Player Matchup

Gilgamesh
Gilgamesh
KismetNoir
Gilgamesh
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 115L
1,392 Elo+
Solo
Ah Puch
Ah Puch
Minusuya
Ah Puch
Level 108
God Stats
10W - 3L
1,662 SR
Queue Stats
289W - 288L
1,488 Elo+
Party 1
Charon
Charon
SumitoRico
Charon
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 38L
1,801 Elo+
Party 3
Kuzenbo
Kuzenbo
ericeldj
Kuzenbo
Level 120
God Stats
1W - 0L
1,800 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 3
Hel
Hel
ksibbed
Hel
Level 76
God Stats
5W - 3L
1,500 SR
Queue Stats
533W - 548L
1,463 Elo+
Party 1
Team Averages
Level 90
1,592 SR
1,529 Elo+

VS

Team Averages
Level 128
1,507 SR
1,497 Elo+
Yemoja
Yemoja
 
Yemoja
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Persephone
Persephone
EinarEndre
Persephone
Level 109
God Stats
2W - 4L
1,332 SR
Queue Stats
157W - 149L
1,511 Elo+
Solo
Bacchus
Bacchus
Jah_hubi
Bacchus
Level 120
God Stats
6W - 3L
1,867 SR
Queue Stats
674W - 697L
1,530 Elo+
Party 2
Anhur
Anhur
Soprano352
Anhur
Level 89
God Stats
7W - 13L
1,338 SR
Queue Stats
770W - 769L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KismetNoir
Gilgamesh
15
2 / 2 / 14
8,187
819
12,138
14,599
14,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ah Puch
Minusuya
Ah Puch
16
8 / 2 / 10
9,340
934
17,797
8,879
5,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
SumitoRico
Charon
15
3 / 1 / 10
8,403
840
9,357
11,494
9,736
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
ericeldj
Kuzenbo
15
2 / 1 / 16
8,887
889
10,303
11,919
15,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hel
15
4 / 1 / 13
8,263
826
7,973
8,339
4,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
0 / 1 / 4
7,731
773
3,580
11,443
8,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ratatoskr
 
Ratatoskr
12
1 / 7 / 5
7,364
736
9,070
11,739
8,525
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Persephone
EinarEndre
Persephone
16
2 / 2 / 4
8,753
875
16,559
11,301
5,826
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Jah_hubi
Bacchus
14
1 / 4 / 6
8,817
882
8,628
15,002
21,866
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
14
3 / 5 / 3
8,422
842
7,949
12,712
6,505
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
29
19
Kills
7
7
Deaths
19
63
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
4
2
L
Ratatoskr
 
Ratatoskr
1
7
5
0.5
L
Persephone
EinarEndre
Persephone
2
2
4
2
L
Bacchus
Jah_hubi
Bacchus
1
4
6
1
W
Gilgamesh
KismetNoir
Gilgamesh
2
2
14
4.5
W
Ah Puch
Minusuya
Ah Puch
8
2
10
6.5
L
Anhur
3
5
3
0.9
W
Charon
SumitoRico
Charon
3
1
10
8
W
Kuzenbo
ericeldj
Kuzenbo
2
1
16
10
W
Hel
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,568
Damage
45,786
55,230
Taken
62,197
50,042
Mitigated
50,736
29,521
Healing
25,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,580
704
10,996
4,501
11,443
8,014
217
8,345
2,791
7,846
0
L
Ratatoskr
 
Ratatoskr
9,070
568
1,007
839
11,739
8,525
232
9,277
2,234
0
10,626
L
Persephone
EinarEndre
Persephone
16,559
1,004
404
2,097
11,301
5,826
550
7,646
3,312
43,732
0
L
Bacchus
Jah_hubi
Bacchus
8,628
580
1,773
2,547
15,002
21,866
120
9,800
4,500
16,069
0
W
Gilgamesh
KismetNoir
Gilgamesh
12,138
2,956
395
1,477
14,599
14,482
244
6,715
7,443
76
20,866
W
Ah Puch
Minusuya
Ah Puch
17,797
859
1,434
1,790
8,879
5,238
465
6,121
2,592
27,240
0
L
Anhur
7,949
3,053
614
877
12,712
6,505
1,045
9,390
2,788
0
17,887
W
Charon
SumitoRico
Charon
9,357
1,436
870
2,018
11,494
9,736
416
5,276
5,725
24,301
0
W
Kuzenbo
ericeldj
Kuzenbo
10,303
4,206
4,195
3,145
11,919
15,849
249
5,269
6,186
20,047
0
W
Hel
7,973
1,183
9,056
5,141
8,339
4,737
595
4,851
3,189
13,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,080
Gold Earned
41,087
121
Minions Killed
136
0
Camps Cleared
0
1,009,571
Distance Traveled
919,784
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,731
773
14
1
0
196,605
0
L
Ratatoskr
7,364
736
6
1
0
169,729
0
L
Persephone
8,753
875
70
7
0
210,526
0
L
Bacchus
8,817
882
9
1
0
195,970
0
W
Gilgamesh
8,187
819
19
2
0
209,513
0
W
Ah Puch
9,340
934
40
4
0
211,657
0
L
Anhur
8,422
842
37
4
0
146,954
0
W
Charon
8,403
840
31
3
0
184,784
0
W
Kuzenbo
8,887
889
13
1
0
203,713
0
W
Hel
8,263
826
18
2
0
199,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role