Player Matchup

Bastet
Bastet
 
Bastet
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
D1ST0RTED
Merlin
Level 106
God Stats
8W - 12L
1,611 SR
Queue Stats
536W - 475L
1,544 Elo+
Party 2
Charon
Charon
DarthNihilus995
Charon
Level 107
God Stats
2W - 4L
1,618 SR
Queue Stats
522W - 498L
1,527 Elo+
Party 2
Apollo
Apollo
Tomiko-ha
Apollo
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 149L
1,496 Elo+
Party 1
King Arthur
King Arthur
kevo863
King Arthur
Level 98
God Stats
11W - 13L
1,537 SR
Queue Stats
159W - 150L
1,521 Elo+
Party 2
Team Averages
Level 104
1,553 SR
1,518 Elo+

VS

Team Averages
Level 87
1,471 SR
1,438 Elo+
Ishtar
Ishtar
Czebanyjarnuch
Ishtar
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 9L
1,261 Elo+
Party 3
Janus
Janus
JheezusChrist96
Janus
Level 148
God Stats
2W - 1L
1,677 SR
Queue Stats
494W - 477L
1,501 Elo+
Solo
Tsukuyomi
Tsukuyomi
bulek1234
Tsukuyomi
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,347 Elo+
Party 3
Mulan
Mulan
maticontador1972
Mulan
Level 85
God Stats
2W - 1L
1,476 SR
Queue Stats
90W - 76L
1,572 Elo+
Party 3
Charon
Charon
ti fou Oci
Charon
Level 159
God Stats
9W - 11L
1,202 SR
Queue Stats
215W - 211L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
4 / 3 / 4
5,898
590
5,246
9,081
3,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
D1ST0RTED
Merlin
11
2 / 1 / 1
6,420
642
4,591
4,820
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 2 / 3
5,313
531
4,740
8,550
5,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
Tomiko-ha
Apollo
8
1 / 3 / 2
4,750
475
6,207
8,032
2,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
kevo863
King Arthur
10
2 / 5 / 1
5,717
572
6,057
11,413
8,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 4
6,232
623
7,076
5,580
2,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 0 / 5
6,644
664
3,927
5,488
1,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
bulek1234
Tsukuyomi
8
0 / 5 / 1
4,780
478
2,495
9,006
2,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
7 / 3 / 1
7,558
756
8,043
12,586
7,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charon
ti fou Oci
Charon
8
0 / 1 / 9
6,066
607
5,746
10,972
6,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
10
Kills
13
14
Deaths
10
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
4
3
4
2
W
4
1
4
6
L
Merlin
D1ST0RTED
Merlin
2
1
1
2.5
L
1
2
3
1.25
W
2
0
5
4.5
L
Apollo
Tomiko-ha
Apollo
1
3
2
0.67
W
Tsukuyomi
bulek1234
Tsukuyomi
0
5
1
0.1
L
King Arthur
kevo863
King Arthur
2
5
1
0.5
W
7
3
1
2.5
W
Charon
ti fou Oci
Charon
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,841
Damage
27,287
41,896
Taken
43,632
22,592
Mitigated
21,263
9,596
Healing
12,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,246
1,761
0
1,383
9,081
3,166
0
1,573
7,440
0
29,271
W
7,076
5,260
0
1,937
5,580
2,069
816
1,560
4,020
0
32,801
L
Merlin
D1ST0RTED
Merlin
4,591
223
0
836
4,820
1,855
0
1,413
3,307
58,344
0
L
4,740
1,320
895
2,284
8,550
5,769
0
2,730
5,758
15,775
0
W
3,927
227
0
1,530
5,488
1,888
0
2,290
3,198
48,236
0
L
Apollo
Tomiko-ha
Apollo
6,207
3,627
0
2,250
8,032
2,818
0
2,979
5,011
0
27,425
W
Tsukuyomi
bulek1234
Tsukuyomi
2,495
686
0
322
9,006
2,820
0
1,507
7,499
0
27,243
L
King Arthur
kevo863
King Arthur
6,057
923
0
1,948
11,413
8,984
0
764
10,528
0
35,382
W
8,043
1,791
0
3,226
12,586
7,847
0
1,602
10,984
0
47,106
W
Charon
ti fou Oci
Charon
5,746
1,421
1,540
3,715
10,972
6,639
0
2,386
8,586
17,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,098
Gold Earned
31,280
257
Minions Killed
298
0
Camps Cleared
0
975,748
Distance Traveled
1,035,199
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,898
590
42
4
0
213,192
0
W
Ishtar
6,232
623
52
5
0
200,432
1
L
Merlin
6,420
642
98
10
0
204,009
0
L
Charon
5,313
531
28
3
0
199,088
3
W
Janus
6,644
664
110
11
0
220,811
0
L
Apollo
4,750
475
42
4
0
169,748
2
W
Tsukuyomi
4,780
478
41
4
0
231,482
0
L
King Arthur
5,717
572
47
5
0
189,711
0
W
Mulan
7,558
756
80
8
0
192,191
0
W
Charon
6,066
607
15
2
0
190,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role