Player Matchup

Janus
Janus
 
Janus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
 
Bakasura
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
ArsiTheJester
Gilgamesh
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 12L
1,202 Elo+
Party 3
Yemoja
Yemoja
Ovosch10
Yemoja
Level 28
God Stats
1W - 8L
1,285 SR
Queue Stats
4W - 20L
1,282 Elo+
Party 3
Izanami
Izanami
Sweatcho
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,280 Elo+
Party 2
Team Averages
Level 32
1,457 SR
1,353 Elo+

VS

Team Averages
Level 73
1,478 SR
1,437 Elo+
Anhur
Anhur
 
Anhur
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Dante耠
Mercury
Level 34
God Stats
7W - 2L
1,619 SR
Queue Stats
14W - 18L
1,400 Elo+
Solo
Danzaburou
Danzaburou
chicoly918
Danzaburou
Level 26
God Stats
8W - 8L
1,740 SR
Queue Stats
112W - 131L
1,372 Elo+
Party 1
Aphrodite
Aphrodite
guillechu
Aphrodite
Level 67
God Stats
4W - 1L
1,231 SR
Queue Stats
282W - 275L
1,495 Elo+
Party 1
Anubis
Anubis
lonelypau6969
Anubis
Level 48
God Stats
89W - 82L
1,298 SR
Queue Stats
438W - 435L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 5 / 0
5,644
564
3,790
5,801
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
 
Bakasura
9
0 / 3 / 0
4,852
485
2,648
7,893
2,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
ArsiTheJester
Gilgamesh
7
0 / 3 / 0
4,389
439
3,766
8,431
3,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
Ovosch10
Yemoja
8
0 / 0 / 0
4,914
491
3,597
6,367
4,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Sweatcho
Izanami
7
0 / 2 / 0
4,019
402
3,892
6,527
2,254
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
2 / 0 / 0
6,144
614
3,557
4,341
1,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Dante耠
Mercury
11
5 / 0 / 6
6,553
655
5,809
8,123
2,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
chicoly918
Danzaburou
9
2 / 0 / 0
5,443
544
6,601
8,177
3,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
guillechu
Aphrodite
9
0 / 0 / 1
5,546
555
3,648
5,140
3,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
4 / 2 / 2
6,593
659
4,765
9,535
4,098
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
2
Kills
13
13
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
5
0
0.4
L
Bakasura
 
Bakasura
0
3
0
0
W
Anhur
 
Anhur
2
0
0
2
L
Gilgamesh
ArsiTheJester
Gilgamesh
0
3
0
0
W
Mercury
Dante耠
Mercury
5
0
6
8
L
Yemoja
Ovosch10
Yemoja
0
0
0
0
L
Izanami
Sweatcho
Izanami
0
2
0
0
W
Danzaburou
chicoly918
Danzaburou
2
0
0
2
W
Aphrodite
guillechu
Aphrodite
0
0
1
0.5
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,693
Damage
24,380
35,019
Taken
35,316
13,667
Mitigated
14,987
5,889
Healing
19,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,790
254
0
278
5,801
1,525
84
1,872
3,929
30,634
0
L
Bakasura
 
Bakasura
2,648
1,527
0
864
7,893
2,435
0
2,023
5,870
0
24,307
W
Anhur
 
Anhur
3,557
1,758
0
2,455
4,341
1,280
1,141
0
3,934
0
48,358
L
Gilgamesh
ArsiTheJester
Gilgamesh
3,766
997
0
1,229
8,431
3,394
0
1,167
7,264
0
23,223
W
Mercury
Dante耠
Mercury
5,809
2,660
0
1,819
8,123
2,547
0
482
7,300
0
40,054
L
Yemoja
Ovosch10
Yemoja
3,597
516
1,184
1,126
6,367
4,059
0
1,736
4,631
17,228
0
L
Izanami
Sweatcho
Izanami
3,892
2,930
0
1,208
6,527
2,254
0
1,647
4,880
0
20,063
W
Danzaburou
chicoly918
Danzaburou
6,601
4,036
0
3,474
8,177
3,629
570
2,142
6,035
0
35,852
W
Aphrodite
guillechu
Aphrodite
3,648
1,026
3,190
3,719
5,140
3,433
252
1,630
3,498
29,325
0
W
4,765
742
0
4,817
9,535
4,098
697
2,767
6,261
50,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,818
Gold Earned
30,279
196
Minions Killed
299
0
Camps Cleared
0
1,012,105
Distance Traveled
991,361
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,644
564
49
5
0
191,440
0
L
Bakasura
4,852
485
52
5
0
228,934
0
W
Anhur
6,144
614
69
7
0
181,748
6
L
Gilgamesh
4,389
439
37
4
0
211,897
0
W
Mercury
6,553
655
56
6
0
268,039
0
L
Yemoja
4,914
491
28
3
0
187,671
0
L
Izanami
4,019
402
30
3
0
192,163
0
W
Danzaburou
5,443
544
57
6
0
175,397
0
W
Aphrodite
5,546
555
40
4
0
189,701
0
W
Anubis
6,593
659
77
8
0
176,476
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role