Player Matchup

Surtr
Surtr
 
Surtr
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Duc Hue
Charon
Level 106
God Stats
22W - 3L
1,500 SR
Queue Stats
522W - 524L
1,385 Elo+
Solo
Cu Chulainn
Cu Chulainn
Kapserii
Cu Chulainn
Level 76
God Stats
3W - 1L
1,500 SR
Queue Stats
382W - 347L
1,507 Elo+
Solo
Amaterasu
Amaterasu
Tibsanglant33
Amaterasu
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
154W - 172L
1,447 Elo+
Solo
Zhong Kui
Zhong Kui
VondurBjörn
Zhong Kui
Level 67
God Stats
4W - 4L
1,503 SR
Queue Stats
203W - 194L
1,460 Elo+
Solo
Team Averages
Level 75
1,501 SR
1,460 Elo+

VS

Team Averages
Level 75
1,583 SR
1,477 Elo+
Nemesis
Nemesis
DjoLaGang
Nemesis
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 12L
1,817 Elo+
Party 1
Thor
Thor
NewAncka
Thor
Level 67
God Stats
1W - 1L
1,706 SR
Queue Stats
48W - 55L
1,461 Elo+
Party 1
Pele
Pele
Sarix998
Pele
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 16L
1,176 Elo+
Party 2
Zeus
Zeus
bate-titanico1
Zeus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,461 Elo+
Party 2
Danzaburou
Danzaburou
Пофуй
Danzaburou
Level 129
God Stats
8W - 5L
1,711 SR
Queue Stats
529W - 520L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
17
4 / 6 / 24
11,118
794
7,469
17,695
23,771
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charon
Duc Hue
Charon
20
7 / 3 / 28
13,126
938
18,606
20,382
21,936
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cu Chulainn
Kapserii
Cu Chulainn
16
4 / 5 / 20
10,299
736
12,306
15,679
19,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
Tibsanglant33
Amaterasu
20
7 / 2 / 26
12,446
889
14,018
18,666
16,806
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
VondurBjörn
Zhong Kui
20
19 / 3 / 13
14,490
1,035
26,125
16,019
15,688
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DjoLaGang
Nemesis
17
2 / 7 / 8
9,648
689
6,546
17,332
13,779
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thor
18
7 / 7 / 5
10,869
776
9,364
16,510
9,460
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pele
15
2 / 11 / 7
9,455
675
8,050
16,988
6,893
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 10 / 5
9,924
709
17,367
15,450
5,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Пофуй
Danzaburou
18
3 / 6 / 9
10,280
734
16,021
18,127
7,981
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

152
Kill Participation
53
41
Kills
19
19
Deaths
41
111
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
4
6
24
2.67
L
Nemesis
DjoLaGang
Nemesis
2
7
8
0.86
W
Charon
Duc Hue
Charon
7
3
28
7
W
Cu Chulainn
Kapserii
Cu Chulainn
4
5
20
2.8
L
Thor
7
7
5
1.36
L
Pele
2
11
7
0.5
W
Amaterasu
Tibsanglant33
Amaterasu
7
2
26
10
W
Zhong Kui
VondurBjörn
Zhong Kui
19
3
13
8.5
L
5
10
5
0.75
L
Danzaburou
Пофуй
Danzaburou
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,524
Damage
57,348
88,441
Taken
84,407
97,686
Mitigated
44,033
27,621
Healing
12,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
7,469
2,176
579
3,028
17,695
23,771
1,115
4,126
13,496
788
16,800
L
Nemesis
DjoLaGang
Nemesis
6,546
1,982
531
2,757
17,332
13,779
0
8,623
7,757
0
18,049
W
Charon
Duc Hue
Charon
18,606
3,276
4,306
5,088
20,382
21,936
1,390
3,345
16,721
42,324
0
W
Cu Chulainn
Kapserii
Cu Chulainn
12,306
1,909
1,588
2,050
15,679
19,485
308
2,662
12,727
0
22,206
L
Thor
9,364
609
937
941
16,510
9,460
0
10,249
6,143
0
21,777
L
Pele
8,050
1,054
0
653
16,988
6,893
0
6,569
9,966
0
16,524
W
Amaterasu
Tibsanglant33
Amaterasu
14,018
6,090
406
4,012
18,666
16,806
1,827
4,851
13,230
0
29,344
W
Zhong Kui
VondurBjörn
Zhong Kui
26,125
2,620
457
6,107
16,019
15,688
3,118
2,172
13,403
49,593
0
L
17,367
3,372
117
472
15,450
5,920
0
9,686
5,631
34,187
0
L
Danzaburou
Пофуй
Danzaburou
16,021
6,692
365
5,626
18,127
7,981
0
9,700
7,638
0
32,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,479
Gold Earned
50,176
192
Minions Killed
153
0
Camps Cleared
0
1,422,813
Distance Traveled
1,043,016
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
11,118
794
22
2
0
246,257
0
L
Nemesis
9,648
689
26
2
0
258,117
0
W
Charon
13,126
938
42
3
0
305,584
0
W
Cu Chulainn
10,299
736
15
1
0
263,294
0
L
Thor
10,869
776
29
2
0
226,091
0
L
Pele
9,455
675
22
2
0
157,272
0
W
Amaterasu
12,446
889
48
3
0
331,532
0
W
Zhong Kui
14,490
1,035
65
5
0
276,146
0
L
Zeus
9,924
709
42
3
0
195,209
0
L
Danzaburou
10,280
734
34
2
0
206,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role