2 / 1
6,263
482
3,460
11,426
7,857
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
14
Kills
9
9
Deaths
15
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
4
0
0
W
Hachiman
4
1
1
4.5
W
2
3
3
1.17
L
Morgan Le Fay
ItsJustDavis
Morgan Le Fay
2
3
0
0.67
W
Jormungandr
LuIu_BaT
Jormungandr
2
2
1
1.25
L
Charybdis
TeeDuckMan
Charybdis
1
3
1
0.5
L
Thor
5
3
1
1.83
W
Charon
1
2
4
1.5
W
5
1
3
6.5
L
Yemoja
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,052
Damage
29,366
53,333
Taken
51,242
30,422
Mitigated
25,211
14,207
Healing
12,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
4,718
805
0
1,283
10,413
5,261
0
2,173
8,240
23,807
0
W
Hachiman
9,015
4,354
0
3,356
8,724
3,658
419
2,742
5,766
0
63,370
W
6,065
1,498
0
4,897
11,857
4,841
0
6,881
4,976
42,280
5,811
L
Morgan Le Fay
ItsJustDavis
Morgan Le Fay
8,436
1,279
0
2,605
8,349
3,549
0
5,340
3,009
45,927
0
W
Jormungandr
LuIu_BaT
Jormungandr
4,802
1,481
0
2,240
9,776
7,336
674
953
8,823
57,670
0
L
Charybdis
TeeDuckMan
Charybdis
5,777
3,264
0
3,434
9,918
3,921
485
3,724
6,101
0
59,927
L
Thor
6,975
1,312
0
740
11,136
4,623
0
1,492
9,644
0
55,585
W
Charon
3,790
662
0
812
11,715
9,000
96
4,684
6,948
21,540
0
W
7,380
3,398
0
2,902
11,261
5,587
0
1,164
10,049
0
71,777
L
Yemoja
3,460
867
1,980
2,337
11,426
7,857
0
1,776
9,650
30,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,777
Gold Earned
32,838
402
Minions Killed
318
0
Camps Cleared
0
1,275,304
Distance Traveled
1,180,926
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,250
404
27
2
0
207,828
0
W
Hachiman
7,412
570
103
8
0
220,839
0
W
Sol
7,526
579
76
6
0
242,606
6
L
Morgan Le Fay
6,705
516
73
6
0
237,024
0
W
Jormungandr
7,651
589
96
7
0
233,790
0
L
Charybdis
7,028
541
103
8
0
235,065
0
L
Thor
7,592
584
83
6
0
268,332
0
W
Charon
6,817
524
25
2
0
270,549
0
W
Vamana
8,371
644
102
8
0
307,520
0
L
Yemoja
6,263
482
32
2
0
232,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role