Player Matchup

Maui
Maui
Bronze I
 
Maui
Bronze I
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
PepeMemeMagician
Izanami
Gold IV
Level 128
God Stats
169W - 163L
1,506 SR
Queue Stats
501W - 535L
1,285 MMR
Solo
Arachne
Arachne
Silver IV
WhoisDavin
Arachne
Silver IV
Level 148
God Stats
2W - 3L
1,565 SR
Queue Stats
233W - 249L
762 MMR
Solo
Tiamat
Tiamat
Silver III
dexace
Tiamat
Silver III
Level 256
God Stats
24W - 28L
1,520 SR
Queue Stats
653W - 711L
799 MMR
Solo
Kali
Kali
Bronze I
i930Nyce
Kali
Bronze I
Level 137
God Stats
23W - 29L
1,462 SR
Queue Stats
359W - 416L
451 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 147
1,511 SR
960 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,550 SR
795 MMR
Gilgamesh
Gilgamesh
Gold V
B0red1nTokyo
Gilgamesh
Gold V
Level 109
God Stats
32W - 23L
1,502 SR
Queue Stats
141W - 149L
1,297 MMR
Solo
Anhur
Anhur
Silver III
CJWillyMac
Anhur
Silver III
Level 105
God Stats
14W - 14L
1,542 SR
Queue Stats
430W - 478L
821 MMR
Solo
Vulcan
Vulcan
Silver III
DomEstico99
Vulcan
Silver III
Level 105
God Stats
25W - 15L
1,551 SR
Queue Stats
204W - 228L
820 MMR
Solo
He Bo
He Bo
Silver V
It is Bucc
He Bo
Silver V
Level 138
God Stats
2W - 3L
1,656 SR
Queue Stats
117W - 147L
583 MMR
Solo
Mulan
Mulan
Bronze I
IttzDino
Mulan
Bronze I
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 92L
453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
8
0 / 0 / 2
5,221
522
3,796
9,041
5,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 2 / 0
5,379
538
5,648
7,380
2,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
WhoisDavin
Arachne
8
0 / 3 / 0
5,031
503
3,304
11,005
3,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Tiamat
dexace
Tiamat
9
1 / 1 / 1
5,113
511
2,737
6,471
2,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
10
1 / 0 / 1
5,588
559
733
5,413
2,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
AresBacchusBellonaSkadi

VS

Bans
Ao KuangMartichorasAtlasBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
B0red1nTokyo
Gilgamesh
11
3 / 0 / 1
6,878
688
7,141
7,051
4,486
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
9
0 / 1 / 1
5,023
502
2,577
8,081
2,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
10
1 / 1 / 0
5,618
562
6,344
3,453
1,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
12
2 / 0 / 0
6,426
643
4,130
5,526
1,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mulan
IttzDino
Mulan
8
0 / 1 / 1
5,004
500
2,265
8,883
5,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
3
Kills
6
6
Deaths
3
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
0
2
1
W
Gilgamesh
B0red1nTokyo
Gilgamesh
3
0
1
3.5
W
Anhur
0
1
1
0.5
W
Vulcan
1
1
0
1
W
He Bo
2
0
0
2
W
Mulan
IttzDino
Mulan
0
1
1
0.5
L
1
2
0
0.5
L
Arachne
WhoisDavin
Arachne
0
3
0
0
L
Tiamat
dexace
Tiamat
1
1
1
1.5
L
Kali
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,218
Damage
22,457
39,310
Taken
32,994
16,948
Mitigated
15,767
13,047
Healing
11,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,796
688
1,227
2,780
9,041
5,344
23
4,408
4,459
16,208
0
W
Gilgamesh
B0red1nTokyo
Gilgamesh
7,141
2,641
0
1,919
7,051
4,486
507
0
7,051
0
44,215
W
Anhur
2,577
1,208
0
3,583
8,081
2,392
0
1,178
6,903
0
32,698
W
Vulcan
6,344
2,318
0
500
3,453
1,349
434
2,351
1,102
36,392
0
W
He Bo
4,130
121
0
2,944
5,526
1,580
0
415
5,111
61,500
0
W
Mulan
IttzDino
Mulan
2,265
350
277
2,210
8,883
5,960
0
2,589
6,294
0
13,032
L
5,648
3,666
0
1,841
7,380
2,156
1,078
560
6,820
0
40,641
L
Arachne
WhoisDavin
Arachne
3,304
2,179
0
3,685
11,005
3,889
0
588
10,417
0
27,772
L
Tiamat
dexace
Tiamat
2,737
191
0
1,707
6,471
2,958
0
3,522
2,769
32,765
0
L
Kali
733
275
0
1,807
5,413
2,601
0
984
4,371
0
32,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,332
Gold Earned
28,949
243
Minions Killed
316
0
Camps Cleared
0
990,739
Distance Traveled
982,714
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,221
522
15
2
0
207,574
0
W
Gilgamesh
6,878
688
83
8
0
197,582
2
W
Anhur
5,023
502
55
6
0
172,198
0
W
Vulcan
5,618
562
61
6
0
204,549
0
W
He Bo
6,426
643
98
10
0
230,019
0
W
Mulan
5,004
500
19
2
0
178,366
2
L
Izanami
5,379
538
71
7
0
177,665
0
L
Arachne
5,031
503
47
5
0
208,682
0
L
Tiamat
5,113
511
59
6
0
186,432
2
L
Kali
5,588
559
51
5
0
210,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role