Player Matchup

Tyr
Tyr
Amayaedu2002
Tyr
Level 67
God Stats
16W - 10L
1,668 SR
Queue Stats
96W - 111L
1,460 Elo+
Party 3
Anubis
Anubis
GuardiaRojo45
Anubis
Level 27
God Stats
8W - 23L
1,063 SR
Queue Stats
11W - 27L
1,013 Elo+
Party 3
Rama
Rama
Tonyoton77864
Rama
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Fenrir
Fenrir
XinoChan
Fenrir
Level 69
God Stats
4W - 11L
1,265 SR
Queue Stats
131W - 146L
1,462 Elo+
Party 3
Kuzenbo
Kuzenbo
elpapu88rey
Kuzenbo
Level 47
God Stats
0W - 2L
1,267 SR
Queue Stats
22W - 36L
1,351 Elo+
Party 3
Team Averages
Level 42
1,353 SR
1,357 Elo+

VS

Team Averages
Level 78
1,537 SR
1,440 Elo+
Thanatos
Thanatos
EveHell
Thanatos
Level 109
God Stats
11W - 5L
1,500 SR
Queue Stats
49W - 41L
1,684 Elo+
Party 1
Achilles
Achilles
Heeborg
Achilles
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,500 Elo+
Party 2
Hachiman
Hachiman
Hoosier68
Hachiman
Level 16
God Stats
3W - 6L
1,414 SR
Queue Stats
12W - 10L
1,202 Elo+
Party 2
Poseidon
Poseidon
Slipknot55
Poseidon
Level 72
God Stats
3W - 2L
1,558 SR
Queue Stats
235W - 218L
1,420 Elo+
Party 1
Charon
Charon
noyourplace
Charon
Level 64
God Stats
1W - 0L
1,715 SR
Queue Stats
25W - 31L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 0
8,549
450
11,867
18,445
20,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 4 / 1
8,841
465
5,626
12,060
6,022
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

2
0 / 2 / 0
5,397
284
93
1,850
405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
XinoChan
Fenrir
14
2 / 3 / 3
8,699
458
6,859
17,445
7,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
elpapu88rey
Kuzenbo
13
0 / 2 / 2
7,835
412
6,799
16,705
17,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
EveHell
Thanatos
16
3 / 2 / 6
9,553
503
7,879
14,727
6,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Heeborg
Achilles
15
3 / 1 / 2
9,322
491
9,149
12,986
13,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
Hoosier68
Hachiman
14
4 / 1 / 2
8,699
458
7,787
7,215
2,620
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Slipknot55
Poseidon
17
4 / 1 / 4
10,264
540
14,850
9,678
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
12
1 / 1 / 4
8,510
448
8,760
13,319
10,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
6
Kills
15
15
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Thanatos
EveHell
Thanatos
3
2
6
3
L
2
4
1
0.63
W
Achilles
Heeborg
Achilles
3
1
2
4
W
Hachiman
Hoosier68
Hachiman
4
1
2
5
W
Poseidon
Slipknot55
Poseidon
4
1
4
6
L
0
2
0
0
L
Fenrir
XinoChan
Fenrir
2
3
3
1.17
L
Kuzenbo
elpapu88rey
Kuzenbo
0
2
2
0.5
W
Charon
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,244
Damage
48,425
66,505
Taken
57,925
52,595
Mitigated
36,956
11,353
Healing
23,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,867
1,303
0
1,870
18,445
20,950
0
2,956
14,572
0
55,265
W
Thanatos
EveHell
Thanatos
7,879
1,985
0
14,961
14,727
6,400
0
676
14,051
0
67,281
L
5,626
0
0
3,339
12,060
6,022
0
7,489
4,371
69,205
0
W
Achilles
Heeborg
Achilles
9,149
1,426
0
3,072
12,986
13,431
0
1,491
11,495
0
54,480
W
Hachiman
Hoosier68
Hachiman
7,787
5,028
0
1,781
7,215
2,620
1,358
2,320
4,685
0
47,300
W
Poseidon
Slipknot55
Poseidon
14,850
1,700
0
1,896
9,678
3,732
221
4,329
5,349
98,176
0
L
93
93
0
43
1,850
405
0
91
1,759
0
612
L
Fenrir
XinoChan
Fenrir
6,859
2,491
0
2,843
17,445
7,360
0
5,029
12,278
0
68,918
L
Kuzenbo
elpapu88rey
Kuzenbo
6,799
3,094
238
3,020
16,705
17,858
56
8,080
8,625
34,246
0
W
Charon
8,760
1,752
0
1,890
13,319
10,773
649
3,332
9,867
49,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,321
Gold Earned
46,348
349
Minions Killed
494
0
Camps Cleared
0
1,577,289
Distance Traveled
1,846,323
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,549
450
77
4
0
377,592
7
W
Thanatos
9,553
503
106
6
0
397,917
0
L
Anubis
8,841
465
134
7
0
343,170
0
W
Achilles
9,322
491
97
5
0
367,907
0
W
Hachiman
8,699
458
97
5
0
310,806
0
W
Poseidon
10,264
540
153
8
0
408,215
0
L
Rama
5,397
284
2
0
0
65,982
0
L
Fenrir
8,699
458
89
5
0
417,075
0
L
Kuzenbo
7,835
412
47
2
0
373,470
0
W
Charon
8,510
448
41
2
0
361,478
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role