Player Matchup

Neith
Neith
Adorjánvok
Neith
Level 83
God Stats
3W - 2L
1,395 SR
Queue Stats
13W - 14L
1,289 Elo+
Solo
Charon
Charon
DDL_WOLF
Charon
Level 109
God Stats
7W - 3L
1,816 SR
Queue Stats
112W - 115L
1,457 Elo+
Party 1
Fenrir
Fenrir
DarthxFuzz
Fenrir
Level 122
God Stats
1W - 1L
1,311 SR
Queue Stats
22W - 31L
1,389 Elo+
Solo
Fafnir
Fafnir
La_Mort_Psycho
Fafnir
Level 106
God Stats
3W - 6L
1,323 SR
Queue Stats
275W - 247L
1,446 Elo+
Party 1
Janus
Janus
zILoveAnubis
Janus
Level 72
God Stats
1W - 3L
1,180 SR
Queue Stats
17W - 23L
1,393 Elo+
Solo
Team Averages
Level 98
1,405 SR
1,395 Elo+

VS

Team Averages
Level 64
1,553 SR
1,462 Elo+
Ymir
Ymir
 
Ymir
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
PRV99399
Ne Zha
Level 66
God Stats
14W - 14L
1,512 SR
Queue Stats
493W - 503L
1,474 Elo+
Solo
Charon
Charon
VIIKNIGHT99
Charon
Level 57
God Stats
13W - 10L
1,791 SR
Queue Stats
52W - 68L
1,453 Elo+
Party 2
Ra
Ra
itsNightmare-_-
Ra
Level 36
God Stats
6W - 7L
1,463 SR
Queue Stats
94W - 104L
1,428 Elo+
Party 2
Mulan
Mulan
puuhapetzku
Mulan
Level 110
God Stats
14W - 13L
1,499 SR
Queue Stats
419W - 445L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
3,154
197
0
0
0
Charon
DDL_WOLF
Charon
14
1 / 2 / 3
7,166
448
6,502
13,873
14,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
DarthxFuzz
Fenrir
15
10 / 5 / 4
9,431
589
11,997
15,197
8,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 1 / 7
7,436
465
3,471
9,622
9,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
5 / 3 / 8
8,351
522
12,837
8,974
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 5 / 3
7,708
482
2,369
13,902
12,800
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
PRV99399
Ne Zha
16
6 / 1 / 3
9,746
609
7,169
14,292
8,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charon
12
0 / 6 / 6
7,491
468
8,069
13,365
5,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

12
2 / 5 / 2
8,109
507
6,094
8,407
2,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 2 / 1
9,326
583
7,774
13,758
7,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
18
Kills
11
11
Deaths
19
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
5
3
0.7
L
0
0
0
0
L
Charon
DDL_WOLF
Charon
1
2
3
1.25
L
Fenrir
DarthxFuzz
Fenrir
10
5
4
2.4
L
2
1
7
5.5
W
Ne Zha
PRV99399
Ne Zha
6
1
3
7.5
W
Charon
0
6
6
0.5
W
2
5
2
0.6
W
1
2
1
0.75
L
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,807
Damage
31,475
47,666
Taken
63,724
36,247
Mitigated
38,129
10,157
Healing
11,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,369
214
136
1,320
13,902
12,800
476
6,061
7,393
27,722
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Charon
DDL_WOLF
Charon
6,502
776
0
2,021
13,873
14,621
0
2,052
11,702
36,479
1,551
L
Fenrir
DarthxFuzz
Fenrir
11,997
2,670
0
2,516
15,197
8,058
0
4,013
11,115
44
63,204
L
3,471
445
0
4,124
9,622
9,949
0
5,128
4,403
12,001
0
W
Ne Zha
PRV99399
Ne Zha
7,169
2,450
0
2,578
14,292
8,792
1,505
1,035
13,185
0
81,299
W
Charon
8,069
566
0
880
13,365
5,756
255
5,495
7,352
32,222
0
W
6,094
329
1,111
1,099
8,407
2,829
2,769
3,916
4,271
41,886
0
W
7,774
1,916
0
4,351
13,758
7,952
1,130
3,719
10,039
0
66,120
L
12,837
813
0
1,496
8,974
3,619
0
5,151
3,743
67,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,538
Gold Earned
42,380
248
Minions Killed
383
0
Camps Cleared
0
1,171,770
Distance Traveled
1,445,089
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,708
482
29
2
0
263,026
0
L
Neith
3,154
197
0
0
0
0
0
L
Charon
7,166
448
38
2
0
301,480
0
L
Fenrir
9,431
589
85
5
0
326,477
1
L
Fafnir
7,436
465
18
1
0
247,597
4
W
Ne Zha
9,746
609
118
7
0
378,257
0
W
Charon
7,491
468
40
3
0
318,138
0
W
Ra
8,109
507
74
5
0
245,869
0
W
Mulan
9,326
583
122
8
0
239,799
0
L
Janus
8,351
522
107
7
0
296,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role