Player Matchup

Pele
Pele
Gold II
 
Pele
Gold II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Platinum V
 
Yemoja
Platinum V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Platinum III
Sirspooon
Freya
Platinum III
Level 126
God Stats
11W - 4L
1,716 SR
Queue Stats
109W - 95L
1,666 MMR
Solo
Agni
Agni
Platinum II
TeMandeACasa
Agni
Platinum II
Level 83
God Stats
63W - 52L
1,728 SR
Queue Stats
323W - 308L
1,652 MMR
Solo
Bellona
Bellona
Gold II
amazingpuddles
Bellona
Gold II
Level 141
God Stats
4W - 3L
1,615 SR
Queue Stats
66W - 64L
1,643 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 113
1,612 SR
1,592 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,531 SR
1,643 MMR
Sol
Sol
Gold II
Matacholas134
Sol
Gold II
Level 91
God Stats
2W - 3L
1,424 SR
Queue Stats
196W - 185L
1,661 MMR
Solo
Hercules
Hercules
Gold II
Papalloryo
Hercules
Gold II
Level 149
God Stats
46W - 48L
1,498 SR
Queue Stats
345W - 353L
1,653 MMR
Solo
Terra
Terra
Platinum V
Qoish 6E
Terra
Platinum V
Level 126
God Stats
0W - 2L
1,279 SR
Queue Stats
98W - 105L
1,647 MMR
Solo
Ares
Ares
Gold I
ShaneTheCreator
Ares
Gold I
Level 125
God Stats
2W - 1L
1,827 SR
Queue Stats
30W - 27L
1,649 MMR
Solo
Heimdallr
Heimdallr
Gold IV
THEGO1DSTANDARD
Heimdallr
Gold IV
Level 171
God Stats
0W - 1L
1,627 SR
Queue Stats
49W - 48L
1,606 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
4 / 1 / 5
8,259
590
7,971
12,252
4,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
 
Yemoja
12
1 / 0 / 7
7,552
539
5,027
10,466
8,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
Sirspooon
Freya
15
3 / 0 / 1
8,635
617
9,403
6,221
2,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
6 / 1 / 2
8,303
593
11,278
7,546
3,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 0
8,049
575
9,039
9,836
8,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ThorRavanaMartichorasAo Kuang

VS

Bans
BakasuraFenrirAwilixHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
6,740
481
6,520
10,594
4,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Papalloryo
Hercules
12
0 / 3 / 2
6,917
494
6,166
13,513
6,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
Qoish 6E
Terra
13
1 / 1 / 0
7,714
551
5,436
13,349
12,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
2 / 4 / 0
7,392
528
6,044
12,911
11,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
THEGO1DSTANDARD
Heimdallr
12
0 / 2 / 0
6,896
493
3,031
9,681
4,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
14
Kills
3
3
Deaths
14
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
1
5
6.5
W
Yemoja
 
Yemoja
1
0
7
4.5
L
0
4
1
0.13
L
Hercules
Papalloryo
Hercules
0
3
2
0.33
L
Terra
Qoish 6E
Terra
1
1
0
1
L
2
4
0
0.5
W
Freya
Sirspooon
Freya
3
0
1
3.5
L
Heimdallr
THEGO1DSTANDARD
Heimdallr
0
2
0
0
W
6
1
2
7
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,718
Damage
27,197
46,321
Taken
60,048
27,286
Mitigated
39,357
18,405
Healing
13,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,971
2,457
0
1,991
12,252
4,726
0
2,099
9,908
0
63,660
W
Yemoja
 
Yemoja
5,027
339
2,714
3,285
10,466
8,293
78
4,778
5,351
26,835
0
L
6,520
2,202
0
3,320
10,594
4,316
0
6,699
3,557
60,636
7,411
L
Hercules
Papalloryo
Hercules
6,166
1,754
0
2,495
13,513
6,580
0
4,740
8,592
0
52,393
L
Terra
Qoish 6E
Terra
5,436
493
107
3,384
13,349
12,530
0
992
12,357
53,457
380
L
6,044
113
0
2,229
12,911
11,579
0
6,015
6,752
23,492
0
W
Freya
Sirspooon
Freya
9,403
2,802
0
4,138
6,221
2,840
326
1,306
4,871
73,996
0
L
Heimdallr
THEGO1DSTANDARD
Heimdallr
3,031
1,646
0
2,043
9,681
4,352
0
6,638
3,013
0
52,189
W
11,278
154
0
1,574
7,546
3,261
306
4,231
3,315
61,821
0
W
9,039
3,713
0
4,703
9,836
8,166
214
3,841
5,509
0
67,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,798
Gold Earned
35,659
480
Minions Killed
438
0
Camps Cleared
0
1,507,928
Distance Traveled
1,424,434
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,259
590
85
6
0
354,245
5
W
Yemoja
7,552
539
29
2
0
312,207
0
L
Sol
6,740
481
115
8
0
275,299
3
L
Hercules
6,917
494
79
6
0
307,315
0
L
Terra
7,714
551
126
9
0
291,332
0
L
Ares
7,392
528
26
2
0
280,880
3
W
Freya
8,635
617
123
9
0
278,518
6
L
Heimdallr
6,896
493
92
7
0
269,608
4
W
Agni
8,303
593
110
8
0
294,901
3
W
Bellona
8,049
575
133
10
0
268,057
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role