Player Matchup

Da Ji
Da Ji
HFH JACKY
Da Ji
Level 67
God Stats
0W - 4L
1,155 SR
Queue Stats
159W - 186L
1,406 Elo+
Solo
Cerberus
Cerberus
M_A_R_Y2905
Cerberus
Level 114
God Stats
84W - 75L
1,490 SR
Queue Stats
189W - 193L
1,453 Elo+
Party 1
Charon
Charon
SullenStew16
Charon
Level 158
God Stats
5W - 4L
1,780 SR
Queue Stats
174W - 180L
1,404 Elo+
Solo
Tiamat
Tiamat
TyPe_MoVe-
Tiamat
Level 129
God Stats
0W - 2L
1,529 SR
Queue Stats
238W - 233L
1,461 Elo+
Party 1
Sol
Sol
zukosfirelord
Sol
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 40L
1,414 Elo+
Solo
Team Averages
Level 103
1,491 SR
1,428 Elo+

VS

Team Averages
Level 98
1,642 SR
1,457 Elo+
Baron Samedi
Baron Samedi
Flookii11
Baron Samedi
Level 104
God Stats
45W - 47L
1,679 SR
Queue Stats
386W - 439L
1,547 Elo+
Party 2
Pele
Pele
Origin-ReaperZ
Pele
Level 69
God Stats
6W - 6L
1,520 SR
Queue Stats
72W - 67L
1,431 Elo+
Solo
Bellona
Bellona
SRU HOBO x
Bellona
Level 104
God Stats
5W - 3L
1,557 SR
Queue Stats
80W - 78L
1,449 Elo+
Solo
Danzaburou
Danzaburou
Spl_winner
Danzaburou
Level 115
God Stats
8W - 5L
1,949 SR
Queue Stats
409W - 417L
1,416 Elo+
Solo
Ares
Ares
TheMechanicc92
Ares
Level 100
God Stats
3W - 4L
1,506 SR
Queue Stats
247W - 276L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
HFH JACKY
Da Ji
7
0 / 3 / 0
5,449
389
1,713
7,692
2,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
M_A_R_Y2905
Cerberus
10
0 / 4 / 0
6,045
432
2,072
11,968
8,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon
13
1 / 2 / 0
7,702
550
9,405
10,226
8,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
TyPe_MoVe-
Tiamat
15
1 / 4 / 0
7,944
567
9,013
10,860
6,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 2 / 0
6,222
444
5,260
10,026
3,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Flookii11
Baron Samedi
13
5 / 1 / 1
7,881
563
8,596
9,320
4,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
6 / 0 / 2
9,224
659
7,907
8,756
3,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
SRU HOBO x
Bellona
13
0 / 1 / 1
7,640
546
3,920
13,247
10,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Danzaburou
Spl_winner
Danzaburou
14
2 / 0 / 2
8,496
607
7,003
11,204
4,578
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 3
8,108
579
5,481
9,773
7,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
2
Kills
15
15
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Flookii11
Baron Samedi
5
1
1
5.5
L
Da Ji
HFH JACKY
Da Ji
0
3
0
0
L
Cerberus
M_A_R_Y2905
Cerberus
0
4
0
0
W
6
0
2
7
W
Bellona
SRU HOBO x
Bellona
0
1
1
0.5
W
Danzaburou
Spl_winner
Danzaburou
2
0
2
3
L
Charon
1
2
0
0.5
W
2
0
3
3.5
L
Tiamat
TyPe_MoVe-
Tiamat
1
4
0
0.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,463
Damage
32,907
50,772
Taken
52,300
28,855
Mitigated
30,765
11,589
Healing
19,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Flookii11
Baron Samedi
8,596
489
260
2,676
9,320
4,398
476
5,718
3,243
57,764
0
L
Da Ji
HFH JACKY
Da Ji
1,713
561
0
1,585
7,692
2,478
0
1,150
6,542
0
25,706
L
Cerberus
M_A_R_Y2905
Cerberus
2,072
111
138
1,958
11,968
8,535
0
7,751
4,217
18,782
0
W
7,907
2,306
0
971
8,756
3,409
312
1,818
6,559
0
76,801
W
Bellona
SRU HOBO x
Bellona
3,920
1,587
0
5,511
13,247
10,632
448
7,080
5,205
0
50,692
W
Danzaburou
Spl_winner
Danzaburou
7,003
2,812
0
6,223
11,204
4,578
1,665
3,702
7,418
0
76,894
L
Charon
9,405
2,027
0
1,000
10,226
8,177
56
0
10,226
55,897
307
W
5,481
280
343
3,464
9,773
7,748
352
5,333
4,316
26,132
0
L
Tiamat
TyPe_MoVe-
Tiamat
9,013
961
0
2,964
10,860
6,613
0
3,849
7,011
74,354
0
L
5,260
1,886
0
3,944
10,026
3,052
0
1,473
8,553
39,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,362
Gold Earned
41,349
366
Minions Killed
494
0
Camps Cleared
0
1,268,948
Distance Traveled
1,371,684
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,881
563
115
8
0
272,174
2
L
Da Ji
5,449
389
35
3
0
194,414
0
L
Cerberus
6,045
432
21
2
0
268,089
0
W
Pele
9,224
659
113
8
0
286,094
0
W
Bellona
7,640
546
84
6
0
252,212
0
W
Danzaburou
8,496
607
140
10
0
248,654
5
L
Charon
7,702
550
110
8
0
246,210
0
W
Ares
8,108
579
42
3
0
312,550
5
L
Tiamat
7,944
567
139
10
0
286,643
0
L
Sol
6,222
444
61
4
0
273,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role