Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Bins37312420
Scylla
Level 123
God Stats
97W - 92L
1,598 SR
Queue Stats
132W - 131L
1,513 Elo+
Solo
Hercules
Hercules
Cainnein
Hercules
Level 184
God Stats
39W - 31L
1,670 SR
Queue Stats
362W - 193L
1,655 Elo+
Party 2
Charon
Charon
JusTLippo-
Charon
Level 161
God Stats
4W - 1L
1,276 SR
Queue Stats
196W - 79L
1,717 Elo+
Party 2
Medusa
Medusa
hoppo14
Medusa
Level 113
God Stats
20W - 18L
1,062 SR
Queue Stats
78W - 53L
1,657 Elo+
Solo
Team Averages
Level 142
1,421 SR
1,609 Elo+

VS

Team Averages
Level 163
1,527 SR
1,601 Elo+
Charon
Charon
 
Charon
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
AsyliA Paltaze
Jing Wei
Level 166
God Stats
2W - 1L
1,723 SR
Queue Stats
109W - 57L
1,797 Elo+
Party 1
Horus
Horus
FWYG ZoLDiah
Horus
Level 179
God Stats
0W - 1L
1,491 SR
Queue Stats
9W - 11L
1,757 Elo+
Party 1
Vulcan
Vulcan
Fox Sin Rix
Vulcan
Level 124
God Stats
10W - 4L
1,749 SR
Queue Stats
192W - 186L
1,473 Elo+
Solo
Hel
Hel
cal14
Hel
Level 154
God Stats
1W - 3L
1,175 SR
Queue Stats
193W - 202L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
2 / 0 / 2
6,621
1,324
2,861
2,970
1,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Scylla
11
1 / 1 / 2
6,417
1,283
3,301
3,918
1,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Cainnein
Hercules
11
1 / 0 / 4
6,282
1,256
4,903
5,311
4,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
JusTLippo-
Charon
11
0 / 0 / 5
6,155
1,231
3,864
2,686
1,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
hoppo14
Medusa
11
1 / 0 / 3
6,280
1,256
5,123
2,381
938
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

378

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
1 / 1 / 0
6,244
1,249
4,415
5,703
4,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
11
0 / 2 / 1
6,088
1,218
3,958
5,991
2,458
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 1
6,010
1,202
3,693
7,606
7,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
11
0 / 1 / 0
5,863
1,173
3,656
3,710
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hel
cal14
Hel
10
0 / 0 / 0
5,361
1,072
0
0
0

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
5
Kills
1
1
Deaths
5
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
0
2
3
L
Charon
 
Charon
1
1
0
1
L
Jing Wei
0
2
1
0.25
W
Scylla
1
1
2
2
W
Hercules
Cainnein
Hercules
1
0
4
3
L
0
1
1
0.5
L
Vulcan
0
1
0
0
W
Charon
JusTLippo-
Charon
0
0
5
2.5
L
Hel
cal14
Hel
0
0
0
0
W
Medusa
hoppo14
Medusa
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,052
Damage
15,722
17,266
Taken
23,010
9,501
Mitigated
15,732
3,080
Healing
5,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
2,861
274
0
0
2,970
1,086
0
1,776
903
21,248
0
L
Charon
 
Charon
4,415
452
0
600
5,703
4,334
0
2,168
3,108
6,223
0
L
Jing Wei
3,958
3,336
0
900
5,991
2,458
0
1,900
3,804
0
27,479
W
Scylla
3,301
193
0
0
3,918
1,372
0
1,699
1,969
17,620
0
W
Hercules
Cainnein
Hercules
4,903
1,832
0
1,833
5,311
4,332
0
1,338
3,694
0
8,281
L
3,693
1,677
760
2,624
7,606
7,072
0
2,682
4,272
0
8,557
L
Vulcan
3,656
2,176
0
375
3,710
1,868
0
2,257
1,259
17,232
0
W
Charon
JusTLippo-
Charon
3,864
71
0
947
2,686
1,773
0
1,816
781
7,564
87
L
Hel
cal14
Hel
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
hoppo14
Medusa
5,123
2,001
0
300
2,381
938
0
964
1,296
0
11,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,755
Gold Earned
29,566
126
Minions Killed
112
5
Camps Cleared
3
585,538
Distance Traveled
490,283
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,621
1,324
41
8
0
109,082
0
L
Charon
6,244
1,249
7
1
2
122,987
0
L
Jing Wei
6,088
1,218
65
13
0
114,771
0
W
Scylla
6,417
1,283
47
9
4
116,725
0
W
Hercules
6,282
1,256
11
2
1
119,365
0
L
Horus
6,010
1,202
14
3
1
134,275
0
L
Vulcan
5,863
1,173
26
5
0
116,547
0
W
Charon
6,155
1,231
3
1
0
122,638
0
L
Hel
5,361
1,072
0
0
0
1,703
0
W
Medusa
6,280
1,256
24
5
0
117,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role